BuzzerBeater Forums

Suggestions > Training change

Training change

Set priority
Show messages by
From: Moresbi

To: Eddy
This Post:
00
316048.4 in reply to 316048.3
Date: 8/14/2022 1:17:57 AM
Overall Posts Rated:
9595
And the max amount of players to be trained/chosen every week? 5? 6? They should be the same for every training, no?
Not sure but it would probably be better for game shape to go from 45 (or 50) to whatever, as those 5 player lineup games would probably be coming back strong if the exact value needed is 48 min.
At least, you wouldn't have to get players out of position just for the sake of being trained, which would be a plus too

This Post:
00
316048.5 in reply to 316048.1
Date: 8/22/2022 4:22:15 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13911391
I actually wanted to make a similar suggestion to make training more intuitive, but a little different and more in line with the current way it works.

So some UX changes would be to place the training options at the top of the page (instead of the training court, that could be below). Also, when you select a training you would see a description of the chosen training so you can actually know what you're doing instead of needing to open the manual for that.

I'd suggest the default option when selecting a training would be the whole team. So if you just select pressure and nothing else, the whole team gets trained in pressure, since that would be a normal expectation.

Then there's another option of chosing focus on positions. You can select any and all positions, and there will also be a description explaning to more spread your focus is, the less effective the training will be. Also, training depends on the game situations the player is in, and the more situations there are, the more effective training is. So if you train OD, your guards will get the most game situations to apply that training while your C gets less opportunities. This could function the same as it is currently, just a different interface and way of chosing positions for focus. I think it will be more intuitive, because if you don't select any focus, your players will still receive training. Currently new manager often have the expectation that their new young talent will develop but they haven't set the right training/playing position combination and results won't be there.

Also, as a small addition I would think it's great if even when selecting a focus on position, all other players receive some training as well. That's just more in line with reality and general expectations, and makes the "focus" more logically (it's not that you set only training for 1 position, you just give extra attention to that position).

Optionally, I would think it would be great if we can build on the game situations, by having training effected by tactics. So if you train Inside scoring, training will be more effective if you use Inside Offenses like Look Inside and Low Post.

Another option to add would be focus on players like you (Eddy) suggests. You can select any and all players, but with the same warning that more players means less focus and effective training.

In short, this suggestion is to change the UI to make it more intuitive plus some optional changes on how training functions.

I made a Google Sheet to show what I mean:
(https://docs.google.com/spreadsheets/d/18x0TJIqpOhVa8k9c_h...)

Last edited by Jeründerbar at 8/22/2022 5:14:04 AM

From: glop

To: Eddy
This Post:
00
316048.6 in reply to 316048.1
Date: 8/22/2022 6:31:00 AM
Bc Siauliai
LBBL
Overall Posts Rated:
228228
Second Team:
Bc Vilniaus Siauliai
Now, when you have to collect 41 minutes to 27 and older players it is even harder to train in one position. If you put player to reserve spot it will mostly play more minutes than 8 as a sub, especially if stamina of your starting player is low.

From: Gui

To: Eddy
This Post:
00
316048.7 in reply to 316048.1
Date: 6/16/2024 3:37:09 AM
Sanxia Hawks
III.5
Overall Posts Rated:
3838
Second Team:
Sanxia Hawks II
Surprisingly, there is as much as 55.8% support. We should attempt to make a change, and I believe this change will not affect the players currently in training. A more logical and flexible training approach will be friendlier to beginners.The training speed is only affected by height, not by position, which is very good.

From: mink0ff

To: Gui
This Post:
11
316048.8 in reply to 316048.7
Date: 6/16/2024 4:31:49 AM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
820820
Second Team:
Sofia Alpha Dogz
For such a major community-driven change to even be considered, I'd say you need to get at least 75% approval with at least 200 votes.

BBB: 2 (S37 S38); Top tier: 7 (S35 S36 S37 S38 S39 S41 S63); Cup: 9 (S25 S35 S36 S37 S38 S39 S40 S41 S61)
This Post:
11
316048.10 in reply to 316048.8
Date: 6/16/2024 7:38:35 PM
Jack Sparrow
IV.37
Overall Posts Rated:
134134
And isn't that like asking 100 newbies to come to the forum, read it, and want to vote?

It is clear that veterans do not want this change because the current situation benefits them doubly due to their experience and the difficulty. But veterans are the vast majority of those who vote and participate in the forum.

Even with equal conditions, asking for 200 votes in a few days, I think there are more people than write on the forum in a month.

In any case, the survey would have to be repeated if we want to know the current opinion and if we want it to be significant, the period for voting should be extended to a sufficient number of days.

This Post:
22
316048.11 in reply to 316048.1
Date: 7/13/2024 11:58:50 AM
Kells Killers
IV.30
Overall Posts Rated:
1111
Coming from Organized Basketball, I'm not sure why we're 'choosing' a select few and ignoring everyone else.

There has to be a way where everyone gets some level of base training Weekly, without just flooding Pops all over the place, with the opportunity to focus extra training on a select few.

What happens when we Train C Shot Blocking? We just sent everyone else home all week, no practice for them, and make sure you're at the game?

How often does on Train for Team things, Stamina/GS/FT? Everyone could use some of that, but we don't even want ANYONE to touch those, because it takes away from 'Building our Bear'.

I know it's beloved because we love this game... but it was ALWAYS a dumb system for Training. Then tying that into Minutes Played in Games compounds that... no one ever got good through practice and developed INTO a Starter? Nope, only Starters ever improve in BB.

If we sit back and look at it as a fan of Organized Basketball, none of it makes any sense. But we're Gamers, so we're here learning the system and then gaming it to our best advantage.

This Post:
11
316048.13 in reply to 316048.12
Date: 7/14/2024 7:47:48 PM
Kells Killers
IV.30
Overall Posts Rated:
1111
I understand what your saying.

What I'm trying to demonstrate is none of this is intuitive. It shouldn't be hard to understand how to Train a Basketball Team. But that's never the goal here, the goal here is to develop like 1 to 3 guys at a time, and no one else is thought about.

Which means everyone pretty much does the same thing. Trains the 1-3 guys they want, the way they want, and buys everyone else from people that trained them. And largely, there are only a limited amount of builds viable. Because when you can only train 1-3 people, you need to train them just right... you can't really afford to mess around and experiment.

It's hard to do other Systems, because not enough people are pumping out players for those other Systems. You might want to FCP, and you might build your 1-3 guys for that... good luck signing the other 9 you need. No one is building those guys.

So why go against the grain? Just run what everyone else runs, so you can Buy the Players to fit the System. Which means you're stuck Training the way everyone else Trains, so those guys fit the System.

And if you don't realize that really early on, and why would you since that makes no sense, you've just screwed your first Team.

Advertisement