1. Is player exhaustion implemented in pickup games?
2. How about enthusiasm, injury, and experience?
3. Is there a restriction on original and Utopian teams? Take the scrimmage as an example, managers are allowed to arrange only one scrimmage per season between their original and Utopian teams.
4. Will the Game Manual update the information about pickup games?
With this, we have also implemented changes that simulate the fast pace of modern basketball, essentially resulting in more assists in all matches (tested in scrimmages last season).
I'm confused.
5. What is tested in scrimmages last season?
And by the way,
6. Is the Game Engine in S63 exactly the same as the one in S62? In yesterday's game
(127702532), my starting player had less playing time than expected, which made me wonder if something has changed?
Last edited by little Guest at 12/3/2023 3:52:25 AM