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Training Guide: Including Benchmarks by Age

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323477.3 in reply to 323477.1
Date: 4/12/2024 8:48:42 PM
Franca Shoemakers Revival
II.3
Overall Posts Rated:
561561
Second Team:
Mito só o da Caverna


1st is training any skills above the potential corresponding color. (See Chart Below)
0 - announcer = mediocre (5)
1 - bench warmer = average (6)
2 - role player = respectable (7)
3 - 6th man = strong (8)
4 - starter = proficient (9)
5 - star = prominent (10)
6 - allstar = prolific (11)
7 - perennial allstar = sensational (12)
8 - superstar = tremendous (13)
9 - MVP = marvelous (15)
10 - hall of famer = prodigious (16)
11 - all-time great = stupendous (17)


2nd is training above handling or driving for guard or big skills.



I'm not sure if I've ever heard of soft cap depending on potential and I'm not really sure if I understood the 2nd item, otherwise excellent post! Lots of extremely relevant infos!

This Post:
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323477.4 in reply to 323477.1
Date: 4/13/2024 1:48:46 AM
Manila Ice
III.6
Overall Posts Rated:
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Thank you brother for this wonderful guide

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323477.5 in reply to 323477.3
Date: 4/13/2024 3:00:46 PM
Coos Bay Cougars
IV.14
Overall Posts Rated:
102102
Second Team:
Central Town Chihuahuas

I'm not sure if I've ever heard of soft cap depending on potential and I'm not really sure if I understood the 2nd item, otherwise excellent post! Lots of extremely relevant info's!


No worries Bern. Yeah like a said these aren't my ideas these are just my accumulated research across the discord, top tier manager conversations through BB-mail, and the forums.

Training any skills above all others will always cause a soft cap to training, I think that was the gist of that soft cap, but the elastic effects are as follows.

JS> accelerates driving and inside shot.
JR> decelerates jump shot and rebounding.
OD> accelerates jump range, handling, and decelerates inside shot.
HA> accelerates outside defense and passing.
DR> accelerates jump shot.
PA> accelerates handling and driving.
IS> accelerates inside defense.
ID> accelerates inside shot, rebounding, and shot blocking.
RB> accelerates inside shot.
SB> decelerates inside defense.

Hope this helps.

The doctor is in...
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323477.6 in reply to 323477.5
Date: 4/14/2024 1:05:08 PM
NakamichiDragons
III.7
Overall Posts Rated:
20082008
Second Team:
Little Computer People

JR> decelerates jump shot and rebounding.
OD> accelerates jump range, handling, and decelerates inside shot.

SB> decelerates inside defense.

Thai is the First time I read about a negative elastic effect … is it officially confirmed?

founded in S3 IV.5 (34234) - returned in S28 IV.7 (34515)
This Post:
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323477.7 in reply to 323477.6
Date: 4/14/2024 3:34:40 PM
BC Vitosha Sofia
A Grupa
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We can let that one slide., but...

Soft Caps for Potential
There are 3 soft caps players get affected by
...
1st is training any skills above the potential corresponding color.
...
10 - hall of famer = prodigious (16)
Turns out most of us are soft-capping our players at 19yo though...

BBB: 2 (S37 S38); Top tier: 7 (S35 S36 S37 S38 S39 S41 S63); Cup: 9 (S25 S35 S36 S37 S38 S39 S40 S41 S61)
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323477.8 in reply to 323477.7
Date: 4/14/2024 6:49:29 PM
Coos Bay Cougars
IV.14
Overall Posts Rated:
102102
Second Team:
Central Town Chihuahuas
This is meant to be collective. If any of this is contrary to your expierence please let us know.

I guess being more definitive might help in this context.

soft cap to me is anything that slows normal skill growth. By that extension age is essentially a soft cap. Soft caps aren't meant to be a all out stop sign in my mind. More like guiding forces that prevent one type of player of being the master of all skills and builds.

It certainly incentives build well-rounded players...

For example, why buy 7-footers if you could train a 6'1" guys as fast as a 7-footer in big skills? That would certainly change the draft and the prospect market. Would it help the game engine if there was no deterrent to training single skill monsters to say 30 rebounding skill, or 30 jump range skill?

I think the coolest part of this game is the time to profitability ratio in training. You have a most precious commodity... Training slots how will you utilize them. How about over the 14-week season? Are you militant about it? Do you just want to give yourself an edge, or do you want to build some sort of money making conveyer belt of a team training regime?

Big fan of it...




The doctor is in...
This Post:
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323477.9 in reply to 323477.6
Date: 4/14/2024 6:58:45 PM
Coos Bay Cougars
IV.14
Overall Posts Rated:
102102
Second Team:
Central Town Chihuahuas
This is the graphic (https://ibb.co/bz3jzyc) I have seen on two forums as well as the discord. Its been stickied so I imagine its vetted, but the forum is mainly a thread to avoid me having a big google doc with all this info and centralize it so others can utilize it.

It is a super small decrease though like higher SB slows ID skill training by -0.0052 every full training. So training full weekly training of ID training all season with SB higher. Would slow your ID training that season by 0.0728 of a skill point, total, across all those weeks.

Even at 27 years old a 6'0" player trains ID at 0.09 skill points a week by single position (C) training. That is 1.26 skill points of ID after 14 weeks. Minus 0.0728 of decrease due to negative elastic effect that is still 1.1872 skill points of ID in 14 weeks. Truly very negligible, but maybe if someone is doing that across multiple season maybe you lose a few pops across 9-10 seasons. Or maybe training take a extra week it didn't need to, but good point none the less ill add a footnote for clarity.

Last edited by DrChristopher at 4/14/2024 7:16:58 PM

The doctor is in...
This Post:
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323477.10 in reply to 323477.9
Date: 4/15/2024 6:43:22 AM
NakamichiDragons
III.7
Overall Posts Rated:
20082008
Second Team:
Little Computer People

It is a super small decrease though like higher SB slows ID skill training by -0.0052 every full training. So training full weekly training of ID training all season with SB higher. Would slow your ID training that season by 0.0728 of a skill point, total, across all those weeks.


Thus nothing to worry about 🤷‍♂️

founded in S3 IV.5 (34234) - returned in S28 IV.7 (34515)
This Post:
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323477.11 in reply to 323477.1
Date: 4/15/2024 7:22:11 AM
Franca Shoemakers Revival
II.3
Overall Posts Rated:
561561
Second Team:
Mito só o da Caverna


Soft Caps for Potential
There are 3 soft caps players get affected by...



What I find somewhat apalling is: if this is true, this countradicts one of the most important dogmas of buzzerbeater which is potential does not affect the speed of training

Last edited by Bernspin at 4/15/2024 7:22:39 AM

This Post:
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323477.12 in reply to 323477.10
Date: 4/15/2024 1:09:57 PM
Coos Bay Cougars
IV.14
Overall Posts Rated:
102102
Second Team:
Central Town Chihuahuas
Exactly

The doctor is in...
This Post:
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323477.13 in reply to 323477.11
Date: 4/15/2024 1:12:29 PM
NakamichiDragons
III.7
Overall Posts Rated:
20082008
Second Team:
Little Computer People


Soft Caps for Potential
There are 3 soft caps players get affected by...



What I find somewhat apalling is: if this is true, this countradicts one of the most important dogmas of buzzerbeater which is potential does not affect the speed of training

(322627.4)

In addition.

founded in S3 IV.5 (34234) - returned in S28 IV.7 (34515)
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