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Training speed

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324654.4 in reply to 324654.3
Date: 8/23/2024 6:30:20 AM
NakamichiDragons
III.7
Overall Posts Rated:
19641964
Second Team:
Little Computer People
isn't 2 position training a 65%-+ training? and 3 position training 50%-45%?

Uhhh … I was pretty sure because with 2 pos at 65% it would be possible to train more players „more effecive“, example:

3 players at 100% for 10 weeks = 30
6 players at 65% for 10 weeks = 39
9 players at 45% for 10 weeks = 40,5

Which would mean that the more players you train the more effective it is … so training would just take longer (which might be balanced by less effectiveness due to aging) and would throw everything out of the window I believed 🤷‍♂️



Last edited by LA-flaterik123 at 8/23/2024 6:40:58 AM

founded in S3 IV.5 (34234) - returned in S28 IV.7 (34515)
This Post:
00
324654.5 in reply to 324654.4
Date: 8/23/2024 7:17:15 PM
NakamichiDragons
III.7
Overall Posts Rated:
19641964
Second Team:
Little Computer People
isn't 2 position training a 65%-+ training? and 3 position training 50%-45%?

Uhhh … I was pretty sure because with 2 pos at 65% it would be possible to train more players „more effecive“, example:

Which would mean that the more players you train the more effective it is … so training would just take longer (which might be balanced by less effectiveness due to aging) and would throw everything out of the window I believed 🤷‍♂️

I had to think about it and did some research: Sounds that I was wrong and 65% for 2- instead of 1-position-training is correct.

In general it leads me to stay the way, that developing a team with more width does not balance loosing the higher level of less players (since mostly 8 players are enough) and starting all over the next generation of trainees earlier:

Training lasts about 50% longer (1/0,65), a player (pot. 8) caps age 21/22 if trained the „most“ effective way. Reducing effectivity results in capping at about 23/24, under consideration of aging effects about 2 more seasons later … not only for NT-candidates it doesnt make much sense to me.



Last edited by LA-flaterik123 at 8/24/2024 3:20:52 AM

founded in S3 IV.5 (34234) - returned in S28 IV.7 (34515)
This Post:
00
324654.6 in reply to 324654.5
Date: 8/26/2024 5:13:59 PM
Klusums pirms vētras
Virslīga
Overall Posts Rated:
33
How can a superstar potential be capped at a certain age not at a certain TSP. How come some superstar players reach almost 130 TSP, mine doesn't have 100 and he is capped?

Doesnt make any sense to me at all!

From: testudo

This Post:
44
324654.7 in reply to 324654.6
Date: 8/27/2024 3:06:05 AM
Isca Centurions
EBBL
Overall Posts Rated:
369369
Second Team:
Dartmoor Pumas
It's not by age, LA-flaterik123 is just saying if a player is trained in a standard way they will usually cap around that age.

TSP isn't a guide to capping because it depends on the skills breakdown. Salary is better, it's not an exact match but you can use it as a rough guide. You can also use the tool on BuzzerManager.


0 Announcer: < 6k
1 Bench warmer: < 8k
2 Role player: < 13k
3 6th man: 10-15k
4 Starter: 15-20k
5 Star: 20-30k
6 AllStar: 30-50k
7 Perennial allstar: 50-85k
8 Superstar: 80-120k
9 MVP: 100-200k
10 Hall of famer: 200k+
11 All time great: 300k+


Also your player isn't necessarily capped - it doesn't sound surprising to me that a 24y with 17 ID did not pop after 3-4 weeks of 2-position ID training. Training takes longer as the player gets older and as the level of skill gets higher.

This Post:
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324654.8 in reply to 324654.7
Date: 8/27/2024 11:10:09 AM
NakamichiDragons
III.7
Overall Posts Rated:
19641964
Second Team:
Little Computer People
In addition:

- there are 3 caps by Potential which will reduce the effectivity by 25, 50 and finally 75%
- the potential has sub-skill, i. e. from 8,01 to 8.99 … there is no big difference between 7,99 and 8,01

Mainly i was thinking about pot. 8 players I develop for the U21, if you train higher potential players, you have to train them until 27-29 to reach their cap which gets a little tough in the end due to aging effects, no more elastic effect …

Last edited by LA-flaterik123 at 8/27/2024 11:23:44 AM

founded in S3 IV.5 (34234) - returned in S28 IV.7 (34515)