BuzzerBeater
BuzzerBeater Forums
Suggestions > Vaious suggestions
Back to the Sneak Peek
Suggestions
League merging at the end of t...
13
View Player Transfer Prices
8
League Leaders
2
News in the conference
3
Friendly games
2
Little things make the differe...
2
Economy - Report
4
Vaious suggestions
5
Against day-trading
3
cheaters
12
Increased playing time
22
Sales Tax
25
forum structure
1
League Forum New Post Count
1
scheduling scrimmages
3
PM Option for NT managers
4
sales comparison and defense c...
4
Incentives
7
Clutch
6
Add title attribute to flags o...
7
<
>
Favorite Folders
Vaious suggestions
Set priority
High
Normal
Low
Show messages by
Everybody
jimrtex (1)
Trex (1)
LA-Kantine (1)
Search this Thread (Supporter Feature)
From:
LA-Kantine
To:
Trex
This Post:
0
32871.3
in reply to
32871.1
Date: 5/23/2008 7:21:47 AM
Overall Posts Rated:
0
My personal view on your suggestions:
1) A bit unclear to me. You want to choose yourself which players your scouts will investigate?
2) The way you suggest, you want the current "age" factor and "potential" factor combined into one viewable statistic. It seems to me more fun in present, where the exact effect is harder to investigate.
3) You give those indications already by setting up your tactics and positions on the court. If you want to give them those extra orders, it shouldn't be realistic anymore. Ingame, every player takes multiple decisions when he gets the chance.
The one moment he sees the space to penetrate, the other he has a wide open shot. Giving the extra orders like you suggest, should disable the variety a basketbal game provides.
Climbing the BB-mountain. Destination: the top.
Mark Unread
Ignore User
From:
Trex
To:
LA-Kantine
This Post:
0
32871.4
in reply to
32871.3
Date: 5/23/2008 8:13:54 AM
Overall Posts Rated:
1
About number 3, it's not a order, but a tendency... sometimes it happens that player with low value in shot range shoot for 3 and missed every shots! it's only to do some "suggestions" to your player
Mark Unread
Ignore User
From:
jimrtex
To:
Trex
This Post:
0
32871.5
in reply to
32871.1
Date: 5/24/2008 3:44:13 AM
Overall Posts Rated:
4
(2) This is somewhat like the system used in Hockey Arena, where there are actually two numbers that have an effect on development. HA-quality is more like BB-potential in that it acts as a soft cap on development. HA-potential is somewhat akin to a training rate, and declines as a player ages, and eventually goes negative. Instead of all 18 YO improving at the same speed, there can be slow developers and quick developers.
Mark Unread
Ignore User
Disable Emoticons and Images