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Scrimmage Game Engine Feedback v2

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87048.3 in reply to 87048.2
Date: 4/23/2009 7:30:06 AM
Overall Posts Rated:
00
I hope to see a more rational or at least 'readable' rebounding... in my last scrimmage (12703468) it was definitely strange...

wow, this is definitely strange. i already posted my last weeks scrimmage (12703478) in the "old" (v1) thread. this wasn't as extreme as your example but still strange, especially against an 1-3-1 zone.
in this weeks scrimmage (12715699) the rebounding was better balanced, but no one played run and gun in this one. may be a problem with run and gun and the new rebounding????

From: Greedy
This Post:
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87048.4 in reply to 87048.1
Date: 4/23/2009 9:58:20 AM
Overall Posts Rated:
00
I think shot blocking will be a more useful skill next season based on what I see in the scrimmage. Thanks. I liked it. :)

From: Damnation

To: RiP
This Post:
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87048.7 in reply to 87048.6
Date: 4/23/2009 1:01:21 PM
Overall Posts Rated:
3434
you want the game to be like real games,
but i dont think that a team lose 38 balls when doing on them 3-2.....

From: Asasasa
This Post:
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87048.8 in reply to 87048.1
Date: 4/23/2009 2:03:45 PM
Overall Posts Rated:
22
The rebounding model seems kind of unbalanced.

My SC: (12713697)

I had RB better by a level and a half but didnt expect to have more than twice the amount of rebounds that he had.

My rival's SC: (12714778)

His RB was one level higher than the opponent, but he out rebounded him 48-101!

I know ratings don't tell the whole story but that 2nd game just seems way unbalanced in terms of rebounding.

This Post:
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87048.9 in reply to 87048.1
Date: 4/23/2009 3:23:57 PM
Overall Posts Rated:
11
not sure if you played with the way the subs work. But in my game i played 7 guys today and 1 played 48 minutes like he was supposed to and i had 1 sub backup my SG and SF and he played 12 minutes and misses full training by 1 now and my other backup was subbing my PF and PG and he played only 8 minutes all at the PF position. All my subs were the first sub listed not the last i had 4 of the starters as only starters and none of them except my center play. IF something was changed it needs to be changed back or its just going to screw with training.

I have not noticed any difference in blocks and if i win rebounding on the road 90-53 i should have a better then a differential on the ratings

You got to know when to hold em, know when to fold em, Know when to walk away and know when to run. You never count your money when youre sittin at the table. Therell be time enough for countin when the dealins done.
This Post:
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87048.10 in reply to 87048.9
Date: 4/23/2009 3:41:17 PM
Overall Posts Rated:
404404
look at this game (12715732)
same level at rebound,30 more rebounds for me
is it normal?
however i see a great chenage about losing ball with a great influence tahen on handling

Last edited by Steve Karenn at 4/23/2009 4:24:05 PM

This Post:
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87048.11 in reply to 87048.10
Date: 4/23/2009 3:47:26 PM
Overall Posts Rated:
1010
I don't understand at all how the new rebound system works. Here's my today's scrimmage (12712741), like last week I have a higher score in rebounding and once again I loose...

I'm not saying that it's bugged or it doesn't work, but please give us some information on how does 'boxing-out' (and other changes on rebounding system) work, what's the rationale... otherwise we simply cannot comment, either positively or negatively, this change...

Last edited by giona at 4/23/2009 3:49:22 PM

This Post:
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87048.12 in reply to 87048.11
Date: 4/23/2009 8:51:38 PM
Overall Posts Rated:
00
The new engine looks good for the most part.

I like the idea of more turnovers. However, a full court press caused my team to have 55 turnovers. I think it's a bit unreasonable amount, even though my opponent was way stronger.
Because imo, if it's so successful, then we might see many more people use the FCP tactic, to cause tonnes of TO. However, I really like the idea of increased amount of turnovers. It is very realistic. And it makes "handling" actually a useful skill.



Last edited by T-MACtotherack at 4/23/2009 8:51:53 PM

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