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159 free throw missed in straight

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98763.4 in reply to 98763.3
Date: 6/25/2009 12:21:38 PM
Overall Posts Rated:
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Apparently, he has zero or close to zero free throwing skills.


Which of course makes absolutely no sense. A SG who shoots 45% from the field and 42% from long range can't hit an easy free throw with no one defending him. That's likely.

I was hoping the BBs would fix free throw shooting for a long time. I understand that they want people to have to train it but the current level is much too low. Your average player should consistently be making 70% from the line but instead it's more like50-60%.

That's like never training Inside Shots and saying, "BB has to fix it, the average player should be making 60% of his layups". Makes no sense whatsoever.

The skills work fine. It's the manager's job to develop the player the way they want -- don't expect to be given a freebie because "that's what happens on average". Not to mention that if a pick a bunch of random high school or amateur players, they won't be shooting .700 on average, I can guarantee you that.

Last edited by GM-kozlodoev at 6/25/2009 12:23:25 PM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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98763.6 in reply to 98763.1
Date: 6/25/2009 12:33:59 PM
1986 Celtics
IV.21
Overall Posts Rated:
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clearly he has some pathological fear of the free throw line, and this explains it.

there are weird mental blocks in sports, like catchers that can't throw back to the pitcher, or chuck knoblauch suddenly not being able to make routine throws to first base.



not every buzzerbeater team is like the NBA, there are so many more players in buzzerbeater than the NBA you are going to see crazy things like this, but rather than insist that everything look "average" try to look at it with some creative glasses and humor, it will make the game much more enjoyable. Or from an analytical point of view, it seems to me that even a small amount of FT training would improve things dramatically for this player, and if you are doing a proper good cost/benefit analysis, you will train him, make more FTs, win more games, etc... which is i think the point of being skilled at the game.

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98763.7 in reply to 98763.5
Date: 6/25/2009 12:47:40 PM
Overall Posts Rated:
225225
If I have a player with atrocious IS I wouldn't expect him to score much because there are DEFENDERS who probably have much better ID.

No, you should not expect him to score much because he doesn't know how to put the ball in the basket. Consequently, if a player has an atrocious free throw skill, you shouldn't expect him to score from the free throw line much, either.

IF managers are willing to spend multiple seasons making an outstanding jump shooter out of someone, but refuse to make the minimal investment in training time to make him at least a .500 free throw shooter (high pitiful FT usually gets your player to shoot ~.500), then apparently they don't value free throws too much.

Sure, if you ask me, training jump shots could possibly train 1 level of FTs in 20-30 weeks. But then again, free throws don't even necessarily have to do anything with jump shots. Google Rick Barry for details.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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98763.10 in reply to 98763.8
Date: 6/25/2009 1:37:44 PM
Overall Posts Rated:
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I don't disagree for a second that people should be at least spending a week or two a season training free throws. It makes perfect sense that a guy with atrocious FT skill is shooting poorly, but 0% ??? Even the most unathletic person in the world could make a FT from time to time.

I presume even a guy with atrocious FT will make a free throw, just very rarely. A player with high atrocious FTs will probably shoot close to .250, at least.


I just find (and I'm sure as most people did when they started playing BB, probably even you) that the gap of unrealism is just too large.

There is certainly a gap in realism here and there. This is a game, and despite it being dubbed a simulator, it will never mimic reality precisely.


I think it would be acceptable if a player with atrocious FT skill shot around 30-40% and a player with average FT skill shot around 65-75%. From that point on I think it would make sense to have the percentage of FTs made move up in smaller increments per skill level.

It already works almost exactly like this.


Generally speaking I have ten players from my team that I use in competive games. Their average free throw level is inept (40/10 = 4). I know that's too low (A lot of players I bought just happened to have low FT) but it still doesn't seem right that my team FT% is 50%. These guys are supposed to be basketball players? I've never played competitive basketball in my life and I can shoot around 70% from the line.

The set of all players in BB varies between stars and chumps you picked off the street. So I wouldn't say all of them are "supposed to be basketball players".

Your team FT percentage will depend quite a lot of how FTs are distributed among your players, so a simple aggregate stat will be misleading. You gotta do a weighted average using the number of free throws taken as the weight, which will be more precise.

So you have an average free throw shooting skill. That is not an indicator of anything. Multiple guys in the NBA shoot FTs worse than you, but are much better basketball players

Last edited by GM-kozlodoev at 6/25/2009 1:38:15 PM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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From: CrazyEye

To: RiP
This Post:
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98763.12 in reply to 98763.9
Date: 6/25/2009 2:08:32 PM
Overall Posts Rated:
959959
There's not enough incentive to train it currently. No manager in their right mind is going to spend half a season getting his players FT from average to prominent and seeing their FT% go from 60% to 67% when they could get their players OD increased to sensational from proficient/prominent or JS increased to prolific from strong.


i would say the increase would be higher, and don't forget if you do it with this players all 10-13 players in your rooster will laarn it to if you now have one or two really bad shooters it works in my mind. And you don't need to manage your minutes in this week which is also an advantage of this training, which could use to rescue a crappy weak.

But if you make the effect smaller, and the starting values higher - don't you thing this training becomes really usefull?

Last edited by CrazyEye at 6/25/2009 2:09:07 PM

This Post:
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98763.13 in reply to 98763.10
Date: 6/25/2009 2:13:00 PM
Overall Posts Rated:
406406
Thanks for deleting my post, I apologize for being rude. I hope nobody received substantial mental or emotional damage.

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