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Bidding Wars

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This Post:
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100172.30 in reply to 100172.29
Date: 7/7/2009 12:39:05 AM
Overall Posts Rated:
2727
Everybody want to end the bid quicker and get the player at the minimum without 3 more minutes of trouble.
But, its an open market.
Everybody has a chance to out bid anybody.
If u don't want to wait, u can give ur best shot (max bid) and see if the others match.
A fix time system, will only award the lucky bid not the highest bid.

This Post:
00
100172.31 in reply to 100172.25
Date: 7/7/2009 4:39:11 AM
Overall Posts Rated:
959959
This definitely is not changing to an eBay-style system, where the last lucky user to bid gets the player, it will never work that way.


ebay style has bidding agents, thats mean you type what you like to pay max, and if someone bids o the player and your max bid is higher, you bid so high that you overbid him but still the minimum bet to win the auction ;)

Evbay style is different to his proposal, and i believe also working. Now the question si, what makes more fun, and i stay with the old system.

This Post:
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100172.32 in reply to 100172.31
Date: 7/7/2009 7:24:29 AM
Overall Posts Rated:
00
The need for a three minute time addition whenever a GM makes a bid towards the end of the auction is inevitable. It's far too hard to judge when exactly the time will end, as the BuzzerBeater clock does not line up with my clock precisely to the second, leaving the bidders to guess on the last moment of the auction and throw up a random amount of money, not knowing if it's too little or far too much to be putting down at that point in time. Things will indubitably become a chaotic fight to win the rights of the auctioned players, leaving the losers to only complain more about the retched unfairness of the "new method" and pursue the re-institution of the old one.

Let's leave things as they are now. You may have to bid more than you want for certain players you have a desire for, but that's just the harsh reality of today's player market. Real-life GMs experience the same dilemma that we're all facing concerning the transfer list, so stop griping. Buying a player in the midst of 50,000 other teams shouldn't be easy.

This Post:
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100172.33 in reply to 100172.28
Date: 7/7/2009 9:42:44 AM
JMDCeltics
II.3
Overall Posts Rated:
32793279
I just can't see the problem with this bid system, and I couldn't read any serious problem from your posts. No offence

That´s because there is no problem, we are only debating about the way of improving the system. That´s all.

Regards

This Post:
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100172.34 in reply to 100172.33
Date: 7/7/2009 10:10:34 AM
Overall Posts Rated:
155155

That´s because there is no problem,


If there's no problem, no fix is needed. You don't fix something that's not broken.

Run of the Mill Canadian Manager
This Post:
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100172.35 in reply to 100172.34
Date: 7/7/2009 10:27:03 AM
JMDCeltics
II.3
Overall Posts Rated:
32793279
Yes, but even accepting it´s a good system it´s capable of improvement.
I wanted to express that there was no problem to me, but if we were giving new ideas to improve it, i wanted to say to all of you my own ones.
That´s all. I´ve been reading all the posts, different thoughts, i like some ones, i don´t like at all other ones, but i think all of them are valids.

Regards

From: Calum
This Post:
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100172.36 in reply to 100172.35
Date: 7/7/2009 6:05:51 PM
Overall Posts Rated:
394394
I think the system as is, is probably the fairest possible. Althought i would like to see 2 additions.

One: The ability to lower your asking price (during listing period) if you realise you wont get the bidding started with the price you set.

And two: This is a possible. But an "instant buy" option so another manager, if he feels the desire, could take the player instantly on a set price (buy the seller). This could add problems with team trading however, but defineatly doable.

This Post:
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100172.37 in reply to 100172.36
Date: 7/7/2009 10:12:37 PM
Overall Posts Rated:
00
I totally agree with with your first point.the other would make it to easy for friends to help stack teams ;see it happen other hockey sim. I've played.

This Post:
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100172.38 in reply to 100172.37
Date: 7/8/2009 7:56:29 AM
Overall Posts Rated:
406406
I'd rather add a hidden reserve price - similar to eBay, so the player will be sold only if this minimums price is reached.

This Post:
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100172.39 in reply to 100172.38
Date: 7/8/2009 10:02:26 AM
Overall Posts Rated:
225225
I'd rather add a hidden reserve price - similar to eBay, so the player will be sold only if this minimums price is reached.

Players have a starting price, and they're sold only if the starting price is bid, so...

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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