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Formula for Potential Uncovered

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188524.30 in reply to 188524.29
Date: 07/09/2011 04:16:14
Overall Posts Rated:
13691369
That´s pretty much his model, yes. It doesn´t matter what he´s listed in, once he capped in ANY category, once the "trigger is pulled", he´ll slow down in every category whatever he does. Works fine with the players on my roster.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
188524.32 in reply to 188524.31
Date: 07/09/2011 07:08:56
Overall Posts Rated:
959959
acoording to the formula, best player (with most total skills) possible looks like this:

Jump Shot: tremendous Jump Range: marvellous
Outside Def.: prodigious Handling: tremendous
Driving: tremendous Passing: marvellous
Inside Shot: prodigious Inside Def.: prodigious
Rebounding: prodigious Shot Blocking: prodigious

Total Skills: 149

too bad this guy might not make his NT because of the absence of sharp skills.. :)



wouldn't it a player with max out Handling, and atrocious in all other skills? Ok you can not train him, but if i understand the formula right is it just multiplikation, and handling has the smallest mulitplikator from all skills.

This Post:
00
188524.34 in reply to 188524.33
Date: 07/09/2011 07:27:32
Overall Posts Rated:
204204
Too bad there are secondary JS pops with 1 on 1 :D

This Post:
00
188524.36 in reply to 188524.35
Date: 07/09/2011 07:46:31
Overall Posts Rated:
959959
i want a player like this :)

This Post:
11
188524.38 in reply to 188524.35
Date: 07/09/2011 09:37:25
Overall Posts Rated:
5353
That player would be quite useful for the ever lasting debate of 'What influences Layups more: Driving or Inside shot'.

This Post:
00
188524.40 in reply to 188524.39
Date: 07/09/2011 13:51:43
Overall Posts Rated:
246246
Interesting. There is however this strange consistency of low impact of IS for SFs both from a salary and a capping perspective. Do the developers truely believe that the added value of this skill for SFs is low?

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