Come on Yoda - about half the recently opened Suggestions outside Pini are from me - I´m the first to admit that there´s things to target in order to make BB -better-. There´s valid points about things worth spending a thought on - but it´s a difference to have a concept which works - in principle - which might need some "new ideas" here and there and a "great game, but let´s change everything and do something completely different".
The GMs telling you that 2-3 works are not telling it because of any conspiracy but because their experience. Crazyeye is a perfect example. He´s not defending the 2-3 because he HAS to, he´s making a point about using the 2-3 "in the right way", and honestly, while reading his posts concerning 2-3 I learned a lot about how to build a team to make a 2-3 actually work. I adopted some of the principles and was able to understand ALL kinds of defence (outside 1-3-1, which is imho far off in simulation what it´s supposed to be in real life).
Take a look around and the current GMs. The majority of them is -lower class- players, at least the ones I have most contact with. Alot of 2nd and 3rd division coaches who have been around for a long long time.
There´s topics of real "headache" for the community - off season structure (concerning the non-transparent situation between 5th place and 3rd 4th), the "dominance" of LI, the Draft, the economy, the site performance, forfeits and "tanking". But once you go back to recent seasons, there have been PLENTY adjustments and attempts to balance things. Actually the "5th-place-situation" arose from the problem of 6th / 7th place dominance. So the original problem was solved - it´s worth becoming 5th atm. Now there´s two different opinions about whether or not it´s worth becoming 4th instead of 5th, and the community asks for more transparency there, fine. Do you really doubt that this will be targeted sooner or later?
So most of the people around seem to favour a clear cut and easy-to-understand solution for the "offseason income". There´s different approaches, and obviously most have their pros and contras. Fine. But honestly, you cannot blame all and everything on that.
Aswell it´s hard to blame the tanking for everything. Tankers make what - 2 Million a season (without income losses, who cannot be instantly seen on paper)? You won´t get far with 2 Millions without having a team, won´t you agree? It doesn´t hurt having the money, but it´s not like "yeah, let´s tank a season and then it´s all mine". I´m pretty sure after 5 seasons of tanking (70 weeks!) you grow impatient at some point when you miss a promotion because of an injured player or some bad luck.
And that´s it for pretty much every point. There will never be a -perfect- game, and it´s fine to collect thoughts and ideas about what MIGHT be better, but please don´t pretend it´s the end of the world, everybody-who-is-not-me-sucks, I´m-right-and-everything-else-is-cheating and so on.
You´re still here, and I take this as an agreement that the overall concept here is fine. Let´s try to collect some input in what may and what may not help the game advance. And discuss it. Most of us agree in principle about many topics. But things have to be seen in perspective.
Off topic out. Sorry for getting drifted away.
Zwei Dinge sind unendlich, die Dummheit und das All...