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Suggestions > Suggestion to make teams "tanking" less

Suggestion to make teams "tanking" less

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This Post:
00
219023.30 in reply to 219023.29
Date: 6/16/2012 12:16:13 AM
Overall Posts Rated:
126126
Even just sorting out from who's "tanking" and who is just a garbage manager would make only a pursuit, never an attainment.

It begs the question, what about when the inevitable happens and you penalize a bad manager that really isn't tanking. It could make a bad situation worse and he quits the game. Alienating and penalizing active users more often then not is lose/lose.

"Tanking" is a strategy. Regardless of which strategy is applied, the manager is still actively managing. That is where it begins and ends for me. I see plenty of shoddy managers that drive down league quality without tanking. There are even complete leagues that are like that.


Ok... What about some form of system/ranking thing for managers.
You receive values/scores based on managing ability. Decisions that are good, winning games you shouldn't have, losing games you should have won. Mismanaging a key players minutes and messing up their game shape. Expanding luxury boxes when you're not even selling them out already, etc. Things like that.
Higher rating better, worse rating/negative rating worse obviously.

with this, can determine good managers from bad managers. Then can determine tanking. Have a thing where you can see their "managerial" history, just like scouting a team's schedule or roster moves etc. If they had a rating of 800, but 2 seasons later are 330, yeah... obviously they've been tanking. If they are at a 30 and don't do well. Maybe they just plan suck.

This Post:
00
219023.31 in reply to 219023.28
Date: 6/16/2012 12:31:02 AM
Overall Posts Rated:
299299
Were the Detroit Lions making money when they were 0-16?
Were the Detroit Tigers making money when they lost 114 Games?
Were the Bobcats making money this year?

Honest question. Just wondering, were they red those years, or green?

Honest answer: I don't know. They were probably losing money, though.

Problem is: this is a video game. People play video games to have fun. If you make it so that it's too hard, people won't play. I think there's a balance. If managers who constantly lose earn less money, people will still play and, hopefully, try to learn more about basketball strategy.

From: Axis123

To: Mix
This Post:
00
219023.32 in reply to 219023.29
Date: 6/16/2012 12:35:08 AM
Overall Posts Rated:
299299
It begs the question, what about when the inevitable happens and you penalize a bad manager that really isn't tanking. It could make a bad situation worse and he quits the game. Alienating and penalizing active users more often then not is lose/lose.

Alienating and penalising I don't think is what is meant by dealing with the issue of tanking. I think it's more about giving managers who don't have a clue less than managers who do. If you do badly, should you receive rewards? No, you shouldn't. If you consistently make good decisions, do you receive rewards? Yes, you should.

This Post:
00
219023.34 in reply to 219023.30
Date: 6/16/2012 1:57:23 AM
Mountain Eagles
III.1
Overall Posts Rated:
788788
Second Team:
Ric Flair Drippers

Ok... What about some form of system/ranking thing for managers.
You receive values/scores based on managing ability. Decisions that are good, winning games you shouldn't have, losing games you should have won. Mismanaging a key players minutes and messing up their game shape. Expanding luxury boxes when you're not even selling them out already, etc. Things like that.



1. Example; Bode-Diggity Dogs, from my league, crazy manager don't know what he's doing, but he got a higher country rank than me?!

3 Time NBBA Champion. Certified Trainer. Mentor. Have any questions? Feel free to shoot me a BB-Mail!
From: LA-noxx

This Post:
33
219023.36 in reply to 219023.33
Date: 6/16/2012 2:40:42 AM
Bisamberg Torpedos
Bundesliga
Overall Posts Rated:
5353
Second Team:
Bisamberg Torpedos II
Well I'm tanking this Season (Salary Floore is 270.000 my teams salary is 260.000) and I receive more Money from tickets than many toher teams in the Austrian Bundesliga ...

I focus on training and still managed to win 3 Games (and one of the games I lost was really close until my Players started fouling like crazy at the end of the game) while being the only tanking Team this season

I won (at home) against Teams fielding Players with Salary of 800k and 840k while playing TIE and won against 700k while playing normal (all 3 Teams were playing normal)

Of course I'm always fielding 5 players with 3 players on the Bench (for training)

Last Season where I was fielding over 700k I only won 4 of the first eight games - only one more - why should I lose money or get way less then last season? My record is not that different - last season I lost both my rival and TV game, this season I managed at least to win my first TV game so it should be even less difference.

Playing Lucky Fans should be punished, everything else should depent on the Teams succes in the League/Cup, tough the influence of the last game should be changed. It is nonsense that if you lose one Game while winning any other people stop coming to your arena.

This Post:
00
219023.38 in reply to 219023.34
Date: 6/16/2012 5:11:53 AM
Overall Posts Rated:
126126

Ok... What about some form of system/ranking thing for managers.
You receive values/scores based on managing ability. Decisions that are good, winning games you shouldn't have, losing games you should have won. Mismanaging a key players minutes and messing up their game shape. Expanding luxury boxes when you're not even selling them out already, etc. Things like that.



1. Example; Bode-Diggity Dogs, from my league, crazy manager don't know what he's doing, but he got a higher country rank than me?!



BAD EXAMPLE
My sytem of ranking proposal has nothing to do with the country rank at all, or world rank.

From: Axis123

This Post:
00
219023.39 in reply to 219023.36
Date: 6/16/2012 9:18:41 AM
Overall Posts Rated:
299299
I really like your post, thank you.

What you've shown is that you can do a lot with a little. Either you're quite lucky or you've made some really good decisions. Good decisions should be rewarded.

It's a tough job to work out how to reward good decisions and even tougher to work out which decisions are good ones (obviously the ones that end with good results, but that can be difficult when chance is at play).

From: yodabig
This Post:
11
219023.40 in reply to 219023.39
Date: 6/22/2012 7:03:51 PM
Overall Posts Rated:
14651465
Last week I had three tough games.

Away at Bell Park SuperCats #8 in Australia #553 in the world.
Home against Aussie Pride #5 in Australia #244 in the world.
Home against JW City Bulls #33 in Australia in the cup.

I can't possibly win all three games and maintain decent gameshape so I had to throw one game.

This week I again have three tough games.
Away at Black Label Society #3 in Australia and #97 in the world.
Home against Lewisham Wombats #1 in Australia and #42 in the world.
Away at Gisborne Gladiators #81 in Australia in the cup.
They are a strong team despite their rating with $70k, $60k etc players who CT'd their cup opponent last week. If I want to win that game at their arena and not get knocked out of the cup I will have to send in my starters.

I am also training players and have to somehow get them their minutes.

So should I be penalised further? I already will lose two league games while others get to beat up on bots and noobs?

I think there should be some minimums like you should have to suit up at least seven or eight players in a league match (although I think there was a NBA game a season ago where a team only had six or maybe seven guys not injured and in transit after a trade) so maybe we should be less radical and just stick with a minimum five instead of three.

I think the salary floor should be raised, it is the best mechanism against tanking. Also a minimum of five players rostered for a regular season league game or you forefit the game and in any week where you forefit you lose your TV money for the week. I also think it is stupid that opponents of teams that forefit have their training minutes wrecked. That should be an easy fix.

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