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Contracts instead of Transfers

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From: Axis123

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219996.30 in reply to 219996.28
Date: 6/14/2012 3:48:24 AM
Overall Posts Rated:
299299
A massive extension to how I was thinking about it, but I really like it. I reckon it'd add a more natural state to the economy. But... Who knows what troubles it might bring?

From: Pewu

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219996.32 in reply to 219996.31
Date: 6/15/2012 9:24:53 AM
Overall Posts Rated:
914914
Well, I see another negative aspect of this idea. If each player has contract, it means there won't be any transfer market during season, because managers will buy/contract players in season break. What does it result? You should be able to stay online 24h to contract your whole roster on that time. Nobody will break the contract of their superstar. I don't see any positive effect of doing this. Former employer have no interest doing that (currently it's about 80-97% of transfer price).

From: Axis123

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219996.34 in reply to 219996.33
Date: 6/15/2012 10:39:57 AM
Overall Posts Rated:
299299
One key aspect of contract negotiations is monoskilled would be paid less and versatile would be paid more...balancing out a bit the realism . still some player would be overhyped/overpaid but this would be the failure of the manager who negotiated the contract, not a autoset system to pidgeon hole every manager in the game to pay players weekly on the same bogus criteria.

Hit the nail on the head!

From: Kukoc

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219996.35 in reply to 219996.33
Date: 6/15/2012 5:04:16 PM
Overall Posts Rated:
13361336
One key aspect of contract negotiations is monoskilled would be paid less and versatile would be paid more
But then there is no downside if you train a monoskill monster. Currently it's a lot harder to train multiskill, trading off wins to play out of position etc.
I think the proposed contract system is messy, has too many variables/negotiables. Is not an upgrade to the current system.
Edit: correction, thanks Wolph

Last edited by Kukoc at 6/16/2012 2:54:46 AM

From: Axis123

This Post:
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219996.36 in reply to 219996.35
Date: 6/15/2012 7:41:31 PM
Overall Posts Rated:
299299
I think the proposed contract system is messy, has too many variables/negotiables. Is not an upgrade to the current system.
It would seem exactly the same if we were using a contract system and considering the system we have now.

From: Axis123

This Post:
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219996.38 in reply to 219996.37
Date: 6/16/2012 12:37:02 AM
Overall Posts Rated:
299299
In a contract system, I agree, you have to resign the player at end of training at whatever market is, so maybe not as much reward for proper training versus lazy training. There should be an advantage to being the current holder of contract, such that like I said you get an extra 24 hours after everyone else to match the best offer. I was thinking beat it, but maybe an option to just match. So whatever anyone else bid you have the option to just match it (this is how works in some real leagues too, depending on contract type) hence the idea to have restricted free agents....
There are a few minor problems with this, but it's an awesome idea!

From: Kukoc

This Post:
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219996.39 in reply to 219996.37
Date: 6/16/2012 11:13:39 AM
Overall Posts Rated:
13361336
Thanks for the correction, I did mean it's hard to train multiskilled players.
In this case people would not bid salaries up to high etc. on good players since they know they can't win auction if current owner plans to keep~ this means you get cheaper for any player you train probably. That means bidding starts at a minimum that player is willing to accept to play for anyone.
This is the biggest flaw of proposed system. You can not bring salary negotiations into an online game. You can not have different salarys on players, depending on the strenght of the club hireing, his wife liking the schools there, his nationality etc. This would create a hectic system. I can not understand how you get more realism, by creating contracts, that end next season at the same time they were signed. Contracts can be signed at any moment, but they always end at the end of the season (unless it's a 10 day or temp contract within the season). This obviously would create crappy, must be online now offseasons, additionally it would create a problem with the servers and processing the offseason.
What would the transfer list look like? I see all players contract end times? See only players that have contract ending in 3 days (this is utter bullshit as I know usually contracts end at the end of the season, unless you are canned).
Contracts have clauses in them, as you said, that a higher division club can buy him out. So I can buy out my next cup opponents players?
Cash bonuses being a part of the player signing. So in order to avoid getting scrubs you must maintain yourself a decent weekly income, otherwise there is no way you can keep your players for the next season (contract period). There would be a lot of one season butterfly teams. Save all the money, crank up your "salary cap", try to win, can't sign good players because of no weekly income. Have a middle year and then try again.
I don't see any upside to training in this system. You say you should train players for your own team. It's currently also the best tactic to train your players. Weather to train them from scratch or buy good level player and try to add training to make him great. There is no way a team can train all the players he needs. You get better result in small countrys, as you can easily train 3 players, 1 pos. Lower division create those middle class players, when sold to higher division clubs, will get trained from that point on.
The current system is not flawless, but it's a lot more suitable to an online game, than contract negotiation suggestion.

Last edited by Kukoc at 6/16/2012 1:36:16 PM

From: Axis123

This Post:
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219996.40 in reply to 219996.39
Date: 6/16/2012 6:28:26 PM
Overall Posts Rated:
299299
Some excellent points.

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