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forum day topic: Potential

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29708.30 in reply to 29708.28
Date: 5/10/2008 6:52:52 PM
Overall Posts Rated:
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But what if I attempt to convert my Center to a SF? Will the potential be recalculated from a Center's to a SF's once the position changes?

I think the answer is here :)
(29708.11)

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29708.31 in reply to 29708.30
Date: 5/10/2008 10:49:19 PM
Overall Posts Rated:
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I am aware of that thread. I understand that Charles clarified there potential acts as the cap on the total accumulation of skills, rather than a limit on how far you can actually take one skill.

However here they are speculating that different positions have a different potential threshold, even though the potential level is the same. Which is to say a SF will have a higher total accumulation of skills as compared to a Center because his 'important' skillset is bigger than the Center's.

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29708.32 in reply to 29708.29
Date: 5/11/2008 3:02:11 AM
AS Barroom Heroes
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But that makes absolutely no sense.
If you are not going to train a guy (and consequenty are not looking for a very young one), why do you care what his potential is? The only thing you are going to achieve by buying a guy with high potential and not train him is to spend alot more money for exactly the same results.

It seems to me that lots are people are mistaking potential for some kind of magic skill that will turn every player with a high one into a superstar.

This Post:
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29708.33 in reply to 29708.31
Date: 5/11/2008 5:01:02 AM
Overall Posts Rated:
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Sorry, then I don't understand this part.
In general, there is in a multi-skilled way a cap on how good a player can become. That limit does not depend upon position; if you really wanted to take a 7'3" player and make him into a guard, he'd still have the same potential and the same cap, just that it would take effect on his guard skills instead of his center skills.


Can someone please explain it to me?

This Post:
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29708.34 in reply to 29708.33
Date: 5/11/2008 5:06:25 AM
Overall Posts Rated:
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Well, the limit does not change, but it does affect each position.

Guards get their cap divided over 6 skills and Centers over 4 skills. Which means a center with the same potential as a guard can always train to a higher lever than the guard. This is obviously unfair to the guard trainers.

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29708.35 in reply to 29708.34
Date: 5/11/2008 5:38:42 AM
Overall Posts Rated:
3535
Guards get their cap divided over 6 skills and Centers over 4 skills. Which means a center with the same potential as a guard can always train to a higher lever than the guard. This is obviously unfair to the guard trainers.

I don't think any BB has said anything similar. Nobody knows how the different skills are weighted in the calculation of the potential cap (for the different positions).

But it also means that after your guard has reached the cap you can still improve his rebounding and IS without any limitation :)

Last edited by Newton07 at 5/11/2008 5:40:16 AM

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29708.36 in reply to 29708.35
Date: 5/11/2008 5:54:16 AM
Overall Posts Rated:
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Maybe i need to give you an example.

Let's say the cap is 10 points.

You can divide 10 points over x amount of skills. Guards being 6 skills and Center being 4 skills to make them effective.

Centers would get better overall skill than the guards do.

Centers would have at least each skill with 2 points. Which means 4 skills with at least 2 points.

Guards on the other hand would have 4 as well, but they would have 2 with one points.

Centers on the other hand will have no 1 point skill and have one 4 point or 2 3 point skills.

sure, BB didn't say it, but if you put 2 and 2 together you'd probably will figure it out.

And sure, you can still improve their rebounding and IS without limitation, but the question is do you wanna do that with the reduced training speed? And if you do, you should just ignore the whole potential system and get whatever you want, because it clearly doesn't affect your judgment if you decide to train other skills while having the cap reached. :)

:edit: And if like you say, the weight on each skill will be different it be still disadvantageous to one position. That be the Small Forward.

Last edited by Legen...Riceball...Dary! at 5/11/2008 6:00:46 AM

This Post:
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29708.37 in reply to 29708.36
Date: 5/11/2008 6:02:52 AM
Freccia Azzurra
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I still think that for a great centers the skill needed are 3. For a PF could be 4 but a center can plays very well with only 3 skills.

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
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29708.38 in reply to 29708.36
Date: 5/11/2008 6:03:23 AM
Overall Posts Rated:
3535
I just don't think it's a simple sum. BBs are not that stupid :PPP

It might actually be a quite complex formula, similar to the one used for the salary calculation. (actually Charles made an example about a bench warmer never reaching a 10k salary).
A center with 4 respectable has a higher salary than a guard with 4 respectable and then might reach the cap at lower skills.
Or at least with similar skills, but only 4 skills instead of 6.

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29708.39 in reply to 29708.36
Date: 5/11/2008 6:27:20 AM
Overall Posts Rated:
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If that is the case then guard trainers are going to be able to make more $$ when they take a player with high potential to his potential, and a centre with high potential is going to be worth less than a guard with high potential based on the rarity of the quality guard to the market.

This Post:
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29708.40 in reply to 29708.26
Date: 5/11/2008 6:36:03 AM
Overall Posts Rated:
33
Have you thought that the potential organized in this way will give a big advantage to the centers and a big disatvantage to everyone that trains SFs? 3 skills need a centers, the double a SF (or a good guards).


I don't believe this is the case, and that's why I said it was correct qualitatively, not quantitatively.

so would the potential be a sort of salary cap?
for example:
potential:bench warmer--- salary cap:10k
hall of famer--- salary cap: 200k
in this case guards, whose salary increases more slowly, have more possibilities to grow in skills..

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