First thing - give new users better players. The ones new users get now are absolute trash. Just by giving them better players would speed up much the process of building competitive team. Other alternatives are bigger arena and more cash.
I've always been a supporter of giving bigger arenas or reducing the cost. When I joined the starting arena was much smaller than now, but yeah they could improve it a little more.
More cash...not sure about that one, a larger arena will already bring in more cash and it's wise to refrain from doing big changes to the economy.
Regarding players: it's difficult to create better starting players without overshooting the change (i.e. say new players can have higher max skills, what happens when the best possible starting player is born). It's more sensible to give a bonus to training to players in new teams for a number of weeks (for the sake of argument let's say 6 weeks): say you double the effect of the training (or more), disable single position training (so you don't overshoot and make sure several players are trained) AND calculate training for all players in new teams as if they were 18yo irrespective of age. Alternatively just give a number of points per player and allow new users to spend them on skills. I like the training bonus suggestion better as training is integral to the game and is more conducive to learning the game and user retention.
Last edited by Lemonshine at 8/14/2020 2:22:39 PM