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Transfer Compare

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This Post:
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34098.30 in reply to 34098.12
Date: 6/1/2008 7:10:22 PM
Overall Posts Rated:
106106
I'm curious to know who is actually struggling to value their players.

I am. Or at least I was struggling. Maybe not anymore.

If I feel the given price range is too wide, I can try and go to search similar players in the market. If I want/need to get a better idea of the price.

It also tells quite clearly how the estimate has been made.

This Post:
00
34098.31 in reply to 34098.30
Date: 6/2/2008 3:34:20 AM
Overall Posts Rated:
6666
One thing that I've learned from this tool is that most of my players are better than every similar player sold "recently".

This only confirms the fact that I can't sell any of them, because there aren't good enough players to replace my studs with.

This is likely only an isolated problem with the top teams, however, and not related to the TL compare.

I like it though, and I think with a little tweaking it will be a very good tool.

Friends Do not Let Friends Play 2-3 Zone
This Post:
00
34098.32 in reply to 34098.31
Date: 6/2/2008 3:49:49 AM
Overall Posts Rated:
2222
A Transferprice tool is a good idea, but it takes away some "transfer market knowledge", that was interesting to get and now can pay off.. but with a system like this, everyone can just follow the guides and buy/sell. Maybe we don't want to take a hand that leads us the way?

I would prefer a more detailed transfer market search tool - which lets you input Potential, Wage range, average game rating range, height range etc.. but the most important feature would be potential and wage i guess.

Greets

From: Shoei

This Post:
00
34098.33 in reply to 34098.32
Date: 6/2/2008 4:28:22 AM
Overall Posts Rated:
11
as much as we wanted a specific set of guides of how much a player really worth,

it cant be said exactly, because if the market offered at that time to have someone with strong skills on important sets on that player and his the best on at that time probably so he will shoot up the approx or estimate given.

we also have to look at this, because if the market at a certain time is bad expect some players who are in need would shell out money more than a normal bid would go.


From: Emilio
This Post:
00
34098.34 in reply to 34098.33
Date: 6/2/2008 6:52:30 AM
Overall Posts Rated:
329329
I like the new tool. Of course, it is not perfect, but we cannot evaluate this tool until the transfer market is not much more developed, in the sense of many more transfers per week and much more equilibrium in prices (so not big prices changes from week to week).
Both things are consequence of the fact that BB is a relatively young game.
Therefore, the price estimation tool works as well as possible for the current situation.

I prefer a large price range (so I understand that the price of my player is hard to evaluate), than a wrong price. The tool is providing all the necessary information we need to evalutate if the estimation is good or not: number of transfers and main skill taken into account. For me, it seems evident that other skills are also considered. Then we all have a brain to decide whether to take it or not.

We can start now a race to show as many examples as possible of how bad this tool is working. But I am pretty sure, if we considerer all the cases where the tool is working precisely, the race will be lost by far.


¡Me aburro! (Homer Simpson)
From: eddyslj
This Post:
00
34098.35 in reply to 34098.33
Date: 6/2/2008 6:55:41 AM
Overall Posts Rated:
00
i think that this is quite a good tool. with so many variables in BB, it's hard to have a very detailed and accurate like many of u have complained about. so it's good for something that is new, with a little tweaking, this can be a detailed and accurate tool

This Post:
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34098.36 in reply to 34098.32
Date: 6/2/2008 8:52:24 AM
Overall Posts Rated:
6666
I would prefer a more detailed transfer market search tool - which lets you input Potential, Wage range, average game rating range, height range etc.. but the most important feature would be potential and wage i guess.

Let me second this. I'm not sure about average game range, but every item that is public knowledge when a player is listed should be searchable through the transfer list.

Friends Do not Let Friends Play 2-3 Zone
This Post:
00
34098.37 in reply to 34098.26
Date: 6/2/2008 10:25:58 AM
Overall Posts Rated:
459459
This is an excellent example of why I like this feature.

Guys are trying to peddle that player for $650k when realistically he should go for around $150k. People are upset that they can't gouge each other, which speaks more to human nature than anything but if it can be curtailed then good.

Once I scored a basket that still makes me laugh.
Message deleted
From: chihorn
This Post:
00
34098.39 in reply to 34098.37
Date: 6/2/2008 12:17:05 PM
New York Chunks
II.2
Overall Posts Rated:
952952
I'm sure the admins will look at all this, and see how things develop, and make changes as necessary. I think this is a great idea, and another example of why it didn't take me too long on this site before becoming a supporter. Excellent anticipation of the needs of newer players.

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
From: BB-Mark

This Post:
00
34098.40 in reply to 34098.39
Date: 6/2/2008 1:20:05 PM
Molson Canadians
III.2
Overall Posts Rated:
9191
Hi all,
Thanks for this thread -- it's good to see how people are responding to the transfer list.
I wanted to make a couple clarifications, though, based on what I've read here.

1) Players are binned on the information that is listed (age, potential, expected position, and top relevant skill). We have found that these four factors have the biggest effect on the transfer price, so they were used.

2) Secondary skills are taken into account: That is, within a bin, your player is compared to the most similar players with the same age, potential, position, and top skill. So, a bin might have 100 transfers in the range of $1k to $1000k, but the most similar few might be in the range of $500k - $700k. So, it's more than just the top skill.

3) The data that is given is purely based on previous transfers. So, by definition it isn't going to undervalue allstar potential players, or condemn over-30 players -- it only shows what the market thinks of them.

4) Because of the minimal data we have available, some players will have very wide price ranges. Our model is intended to give as much information as is possible -- for some players, it is just impossible to give too much info. So, if the price estimator works well for 50% of players, and doesn't work well for the other 50%, then it's still very useful -- just ignore it for the latter 50%.

5) The tool will get better over time, as more and more transfers are made. We only look at the most recent few weeks, but as the game grows, the tool will get better and better.

I hope this helps explain the most common concerns I've seen in this thread. Keep the discussion going, though, and I'll check back every so often.

Cheers!

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