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screw level 10 PR

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This Post:
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38369.30 in reply to 38369.27
Date: 07/19/2008 02:26:51
Overall Posts Rated:
8080
It might be only me, but I have a very hard time understanding what you are trying to say here:

what im thinking is surely this would benefit more of higher divisions! but to even say the stakes are high even when you base it on performance. i really dont get the idea that a level 10 guy who is an expert in that field would get such results.


Could you please try to clarify this?

This Post:
00
38369.31 in reply to 38369.30
Date: 07/19/2008 04:36:18
Overall Posts Rated:
22
I think that the influence of a PR guy should be unstable and the attendeance should depend on lot more things, somehow like it is now

good or a bad PR guy - they should be worth both (one or other) in some situation

From: Shoei

This Post:
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38369.32 in reply to 38369.31
Date: 07/19/2008 04:47:07
Overall Posts Rated:
11
so with this to my understanding

there is a factor of a good and bad hire?

meaning someone was manage to get even chosen by our bloody staff hiring list wherein only one is recommended every week. how poor is our staff choosing.

i think something is really wrong with this staff hiring thing, i hope it changes next season.

because even bad apples get to be listed wherein in fact he cant do anyt any work at all.

This Post:
00
38369.33 in reply to 38369.30
Date: 07/19/2008 04:55:50
Overall Posts Rated:
11
what i meant here is

hiring great ( level 9 or 10 ) PR guys would surely benefit those teams that has high competition or level of game play which im sure division 1 and 2.1 are.

but even with this that having the highest level of games, the top of all division, the PR level 10 guy is still having hard time. base on my performance when i havent hire a level 10 guy, my merchandise sales is consistent at 35k a week even with a few losses but when i hire him the highest i saw is 40k but as the weeks goes by it never surpass that and the worst part it would even drop.

even at the highest competition, surely like the nba you dont need to ask around that much about it, but you know since its marketing, publicity etc already covers a lot.

add this to your teams performance meaning im not a losing team, i have winning history, im on top if i fall to 2nd place does that hurt my attendance so much even with a few losses that the PR guy cant seem to get his work going?

how much support does he needs just to see results.

i just stated the merchanside sales is one thing but my attendance seems to really take a beating im shock to see like 7k or 8k attendance lost



Last edited by Shoei at 07/19/2008 04:57:16

From: Iordanou

This Post:
00
38369.34 in reply to 38369.32
Date: 07/19/2008 05:16:13
Overall Posts Rated:
22
new staff system will be here soon

..while I'm looking forward if will not be against even some random I see here now, because I think is normal that you cannot hire anyone for a while and then you have a luck for a right person finally..

we will see

From: Shoei

This Post:
00
38369.35 in reply to 38369.34
Date: 07/19/2008 05:39:52
Overall Posts Rated:
11
i think the changes will be about how we are to choose or hire our staff

but how our staff work is another. . . .


From: Iordanou

This Post:
00
38369.36 in reply to 38369.35
Date: 07/19/2008 05:41:53
Overall Posts Rated:
22
I don't see logic between how staff work (affect) and how will be hired in the future

eh

Last edited by Iordanou at 07/19/2008 05:42:48

From: Shoei

This Post:
00
38369.37 in reply to 38369.36
Date: 07/19/2008 05:49:36
Overall Posts Rated:
11
well dont ask me ask the bb they said there will be changes

the way i understand it, its just about the hiring or how we hire our staff

but how they works is not even said about anything.

now how it correlates i dont know, i started it just hoping the change will also affect how they work too.

as you can see i cant seem to see the results for a level 10 PR guy

From: Iordanou

This Post:
00
38369.38 in reply to 38369.37
Date: 07/19/2008 05:55:27
Overall Posts Rated:
22
well indeed, but I'm slightly dissapointed to see that the staff is worth in some situation, sometimes you will need this or that one and you will be always capable to hire the one you need

this is pretty unreal and as I know if you wanna do that you can spend more money or patiently look on a staff market (will be implemented), you can get always what you want anytime, that is not good for a game if have an ambition to be a close to the reality

Last edited by Iordanou at 07/19/2008 05:56:12

This Post:
00
38369.39 in reply to 38369.33
Date: 07/19/2008 06:11:14
Overall Posts Rated:
8080
I actually think that sounds like it is working as it should then. Getting the most expensive PR guy should, according to me, only worth the money for the real top teams (i.e. the best first league winners, not all), otherwise it becomes to easy to choose the optimal strategy (furthermore I think this is also in line with how it works in real life, even thogh salary and quality sometimes have no correlation at all in RL).

Anyway a new staff system is on its way, so it will be interesting to see how that turns out.

This Post:
00
38369.40 in reply to 38369.39
Date: 07/19/2008 06:14:50
Overall Posts Rated:
22
BB-Charles wrote

The available specialties are:

Publicists:
- Big Market, advertising (Bring more fans to the arena for DI/DII teams)
- Medium Market, advertising (Bring more fans to the arena for DIII/DIV teams)
- Small Market, advertising (Bring more fans to the arena for DV+ teams)
- Big Market, growth (Develop the fan base more for DI/DII teams)
- Medium Market, growth (Develop the fan base more for DIII/DIV teams)
- Small market, growth (Develop the fan base more for DV+ teams)

Publicists do all of these things at a rate depending upon their skill level, but a publicist with a given specialty will act as two levels above his rating when performing his best task.


You can hire staff in one of two ways.

1) You can find a headhunter to create custom staff. You can choose both their skill level and their specialty. In return, you will pay a fixed rate which will be set every offseason and will be approximately a 60% premium on what the market rate is (see the second option).
2) Any staff who are fired go onto a transfer list where they can be hired by the highest bidder, disappearing from the game if there are no offers. You bid a weekly salary, and the highest bidder hires the new staff member. All staff will have minimum acceptable weekly salaries, below which they will not accept a job offer. These will be approximately half the headhunter price.

Hiring new staff costs two weeks' wages to release the old staff member. All staff members have a 5% salary increase every five weeks, with a cap somewhere above the "headhunter" number. The headhunter number will be regularly recalculated (probably every offseason) based upon market rates for different types of staff. Staff skills never change otherwise (no add or drop).

Existing staff will continue to stay on your team and drop in skill for as long as you would like to keep them, but when you fire them they will not go into the market. New players will continue to get a shared level-1 staff member who does not increase in wage over time and does not go into the pool when fired.

Last edited by Iordanou at 07/19/2008 06:15:14

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