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Nbrs are falling - Buzzerbeater whats wrong & how can it be fixed?

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This Post:
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251069.300 in reply to 251069.297
Date: 12/26/2013 5:41:14 PM
Overall Posts Rated:
3333
That's a good suggestion, ask the new comer where to start. Low league or higher league without bots.

Also, thinking about how to make the draft better and keeping new players on board. How about implementing a rare 17 year old in the draft or giving a 17 year old to new teams. Doesn't have to be Lebron James type of skills but it does give a how extra year to train before age become a factor. Just a thought though.

Possibly sending new members messages about how to train their players with a focus instead of training scrubs for a few weeks before buying a young player that is over priced and not worth the effort to train.

From: m0nkey

This Post:
00
251069.302 in reply to 251069.301
Date: 12/26/2013 6:01:39 PM
Overall Posts Rated:
541541
Suggestion A - limit the maximum amount of stamina for older players to a certain rating, with very few of them being able to have more (similar to foul prone players). Or, and this is extreme, implement stamina drops twice per season for older players. Age in both cases is debatable. Maybe game shape pops should also depend on the level of the coach, so that managers who prefer old rosters would have to keep higher level coaches.

Suggestion B - This also addresses the tactics' issue. Make old players, even if they are experienced, less effective when using high paced tactics, but more effective when using slow paced ones. This seems logical to me.
And/or iif high paced tactics are used often, game shape of older players should be limited to a certain amount even when training game shape.

Hopefully the demand for younger players would grow afterwards. While the second suggestion would bring into use more tactics. I feel that tactics are the biggest issue which should be addressed first. Does anyone even use isolation tactics, what are they for anyways?

Very interesting ideas you mentioned there imho. Paul Pierce came to my mind while reading this. Although he was the go to guy in Bosten he definitely lost some steps in the last few years. :)

This Post:
00
251069.303 in reply to 251069.301
Date: 12/27/2013 1:37:47 AM
Overall Posts Rated:
3939
No doubt. I figured out pretty quickly that spending hundreds of thousands of dollars, year after year, to train a guy was not even close to worth it when I could just go out and spend a few hundred thousand on an already made player. The older players don't drop in skill (or stamina) nearly enough for it balance out the high, high price of training or the inflated prices for younger players. I have only played in the lower divisions though, so maybe that calculation changes in upper leagues, but by the looks of the comments, it doesn't seem like it. Saying all that, I'm not trying to disparage the game because I'm still having a blast working the transfer market.

This Post:
33
251069.304 in reply to 251069.303
Date: 12/27/2013 8:31:26 AM
Overall Posts Rated:
116116
I agree, the transfer market is very well built. When I first joined I was blown away by the free market aspect of transfers, and for me it is one of the coolest aspects of the game. I will say that I agree with folks' comments that drafting and training seems relatively more expensive than acquiring talent. (I still train because I think it's satisfying that every Fri is like Christmas opening BB to see what pops I got.) But I also think part of the relative 'discount' managers are seeing on acquisitions of talent are because so many managers have left the game in the last couple of years. A userbase of 50k down to the low 30ks means a lot of the talented players of 50k worth of teams is now spread among ~30k of teams. Ie there is relatively more supply of players than demand of players than in even recent years. If the BBs were able to attract lots of new users to the game (say 60k), the demand for already trained players would explode, and acquiring those players off the TL would be relatively more expensive.

So, while I agree with others that have said we should eliminate Free Agents because it artificially increases supply, I would address how many users are playing the game before making any other systematic changes to how much it 'costs' to train players relative to acquiring them. If the userbase swells, the free market will correct and make it relatively less costly to train.

This Post:
00
251069.305 in reply to 251069.303
Date: 12/27/2013 8:36:38 AM
Παλιά Πολη
III.3
Overall Posts Rated:
1111
Second Team:
Old Town BC
Few words from my side: shorter seasons, more teams to be promoted every season (top eleven promotes the first seven teams every season) a second team for supporter, fancy stuff like clothes, colors, arena view and a bit of promotion can move the numbers back to 50 K.
Adding one more divisional cup can be great.
On the long run some more animation can boost further.

This Post:
11
251069.306 in reply to 251069.305
Date: 12/27/2013 8:56:07 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Top eleven is a horrible pay-to-win game. Please don't compare it to buzzerbeater, a fair-play heaven!

It's also chew-and-spit game, a game every day, 28 day season, Buzzerbeater's long seasons are way better. I agree with slight season shortening, maybe 14 to 12 week, but not more! In the same spirit, I agree with adding extra league game per week, but with more games per season, not shorter seasons.

This Post:
55
251069.307 in reply to 251069.305
Date: 12/27/2013 9:06:41 AM
Kitakyushu
ASL
Overall Posts Rated:
12341234
I keep on reading about how people want another game a week or a second team. That is silly. If you want an extra game a week, buy supporter and join a PL....If you want two extra games a week, become a NT/U-21 manager. If you want a third extra game, win your league or cup and make it to the BB3. It is that simple.
Example: In season 23, I had a Monday U-21 game, Tuesday I had a league game, Wednesday I had a BB3 game, Thursday I had a Cup/scrimmage game, Friday I had a World Super League Private league game, Saturday I had a league game....Sunday I rested.
I barely had time for this team let alone another team.
I think the game is good and getting better. No extra games or teams.

But...I think it would be cool if the BB3 were broke into regions....and then have those teams meet.
Like last week in the Toyota cup(World club team championship)....Where you have the winners of each region go on to meet. You could have the top 128 teams from each region(The league winner and cup winner from each country in the region and then how many wild cards would be needed to fill out the 128 teams.) That would make it a 6 week tournament and then the World Club championship would be another 3 weeks. It would be shorter than the current BB3.

This Post:
00
251069.308 in reply to 251069.307
Date: 12/27/2013 10:31:58 AM
Overall Posts Rated:
111111
For me, this being my 4th season I think? Maybe 5th? somewhere around there....


My problem is the TL Market. Even with 500K saved up... It's RARE (not impossible, just rare) to purchase the players you actually want at a price that isn't more than you're willing to pay.

I've heard a suggestion of something like make all bids in the last few hours leading up to the sale blind, and then just ebay style give it to the highest bidder of the blind bids. (I like this idea)

I've suggested owners could choose to sell locally to their nation only, and potentially make less on players but keep the players local. I would enjoy that because then if I wake up at 5:45 am to bid on a player, I know everyone else bidding against me woke up between 4:45-7:45 (unless they are in hawaii or alaska). And so they are similarly handicapped/determined.

For new owners in particular they blow all their cash on worthless players SEASON AFTER SEASON!!!!
Why? Because of how the market is set up, to get any player really, you have to over pay. It's completely a sellers market still.

This Post:
00
251069.309 in reply to 251069.303
Date: 12/27/2013 10:39:31 AM
Overall Posts Rated:
573573
One consideration regarding training stems from the once a season salary update and the rising costs of each skill pop.
This means that at the end of a season, your trainees will have more skills than you are paying for. When pops in things like passing and rebounding start to cost 15-20K, this can add up to a lot.

Also, there are some player builds that are tough to buy, regardless of age. Good SFs and guards wtih inside shot, or bigs with good OD/PA can be expensive. Sometimes you just have to train these guys yourself.

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