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Nbrs are falling - Buzzerbeater whats wrong & how can it be fixed?

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This Post:
00
251069.303 in reply to 251069.301
Date: 12/27/2013 1:37:47 AM
Overall Posts Rated:
3939
No doubt. I figured out pretty quickly that spending hundreds of thousands of dollars, year after year, to train a guy was not even close to worth it when I could just go out and spend a few hundred thousand on an already made player. The older players don't drop in skill (or stamina) nearly enough for it balance out the high, high price of training or the inflated prices for younger players. I have only played in the lower divisions though, so maybe that calculation changes in upper leagues, but by the looks of the comments, it doesn't seem like it. Saying all that, I'm not trying to disparage the game because I'm still having a blast working the transfer market.

This Post:
33
251069.304 in reply to 251069.303
Date: 12/27/2013 8:31:26 AM
Overall Posts Rated:
116116
I agree, the transfer market is very well built. When I first joined I was blown away by the free market aspect of transfers, and for me it is one of the coolest aspects of the game. I will say that I agree with folks' comments that drafting and training seems relatively more expensive than acquiring talent. (I still train because I think it's satisfying that every Fri is like Christmas opening BB to see what pops I got.) But I also think part of the relative 'discount' managers are seeing on acquisitions of talent are because so many managers have left the game in the last couple of years. A userbase of 50k down to the low 30ks means a lot of the talented players of 50k worth of teams is now spread among ~30k of teams. Ie there is relatively more supply of players than demand of players than in even recent years. If the BBs were able to attract lots of new users to the game (say 60k), the demand for already trained players would explode, and acquiring those players off the TL would be relatively more expensive.

So, while I agree with others that have said we should eliminate Free Agents because it artificially increases supply, I would address how many users are playing the game before making any other systematic changes to how much it 'costs' to train players relative to acquiring them. If the userbase swells, the free market will correct and make it relatively less costly to train.

This Post:
00
251069.305 in reply to 251069.303
Date: 12/27/2013 8:36:38 AM
Παλιά Πολη
III.3
Overall Posts Rated:
1111
Second Team:
Old Town BC
Few words from my side: shorter seasons, more teams to be promoted every season (top eleven promotes the first seven teams every season) a second team for supporter, fancy stuff like clothes, colors, arena view and a bit of promotion can move the numbers back to 50 K.
Adding one more divisional cup can be great.
On the long run some more animation can boost further.

This Post:
11
251069.306 in reply to 251069.305
Date: 12/27/2013 8:56:07 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Top eleven is a horrible pay-to-win game. Please don't compare it to buzzerbeater, a fair-play heaven!

It's also chew-and-spit game, a game every day, 28 day season, Buzzerbeater's long seasons are way better. I agree with slight season shortening, maybe 14 to 12 week, but not more! In the same spirit, I agree with adding extra league game per week, but with more games per season, not shorter seasons.

This Post:
55
251069.307 in reply to 251069.305
Date: 12/27/2013 9:06:41 AM
Kitakyushu
ASL
Overall Posts Rated:
12341234
I keep on reading about how people want another game a week or a second team. That is silly. If you want an extra game a week, buy supporter and join a PL....If you want two extra games a week, become a NT/U-21 manager. If you want a third extra game, win your league or cup and make it to the BB3. It is that simple.
Example: In season 23, I had a Monday U-21 game, Tuesday I had a league game, Wednesday I had a BB3 game, Thursday I had a Cup/scrimmage game, Friday I had a World Super League Private league game, Saturday I had a league game....Sunday I rested.
I barely had time for this team let alone another team.
I think the game is good and getting better. No extra games or teams.

But...I think it would be cool if the BB3 were broke into regions....and then have those teams meet.
Like last week in the Toyota cup(World club team championship)....Where you have the winners of each region go on to meet. You could have the top 128 teams from each region(The league winner and cup winner from each country in the region and then how many wild cards would be needed to fill out the 128 teams.) That would make it a 6 week tournament and then the World Club championship would be another 3 weeks. It would be shorter than the current BB3.

This Post:
00
251069.308 in reply to 251069.307
Date: 12/27/2013 10:31:58 AM
Overall Posts Rated:
111111
For me, this being my 4th season I think? Maybe 5th? somewhere around there....


My problem is the TL Market. Even with 500K saved up... It's RARE (not impossible, just rare) to purchase the players you actually want at a price that isn't more than you're willing to pay.

I've heard a suggestion of something like make all bids in the last few hours leading up to the sale blind, and then just ebay style give it to the highest bidder of the blind bids. (I like this idea)

I've suggested owners could choose to sell locally to their nation only, and potentially make less on players but keep the players local. I would enjoy that because then if I wake up at 5:45 am to bid on a player, I know everyone else bidding against me woke up between 4:45-7:45 (unless they are in hawaii or alaska). And so they are similarly handicapped/determined.

For new owners in particular they blow all their cash on worthless players SEASON AFTER SEASON!!!!
Why? Because of how the market is set up, to get any player really, you have to over pay. It's completely a sellers market still.

This Post:
00
251069.309 in reply to 251069.303
Date: 12/27/2013 10:39:31 AM
Overall Posts Rated:
573573
One consideration regarding training stems from the once a season salary update and the rising costs of each skill pop.
This means that at the end of a season, your trainees will have more skills than you are paying for. When pops in things like passing and rebounding start to cost 15-20K, this can add up to a lot.

Also, there are some player builds that are tough to buy, regardless of age. Good SFs and guards wtih inside shot, or bigs with good OD/PA can be expensive. Sometimes you just have to train these guys yourself.

This Post:
11
251069.311 in reply to 251069.306
Date: 12/27/2013 10:57:47 AM
Παλιά Πολη
III.3
Overall Posts Rated:
1111
Second Team:
Old Town BC
Don't take me wrong. I very much like the game but I feel bad that numbers are going down. I strongly believe that we need to attract and retain new players. To do so we need faster progression at the beginning and more games. Therefore I believe that we need more teams to be promoted at least from the lower divisions. More games as well, you should not wait to be in b3 to have one more game.

From: Glines
This Post:
11
251069.312 in reply to 251069.311
Date: 12/27/2013 11:35:21 AM
Overall Posts Rated:
2727
I have been playing since season 8 got lucky and promoted in Season 10 to IV.60 and have been there ever since. IV.60 is a great league who has a very active forum where people help eachother every day. This has kept Buzzerbeater interesting to me. I didnt really learn anything about BB until season 20. I just logged in bought players, set lineups and guessed about what a "real" team would do. The game is has a big learning curve to new players so to help them they need active forums and mentors.

Here are my suggestions:
Referral program: Every team has a referral number that you can give someone who signs up this gives the Refferal person a few extra Draft points. This gives the new player some extra draft points as well so they will use it. Yes it can be taken advantage of so maybe you cap it at 2 Referrals per season. This will bring some new people in.

Better Mentor Program: Mentors can see your team info and has a comment section on your Manage My Team page which allows him to make suggestions for the coming week. This allows people who like building teams to help a new person build their team. The new person gets helpful advice and stays with the game. Old players get to "build" a team thru helping someone else.

IOS or Droid App? A good App costs around $10k to build. This could increase new players but you would need more than just an App. If you were built an App to just manage the game you are better off making the BuzzerBeater Website Responsive to the size of the device that is accessing. In other Words make it Mobile friendly. If you built an App you would need to make the App "do" something. Maybe an App would allow you to play an "on Demand" game versus a friend. You use your team to play a game. The game would use your players. You cant use it to train your players. It wont change stamina or they wont get hurt but wouldnt it be nice to log to jump on your phone and challenge someone to a game and try a new strategy on the fly? Make the App free but you can only do one game a day but a $5.00 version would allow you unlimited number of matches. If no one was on to challenge then you can play a bot.

More Games a week. Two is nice but the season takes too long and if you have a bad team then it takes too long to get to next year.

Support cost is too much IMHO. I would pay for Supporter feature if it was $20 but $40 is too much for a game I log into once or twice a week.

Drafting players stink. I dont waste time and effort on this.

Ticket Holders? I have made the playoffs 7 years in a row and made the finals the past 3 years yet I only have 1018 season ticket holders? I had 1000 Ticket holders 10 seasons ago. If I make the play offs my season Ticket Holders should go up alot! If I tank my Season Ticket holders should plummet!

Supporters get access to do ondemand games every day. Non Supporters get to do 1 on demand game for every 3 days they log in. (same idea as the IOS or Android app)

Flash support. Every company I know is getting away from flash so should BB.

Strategy: You should be able to set strategy triggers. If you are losing at half time you switch to run and gun and full court press. or If you are winning by 30 you sit your starters.

I am by no means an expert but these are things I think would help BB.






This Post:
00
251069.313 in reply to 251069.308
Date: 12/27/2013 11:50:02 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
I can't believe that someone is complaining about high transfer prices? Really?

I guess you mean quality players, as in salary efficient. Of course they are expensive, and they should be. In fact, I think they are simply normal priced, compared to junk players, who are, well, junk priced. I don't find anything weird with that.

Quality players - expensive, no matter the salary.
Junk players - cheap, no matter the salary.

There is nothing wrong with this.

Btw, you gave up on the all drafted team concept?

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