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Economy (thread closed)

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This Post:
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152075.304 in reply to 152075.302
Date: 8/18/2010 10:07:39 AM
Overall Posts Rated:
5656
Maybe my English is not as good as I thought it was.
I never said I'm complaining about being more or less competitive againist teams in my league, moreover because this is a thread about economy.
What I'm saying, and read carefully because I'm not speaking just about my team, I'm speaking about all teams in the same conditions of mine, is that it's almost impossible to buy a decent player on the market because I'll never have enough money to compete againist players from small countries.
You saw the player I was talking about, and you saw the comment about it made by Smedlock? Well, I'll never have enough money to buy a player as good as he said because I'll always have to fight againist people who's making in a week the same money I'll make in a season, but only if I'm lucky.

My question is quite simple: why people playing from a small country can have the chance to make up a good team in, say, two seasons, and I have to struggle for years (not seasons, I mean really years) to buy a SF?

This Post:
00
152075.305 in reply to 152075.304
Date: 8/18/2010 10:31:23 AM
BC Hostivař
II.2
Overall Posts Rated:
12021202
Second Team:
Jirkov
My question is quite simple: why people playing from a small country can have the chance to make up a good team in, say, two seasons, and I have to struggle for years (not seasons, I mean really years) to buy a SF?


My answer is also simple: Because they play in different (small) country.
But again, you don't need to compete with teams in different countries.
You have to find your way how to compete with your league opponents even if it takes much more time or it means to buy worse players at the moment. Situation of your league opponents should be very similar to yours.

This Post:
00
152075.306 in reply to 152075.304
Date: 8/18/2010 10:39:28 AM
Overall Posts Rated:
387387
As the big guy from the Czech Republic says, Italian teams are playing a different game to Japanese teams - and the market is tougher in your game. But it is not unfair, just a problem you and every other team in Italy has to deal with.

The plus side is that because your game is more difficult, you will become better at it faster (if you have the talent to be a good manager).

But yes, success is harder to achieve in large countries than small countries (but then again, the feeling of satisfaction should be that much greater when you are successful).

This Post:
00
152075.307 in reply to 152075.306
Date: 8/18/2010 11:11:28 AM
Overall Posts Rated:
404404
As the big guy from the Czech Republic says, Italian teams are playing a different game to Japanese teams - and the market is tougher in your game. But it is not unfair, just a problem you and every other team in Italy has to deal with.

The plus side is that because your game is more difficult, you will become better at it faster (if you have the talent to be a good manager).

But yes, success is harder to achieve in large countries than small countries (but then again, the feeling of satisfaction should be that much greater when you are successful).

You will become a better manager,but you will be unable to buy players on the market to improve your team....do you think that is fair that this situation penalizes the managers that have to fight in more competitive situation?

From: pmfg10
This Post:
00
152075.308 in reply to 152075.307
Date: 8/18/2010 11:15:02 AM
Overall Posts Rated:
206206
It's like I said before in this thread.

TheMaxx, you don't have money because your arena doesn't give you much money. In your last game you had like 134k. You pay almost 200k just in players salaries. You can't expect to have a lot of money if every week you gain 134k in the arena.

This Post:
00
152075.309 in reply to 152075.308
Date: 8/18/2010 11:29:10 AM
Overall Posts Rated:
404404
Again,like I said before in this thread

The money you can gain from arena is limited by the division you are in,and by your record during the season
In stronger countries,you have more expenses to stay in a division or to be promoted,and have more possibilities to lose game.This fact is much more serious in lower divisions,where the level of expenses for salaries changes drammatically in the various countries

TheMaxx earn 134k in arena,because the system put a cap in his division around 140-145 k,and he had to spend 200k in players salaries
A team of a weaker country,have a similar cap on arena,but have to spend the half in salaries
And the point is that,while the team of the other country can do everything he wants programming his future,TheMaxx had to fight against great difficulties because the game doesn't reward the competitivity of his league,against a weaker division of another country,that can have more money to buy players on the SAME MARKET in which TheMaxx had to buy the players

I think my thought is clear enough...

This Post:
00
152075.310 in reply to 152075.304
Date: 8/18/2010 11:56:52 AM
Overall Posts Rated:
916916
Unfortunately its what i said about the transfer market here in some posts ago.(that would not happen if the TL is right controlled, but now its a jungle).

When you are on a league that is really competitive and you are on a big country and also your income production is really limited, you have to be more smart in scouting the transfer market to make a good move in selling-buying than watching your opponents and doing lineups for the matchs.

You will see that in big countrys some of the successfull teams in medium divions are those who made great transactions on the TL or are doing great on training their players.

So as i said before, lot of managers have to pay more atention on the ''TL than on their own league'' and that its not really good for the game.

Last edited by Marot at 8/18/2010 11:59:17 AM

This Post:
00
152075.311 in reply to 152075.309
Date: 8/18/2010 12:01:41 PM
BC Hostivař
II.2
Overall Posts Rated:
12021202
Second Team:
Jirkov
,that can have more money to buy players on the SAME MARKET in which TheMaxx had to buy the players
I think my thought is clear enough...


Yes, it is. But it's reality. Every team has his own conditions and has to manage the team in these conditions as well as possible. That's all.

This Post:
00
152075.312 in reply to 152075.307
Date: 8/18/2010 12:17:11 PM
Overall Posts Rated:
387387
It is not unfair, because it is the same for all in that situation. That is not to say that is totally fair either.

It may be that if a country userbase reaches a level capable of sustaining its own market, it might be an idea own nationality players are listed on that market only but its clubs have the option of buying in from both markets.
That situation adds a huge amount of complexity to the development side of the game and I imagine the BBs have a long list of other tasks that they believe adds more to the game for less effort.

You and all teams in similar situations will simply have to be smarter.

Smarter in your buys, considering players others wouldn't and probably looking for longer until you find them - and you'll have to be less dependent on train, sell and buy as a strategy.

However, that doesn't make the players you do find unable to improve your team, doesn't stop you getting better at alternative tactics to get the most out of those players and developing mid to long-term strategies around arena building and training to sell.

I also imagine the progressive mid-level Italian teams know a hell of a lot more about wage-efficient training and packing skills into salaries than similar teams in smaller countries.

But as country-specific markets are a total non-starter, you should probably accept that the simple straegy of short-term training to sell is going to be difficult - and and get on with figuring out the best strategy to promote.


From: Elmacca

This Post:
00
152075.314 in reply to 152075.313
Date: 8/18/2010 1:48:47 PM
Overall Posts Rated:
387387
I'm not actually convinced that's much of a help to players in the larger countries, doesn't it just increase demand and raise prices for the better domestic players within those nations?

I'd rather go the positive route of regarding teams that invest and play in domestic and drafted players through greatly increased merchandising revenues than go the negative route of capping.

I would like to see more complexity added to merchandising - as I think it could be the main difference in income from team to team once the game fully matures.




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