How about removing or raising the skill caps, increase training speed again, and implement some kind of short term arena or ticket revenue tax.
Slowing training and capping players skills only made inflation worse.
That's not a bad idea. However, having a temporary class-based salary increase would also achieve that goal. What I mean by class based is something like this:
Class the players by salary so that:
the top 5% see a 150-200% salary increase
the next 5% see a 75%-150% increase
etc.
The typical joe player and new draftees would see no salary increase.
You could have a much more sophisticated formula to satisfy however the BBs see salaries in the future. The formula can adjust as "true" salaries rise.
Anyhow, the important thing is to agree that salaries are the issue. After that, short term and long term solutions can be found.
I personally think it is interesting to say that salaries are the issue, then decide to tackle the salary issue with something that may or may not be related to how much salary I can pay (arena revenues).
Run of the Mill Canadian Manager