The more we learn, the less we know...
can we conclude to a certain randomsness here ? ;)
no seriously. Let me hurt my brain here and walk a train of thought, correct me if I make a mistake in my logic...
- In any case the fouls comitted will have to be calculated by the game engine somehow.
- I'd say the game engine triggers on certain types of events, and starts his calculation. (these events include scoring-attempt, defense-attempt, rebound-attempt,...). Note that running fouls and 3sec violations are just a way of showing a turnover, so nothing to do with fouls here!
- the engine will need a formula, so it is obvious that some parameters will have to be used.
- in order to not have to make different formula's for different triggers, the parameters will be general parameters, and therefor stamina, experience and game shape
for instance could be used. There IS a possibility that the BBs are not lazy, and made different formula's for every different event, in which case they could add defensive and offensive and rebound, and other skills.
- Since many managers lately try to figure it out, and come to contradictory results using skills like defense and stuff, I'd say the BB where lazy. ;þ (well, no offense, I would be too, especially when you can then watch all those curious wanting-to-know managers try to figure out how it works and go scrambling all kinds off skills in it to figure it out while all the while the formula might be prety simple)
- this results in me thinking there is 1 foul-calculating formula for each foul calculation, but then again, the game engine needs to know the type of foul to show in the commentary box, so... . Actually it doesn't realy matter if this is, or is not the case for what is following, so don't crack your heads over it. ;)
- since there are many many triggers in 1 game, and every player can only have 6 before fouling out, there must be some decent chance the fould calculation comes out negative, and no foul is made. But, on the other hand, fouls should occasionally be there.
- now here is the clue: would the calculation depend mostly on the parameters that are set, like the skills (no matter if they are specific, or general) then the calculation would mostly end in the same result, meaning that 1 player either makes hardly a foul in 10 games, while an other fouls out after 5 minutes every game... Because this is no fun, there has to be some kind of variable into the formula.
- 1 way to add a variable is to add a random factor, and I'm sure there is one (as will in every calculation since otherwise the result of a calculation would always be the same) BUT, I also think there is 1, or more other extra parameters in the formula that are variable, but not random. an example of such a parameter
could be: fouls made already in this quarter, and/or in this game, and/or the previous game, and/or his average amount of fouls he made in his career, last year, last moth, etc. There are loads of parameters that change prety fast over a short period of time that could be used for this purpose.
- in the end, it will always stay a calculation, and even if a player has only 5 % chance it becomes a foul, if he gets unlucky, he fouls 3 times in a row. Mostly though, and that's my opinion, the calculation will have a nature more like 30/70 to 70/30 percentage, depending on the situation ofcourse. Meaning there is about 30% of randomsness.
(and now I need to cut my logic and go on in the next post because I already used up my max amount of characters...)
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