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Stop day trading (thread closed)

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This Post:
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9808.315 in reply to 9808.314
Date: 3/14/2008 11:22:16 PM
Overall Posts Rated:
225225
Limiting daytrading is not about 'making both owners happy'. It is about preventing the accumulation of excessive profits by trading teams.


Can you explain excessive profits to Americans, like me... :-)

You have to use your judgement on that.

Right now, just about anything is excessive, ,since there is no real trade-off -- trading doesn't harm your team in any way.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
9808.316 in reply to 9808.305
Date: 3/15/2008 12:45:47 AM
Olympus Team
IV.4
Overall Posts Rated:
4949
ok how about a profit share to the former owner, like this, if a bought player gets resold within a season, the former manager gets 50% of the tradeprice, that would make daytrades nearly impossible?

or the former owner gets 50% of the profit, that might would make both sides happy and the former team does not loose much if a player might gone for a to low price and daytraders would have more friends coz they make profit not only for themselfes no more, like everybody is happy when a daytrader bought their players?

That's what I was referring to. I meant that the goal of daytrade measures is not making the original seller happy. Everyone is responsible for their own decision for the listing price.

Plus, a similar structure is already in place -- you only get 80% of the transfer value for immediately reselling a player.



Obviously, this 80% is not enough. It should be downed to 50%. Let's say 50% if you sell the player within a week, 60% is you sell between a week and 2 weeks, 70% between 2 and 3, 75% between 3 and 4, 80% between 4 and 5.
Maybe that would make a difference and we would not see anybody buying a player to sell him immediatly after. They would be forced to keep them at least a few weeks.

This Post:
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9808.317 in reply to 9808.316
Date: 3/15/2008 3:16:03 AM
Overall Posts Rated:
225225
Having a significant penalty such as 20% after week 5 is not good at all. In 5 weeks, one can provide a significant training (3-4 levels, depending on the player).

80% is not a bad figure once there are enough agents to provide a flexible market, where bargains would be less common. As of now, though, this is not the case, unfortunately.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
From: Emilio

This Post:
00
9808.318 in reply to 9808.312
Date: 3/15/2008 7:03:36 AM
Overall Posts Rated:
329329
Please, don´t change my arguments. I didn´t say that. You can use as much time as you want in the game. I didn´t propose any time limitation for the game. In fact, you should spend more game time in reading carefully, other way you are replying to your own version of the arguments and not to the real ones.

I said that daytrading is the result of people who can spend a lot of time in the market, compared to those who don´t. I just tried to find the cause of daytrading, because here people are trying to find a solution for this.

The idea is to give a % of the transfer money of a player, back to the manager who trained the player. Just as in HT you get some money when your former players are sold. The more time you have a player in your team, the more money (%) you get. And thus, the money is not going out of the game as with the current market tax, training will be worth compared to trading. I´m talking about a good % of the transfer coming back to the manager who trained the player (higher than in HT).



Last edited by Emilio at 3/15/2008 8:29:56 AM

¡Me aburro! (Homer Simpson)
This Post:
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9808.319 in reply to 9808.301
Date: 3/15/2008 9:58:10 AM
Overall Posts Rated:
00
I want to have the chance of training a rookie and sell him when he is good enough, or keep him when he boosters my team.


Nothing about my proposal changes this.

If you are going to keep a draftee and train him, fine. However, you have limited training spots, so you will have to replace one of your current trainees with a new draftee. Sell the old trainee; keep the draftee. You cannot do both.

As a practical matter, I find myself training 4 players at full time (48 or more minutes) and 2 at whatever is left over (24 to close to 48, depending on the weird choices of the substitution engine). So when 3 draftees come in, I have to decide which of the three draftees is worth training, and which of the current trainees will have to be sold off for whatever the market will bring.




This Post:
00
9808.320 in reply to 9808.319
Date: 3/15/2008 1:00:34 PM
Overall Posts Rated:
1515
It almost seems like a silly question when people ask about what to do when they reach their proposed roster limits.

Are you people telling us that you have the organizational skills to manage day trading but not enough to manage a roster? I doubt that is what you mean, but it is kind of sounding like it.

If you don't have room adjust your roster....just like every real team has to do.

I do think that a higher roster limit makes sense for BB purposes. I was thinking somewhere around 18-20 with a higher limit in the off season, maybe even as high as 22-25. (Although 16-18 and 20-22 would work as well)

This allows plenty of flexibility. It should even allow for decent profit to be made on the market, it just doesn't allow day trading to dominate the game.

This Post:
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9808.321 in reply to 9808.320
Date: 3/15/2008 4:47:56 PM
Essen Eagles
II.1
Overall Posts Rated:
77217721
Second Team:
Huttrop Hornets
Sounds like a good idea.

I think 18 players would be good solution.

This Post:
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9808.322 in reply to 9808.317
Date: 3/15/2008 7:00:01 PM
Olympus Team
IV.4
Overall Posts Rated:
4949
So, your goal is to buy players, train them for 5 weeks and sell them ? Well, that's not really what I think of concerning a Basketball management game...

This Post:
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9808.323 in reply to 9808.322
Date: 3/15/2008 7:19:37 PM
Overall Posts Rated:
225225
So, your goal is to buy players, train them for 5 weeks and sell them ? Well, that's not really what I think of concerning a Basketball management game...

First, please do not put words in my mouth. Second, you are not the ultimate authority of what a basketball management game is.

Third, let me spell it out to you in terms of BB gameplay, because you seem to lack a solid grasp:

In the beginning of the season, I started training a center with respectable IS, ID, and RB and awful SB. After six weeks of training, the guy has strong IS and RB, proficient ID and inept SB.

With an optimal training regimen I can easily have 3 similar players (and in fact, I do), even 4. I am a third division team, who started last season. I have no arena or season ticket holders to speak of. As of now I am not even sure that I can sustain this type of wages with my arena at this point. Or even if I (barely) can, whether it is prudent are. You're trying to tell me that I have to sell my players at 80% of the market price? Thanks, but no thanks.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
9808.324 in reply to 9808.323
Date: 3/15/2008 7:26:27 PM
Overall Posts Rated:
1515
He isn't putting words in your mouth, he is trying to understand what you are saying....there is a huge difference.


Why don't you consider upgrading your arena before telling other people they have no solid grasp of how to play this game.

This Post:
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9808.325 in reply to 9808.324
Date: 3/15/2008 7:56:14 PM
Overall Posts Rated:
225225
He isn't putting words in your mouth, he is trying to understand what you are saying....there is a huge difference.


Why don't you consider upgrading your arena before telling other people they have no solid grasp of how to play this game.

Last time I checked, saying that taxing sales at week 5 by 80% is not the same as my goal being to train players for 5 weeks and sell them. So yes, he is putting words in my mouth alright. You'd excuse me if after being labeled 'Paula Abdul on American Idol' I tend to be a bit sensitive as far as personal attacks are concerned. I am really sorry that my opinion doesn't conform to the one of the average Joe in this forum, but there is nothing I can do about that.

Sure, I'd consider upgrading my arena whenever I feel I have the funds to do it, but I the funds will be there when I sell a couple of players... which brings us back where we started.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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