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Nbrs are falling - Buzzerbeater whats wrong & how can it be fixed?

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This Post:
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251069.316 in reply to 251069.315
Date: 12/27/2013 12:40:23 PM
Neverwinter
CGBBL
Overall Posts Rated:
621621
I don't know, many people like it as it is.

If you want me to give a suggestion I already did so in my first post to you.

Shorten the season from 14 to 12 weeks. Make it 3 league games per week. You would play each opponent twice, instead of current one for opposite division teams. That's 30 league games, 10 weeks, plus two playoff weeks. That's with keeping the current league structure.

Alternatively, change the league format, maybe make it one conference with 16 teams, first 8 teams participate playoffs. Would also be 30 league games.

Again, many people like it as it is. I'm new player, still very active, maybe I'll be okay with current system once I cool off.

This Post:
00
251069.317 in reply to 251069.313
Date: 12/27/2013 1:46:20 PM
Overall Posts Rated:
111111
Yeah, Police work picked up, so I don't have the time to do the 100% home drafted all natural team, and calculate all the information etc.

Wanted to test world reknown tri-position and team position training rates etc too.

So, going for 100% american, and building up a bankroll, which means have to hover/stay D. III ish I figure.

This Post:
00
251069.318 in reply to 251069.316
Date: 12/27/2013 2:35:16 PM
Overall Posts Rated:
116116
Agree, this is designed as a slow play game, and that's just the type of game it is. I will say that to train an 18 yo through age 25 takes 112 weeks. That's over 2 years, which is a pretty crazy amount of time to full develop a player. I don't have a great solution or idea, but it could be nice if you could see your player develop in less than 2 years.

Changing the games/week format or number of weeks/season is a tricky change, because it could drastically change the economic/training balance of the game. Less weeks per season means high potential players may never reach their potential. Large countries have cup tournaments that run the majority of the regular season. Acquisition price economics would change if acquired players could be used in less revenue-generating games. Etc etc. Any change has ripple effects and needs to be well thought out.

This Post:
11
251069.319 in reply to 251069.318
Date: 12/27/2013 3:02:23 PM
Neverwinter
CGBBL
Overall Posts Rated:
621621
I agree, but I don't think it would be too hard to adjust training speed. In fact, they could simply make the training 14/12=1.16 times faster. Economy would probably be somewhat trickier, but probably doable.

Also, yes 2+ years to fully train a player is massive. That's why I would love to draft a monster 18yo. I would invest all the resources into, and build my team around him. I'm guessing I would quit after he retires anyway LOL

Check this number. Age 18 to age 38 is 20*14 weeks=280 weeks*7 days=1960 days/365=almost 5.5 years Now that's insane!

So yeah, perhaps a slight season shortening might be a good thing.

This Post:
00
251069.320 in reply to 251069.318
Date: 12/27/2013 3:02:39 PM
Overall Posts Rated:
111111
Agree, this is designed as a slow play game, and that's just the type of game it is. I will say that to train an 18 yo through age 25 takes 112 weeks. That's over 2 years, which is a pretty crazy amount of time to full develop a player. I don't have a great solution or idea, but it could be nice if you could see your player develop in less than 2 years.

Changing the games/week format or number of weeks/season is a tricky change, because it could drastically change the economic/training balance of the game. Less weeks per season means high potential players may never reach their potential. Large countries have cup tournaments that run the majority of the regular season. Acquisition price economics would change if acquired players could be used in less revenue-generating games. Etc etc. Any change has ripple effects and needs to be well thought out.



*optional* Training "intensity"
train your players 2x as fast as they normally would....

HOWEVER their gameshape and in game performance suffer 3x as quickly, they'll be more prone to foul, and the rest of your team not training, their gameshape also will suffer 1.5 x normal, since the training player ups the tempo and intensity they try to match it.

This Post:
00
251069.322 in reply to 251069.321
Date: 12/27/2013 4:01:46 PM
Overall Posts Rated:
536536
And I see people saying "BB is too difficult for casual gamer, has a big learning curve and shouldn't be too difficult". That change has so many implication on competivity that could frighten many people. One thing though, that would be greatly welcomed by farm team.


This is my 20th season and part of the challenge that lures me to continue playing is that Im still learning things about the game.

No issue with more guides and better mentoring etc for new Managers, but dont make it so that it doesnt continue to challenge the established players.


This Post:
22
251069.324 in reply to 251069.323
Date: 12/27/2013 4:13:07 PM
Overall Posts Rated:
536536
Well OK with that, but people have to agree on casual and not casual. Because it's easy to think the BB are doing nothing when one guy say West and the other say East :/


Id be extremely hesitant to speed up the game or make it dumber.

Those issues havent drawn consensus in this thread nor will they.

Issues like;
minimising the dominance of LI,
releasing Apps,
eroding the financial benefits of tanking a little,
making training more appealing (without speeding it up) as opposed to buying cheap 33yo

These are the issues where there has been more of a consensus, that could be addressed

This Post:
00
251069.325 in reply to 251069.321
Date: 12/27/2013 4:26:14 PM
Overall Posts Rated:
111111
Yeah.... Didn't think about the farm teams....


But, that would help Wolph's witch hunt on farm teams...

Though thinking further on it and off of the other guys comments.

The programming involved in it would outweigh the benefits.

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