BuzzerBeater Forums

BB Global (English) > Game Shape ==> New change in season 12?

Game Shape ==> New change in season 12?

Set priority
Show messages by
This Post:
00
138857.32 in reply to 138857.31
Date: 4/5/2010 6:58:57 AM
Overall Posts Rated:
196196
My observations were similar to yours last season - I had what I considered to be a very poor opening week of GS movements after what I thought was a decent week of minutes... this season I have to say I was more than surprised in a pleasant way.. I managed my minutes as per ususal and others mustve been met by the GS Gremlins whilst I was avoided.


This Post:
00
138857.33 in reply to 138857.31
Date: 4/5/2010 2:43:46 PM
Overall Posts Rated:
224224
his replied was no any changed for game shape this season,
however, i have play BB since few years ago, never face this problem.
so his answer may not the accurate and not the best answer i think

Or, alternatively, you might be wrong.

BuzzerBeater is a game which includes various randomized processes, so the fact that something didn't happen for four seasons doesn't mean it's not going to happen in the fifth.

Anyway, game shape has been studied pretty extensively by our users, and there is a fairly good understanding of what's a good range of minutes for your players (there's even a nice chart floating around). The upper border of that range is definitely lower than 96 minutes.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
From: BB-Patrick

To: -CS
This Post:
00
138857.34 in reply to 138857.31
Date: 4/5/2010 3:19:32 PM
Overall Posts Rated:
506506
his replied was no any changed for game shape this season,
however, i have play BB since few years ago, never face this problem.
so his answer may not the accurate and not the best answer i think


Gameshape is being reset to the lowest possible value of respectable in offseason. This means that even the smallest drop will lead to a visual change from respectable to average, while the actual difference may be very small. This also means you'll need a full level increase before your players are shown as 'strong' gameshape, and two full levels before you reach proficient.

This leads to people think the 'randomness' is bad for them, since they see more averages/mediocres than they expect.

Last edited by BB-Patrick at 4/5/2010 3:20:07 PM

This Post:
00
138857.37 in reply to 138857.36
Date: 4/9/2010 8:33:59 AM
Overall Posts Rated:
906906
80 minutes is actually pretty much the border from good to bad.
You shouldn't have you players play more than 80 minutes per week.
50-70 seems to be the best range.
But this week again, I've seen the big randomness in that. someone with 32 minutes improved to 8, some with 59 even improved 2 levels to 9 and someone with 60 minutes went from 8 to 7.

We have both said a lot of things that you are going to regret.
This Post:
00
138857.41 in reply to 138857.40
Date: 4/9/2010 7:20:05 PM
Overall Posts Rated:
205205
my players have played 50-80 min. one player 85. result- all pops in gameshape (one exception to prove basic rule, not this 85 min. man).

From: zyler
This Post:
00
138857.42 in reply to 138857.41
Date: 4/12/2010 1:16:29 AM
Overall Posts Rated:
217217
im still convinced game shape level drops and rises are based over a 2 week period.
so its not so much that a player nees 50-80 mins a week more that they need 100-160 over 2 weeks.

so if they get 0 mins first week then 100+ mins second week there gameshape will still be higher then week 1

Advertisement