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Off Season Processing

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From: Ashurri
This Post:
00
209746.32 in reply to 209746.31
Date: 2/13/2012 5:32:30 PM
Overall Posts Rated:
7979
I think it's just me then... because my merchandise actually increased last season when my best players started and played more minutes in a week that also directly affected their roles... or is it because just of those starts and minutes, and not the roles...

This Post:
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209746.33 in reply to 209746.32
Date: 2/13/2012 5:37:19 PM
Overall Posts Rated:
32293229
I think it's just me then... because my merchandise actually increased last season when my best players started and played more minutes in a week that also directly affected their roles... or is it because just of those starts and minutes, and not the roles...


Yeah, that's the same kind of effect as saying that players with the key player role are more likely to have lower gameshape because the players who get 100+ min a week would naturally have the key player role.

This Post:
00
209746.34 in reply to 209746.33
Date: 2/14/2012 7:08:53 AM
Overall Posts Rated:
7979
All the players in my rotation have never dropped below 8 (mostly 9) unless they got injured, start of the season, or just after the All-Star game where some had very little minutes to play that week.

This Post:
00
209746.35 in reply to 209746.34
Date: 2/14/2012 7:29:05 AM
Overall Posts Rated:
32293229
All the players in my rotation have never dropped below 8 (mostly 9) unless they got injured, start of the season, or just after the All-Star game where some had very little minutes to play that week.


Right. And you almost certainly do a very good job of managing minutes so you don't have guys getting 40+ minutes a game three times a week. I was more talking about guys at lower levels who play their best players all the time, who end up being "key players" but are in inept GS.