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Better training?

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From: GM-hrudey

This Post:
22
264403.32 in reply to 264403.30
Date: 10/23/2014 1:39:01 PM
Overall Posts Rated:
32293229
Thanks for announcing the news in advance and not after the season started, when I've made long-term plans and sold out half of the team not expecting training to be changed. (fubar) (finger) (fail).


Yes, those long-term plans of selling off three young, trained and still probably trainable players to buy two players who are already old enough to have skill drops is crippled by adding new, slower training options.

From: Floki
This Post:
22
264403.34 in reply to 264403.33
Date: 10/23/2014 2:11:50 PM
Overall Posts Rated:
2323
I've made strong criticism about the game, but is only fair, to praise when something is done in the right direction. And it has.

This new changes are clearly a change on the right direction. If i had to design how training works, it would be similar to this. It makes sense. And it will be helpfull in the future i am sure.

As a new feature, i understand being conservative about the penalty %, but i do thing they are a bit too harsh. Having centers training -50% than Pg on passing or pressure (exemple) is too much in my opinion. I think the penalty should be around 30% to 40% to centers compares do PG, and PG compared to centers.
Maybe something like: 100% - 85% - 75% - 70% - 65% would be better in my opinion. (for single position)
This would still prevent for having players like 14-14-14-14-14-14-17-17-17 but still be a very valid option to multiskilled your players.

Anyway, i'm happy, even if i'm not going to use this trainings for now, because i finally see something being doing to actually improve the game.

Keep up the good work.

PS: And really like to see the scrimmage finder, which i also talked about.

Last edited by Floki at 10/23/2014 2:47:34 PM

From: GM-hrudey

This Post:
11
264403.35 in reply to 264403.33
Date: 10/23/2014 4:20:33 PM
Overall Posts Rated:
32293229
Perhaps I would have sold one of the two of my newly drafted 18-year-old MVP's and retained one of my still trainable shooting guards.


So, basically, a player you decided you didn't want to train at full speed suddenly becomes more valuable to you because he can be trained at a slower speed? And not only more valuable, but more valuable enough to affect a long-term plan?

This Post:
00
264403.37 in reply to 264403.36
Date: 10/23/2014 7:29:29 PM
Red Devilsss
Bartar
Overall Posts Rated:
288288
I like this update , thanks

This Post:
11
264403.39 in reply to 264403.38
Date: 10/24/2014 4:18:51 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13801380
Yeah that would be nice too, but I believe they just started out with raw numbers and will finetune as more information is available.

After some more thinking, I guess this is also a matter of mindset. If the options would be reversed chronologically, it would be much easier to accept. So if the old way would have been training a Center at his own position in passing at a slower speed is the only thing possible, and then a change would be announced that from then on it's possible to train him at PG position at a faster speed, it would be welcomed.

I like having the option to choose between natural position at a slower speed and unnatural at faster speed. I do think the numbers should be tweaked some more in order for both options to be viable.

From: Tesse
This Post:
11
264403.40 in reply to 264403.39
Date: 10/24/2014 6:10:23 AM
Cruesli
DBA Pro A
Overall Posts Rated:
525525
Second Team:
The Milk
I like the different options as well.

I guess for the really active trainers that want to get a player into the NT or U21 or train the full potential of an MVP player the new slower options aren't that interesting until he is maybe a 27/28 year olds and just needs a few last pops without training out of position (especially with the high salary guys).

But for the more casual players it might be really nice that they now don't have to choose between training and setting the best lineup. Especially if the potential is all-star or lower the loss in speed isn't as problematic.

On the forums it sometimes feels as if everyone is the first kind of player. But maybe this change is nice for the casual player most of all.

Last edited by Tesse at 10/24/2014 6:11:05 AM

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