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Game Shape - WTH

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270505.32 in reply to 270505.31
Date: 5/18/2015 12:51:38 PM
Overall Posts Rated:
14901490
My week1 is the GS in the first week of competitive games. Week14 is the day before game-2 in the finals, so yeah you're right since the GS formally resets during the offseason calculations right after the finals, while both GS and DMI reset again on the following Thursday.

I had a mistake in the numbers on player2, now there are no inconsistencies. I have updated my post.

Last edited by Lemonshine at 5/18/2015 12:56:02 PM

This Post:
00
270505.33 in reply to 270505.32
Date: 5/18/2015 4:48:22 PM
Brutus Buckeye
II.2
Overall Posts Rated:
206206
Second Team:
The Ironmen
Thanks everyone for the comments, gives me something to think about. Probably as Perpete said mostly I'm just unlucky. I don't think this is a case of not managing minutes well as someone suggested.

I'm constantly monitoring minutes. Usually I have much better results than I'm getting and I usually don't get the minutes to land as well as they have so far this season. I guess we're only 2 weeks in though so I should give it time.

Here's the log of my players so far:
Player Status W1 W2 GS-W2
Tetsu Takabe Core 67 71 Respectable
Stelios Tsouktos Core 69 72 Respectable
Plácido García Core 71 76 Respectable
Artúr Bánk Core 75 69 Respectable
Mirosław Serafin Core 82 71 Respectable
Antônio Brasil Core 66 76 Respectable
Joso Mustak Core 82 68 Respectable
Margiris Mašiotas Core 72 80 Respectable

Motoyuki Yoshimoto Fill-in 47 47 Strong
Ichiroh Oohashi Fill-in 45 45 Strong
Sho Katou Fill-in 47 45 Strong


I don't feel to bad about where they've landed.

I like the idea from Lemonshine to track the players to get a better feel of how they're being impacted. I track a lot of things in this game so I'll just add this on to the list. Lemonshine, would be cool if you or someone (buzzer-manager) could turn your data into a tool.



Last edited by Brutus at 5/18/2015 4:49:08 PM

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This Post:
00
270505.37 in reply to 270505.33
Date: 5/19/2015 6:29:36 AM
Overall Posts Rated:
14901490
Unfortunately in buzzer-manager you can only "easily" track the official GS and for players who are still playing for the same team.

That said I usually ignore the "official" number and use the formula whose coefficient were estimated by Josef Ka. This accounts for sublevels as sometimes you get a very good "respectable" or a very weak "strong" which are actually very similar (the DMI is similar without improvements in the player's skills). Unfortunately the formula uses old salary values so you also need to convert the player's skills into a salary using the old salary estimate. If I ever get the time, I'll simplify the calculation method and share it here (at the moment I have a macro running both the salary and the GS calculation).

This Post:
00
270505.42 in reply to 270505.39
Date: 5/22/2015 12:18:01 PM
Brutus Buckeye
II.2
Overall Posts Rated:
206206
Second Team:
The Ironmen
Yes, looks much better. The one guy got 86 minutes because my other player got injured and he ended up playing the whole game from the backup spot. But other than that its all good now.

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