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Training capped players

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From: Jay_m

This Post:
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275938.32 in reply to 275938.30
Date: 2/25/2016 2:17:07 AM
Overall Posts Rated:
216216
Check in buzzermanager.com

This Post:
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275938.34 in reply to 275938.33
Date: 8/17/2017 5:46:29 AM
Overall Posts Rated:
14901490
It's probably less than half

This Post:
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275938.38 in reply to 275938.37
Date: 8/17/2017 9:51:38 AM
Overall Posts Rated:
32293229
So I assume that when people in this thread say a pop in 9 weeks, the player already had some sublevel before start training.
Maybe closer to 1 pop each season for 27yo capped players, and one third of the normal speed.

Does one third sound as a better guess?


Unless the player popped in that skill, received training in it continuously the next 9 weeks and popped again, I'd be wary of counting that as the 'true' training time. He could have received some sublevel from cross-training in any previous week. Plus, of course, there's the elastic effect as well, that can throw the times off.

This Post:
11
275938.39 in reply to 275938.37
Date: 8/17/2017 1:03:04 PM
Overall Posts Rated:
14901490
Around one third (30%) was the educated guess that Josef Ka used in Coach Parrot, but nobody really knows. There are no data points for this because mostly because you don't know exactly when the player becomes capped. Potential has sublevels so a Superstar player can cap at 8.00 or at 8.99, but you won't know until you see that pops are not coming as they were supposed to and even then you cannot track exactly when when you went above the cap, since we don't know the exact potential sublevel.

Also as hrudey pointed out, because of crosstraining it is very hard to gauge how much is the effect from slowed down training and how much was due to previously accumulated sublevels due to crosstraining (you can track the sublevels due to primary and secondary training, but not crosstraining). Since the slowed down training is actually slow, it is actually comparable to the full speed crosstraining effect (that should be around 10% of total training and hits random skills). You would need a player who is definitely over the cap and then train 2 straight levels in a single skill to have an good estimate of the actual speed after capping.

This Post:
88
275938.42 in reply to 275938.41
Date: 8/17/2017 6:01:44 PM
Overall Posts Rated:
14901490
Ok make it for everyone then as a note in the training report: the trainer xy noted that player zz is not responding to training as he used to. If you miss it, too bad. Supporters have a history of training so they will be able to see the note for longer.

It's actually not that bad of a proposal really, it's easy to implement and it has virtually no drawback.

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