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Suggestions > [Official] Salary Formulas update

[Official] Salary Formulas update

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This Post:
00
324393.34 in reply to 324393.32
Date: 6/29/2024 5:26:07 AM
NakamichiDragons
II.4
Overall Posts Rated:
19001900
Second Team:
Little Computer People
As diplomatically as I can write it, I am not a big friend of having discussions about a topic (which already has been suggested multiple times and discussed exessively) again on a different channel (discord) and/or trying to give it an official character by naming the thread „[official]“ … That’s like crowning myself king.

@alonso: i think the question is legit 🤷‍♂️

Hey, sorry it was me who requested Alonso to create this thread.

You can see the staff on this page: (/community/bbstaff.aspx). His name is on that page multiple times.

Okay, fine … but that should be visible, that it is an official statement of a GM. And it should not be possible to add or remove the GM or whatever prefix.

Hey!
You can consider me part of the staff. I do not have any specific role or a tag. Hopefully that clears this out!


@Alonso: Where is the problem to express clearly„You may have missed, but I am a GM and etc. pp.“?

Finally, I agree with all, that discussions should not take place on Discord and BB, official discussion should only take place on BuzzerBeater!

To answer the salary question as a homegrown-manger: i am fine with every adjustement to balance this game, but changes may affect homegrown-teams in a more significant way, so I agree with:
- only for rookies drafted Season XY
- at least 5-8 seasons in advance (NOT RL DAYS!!!).
- some kind of BuzzerManager-Feature for Salary calculation

founded in S3 IV.5 (34234) - returned in S28 IV.7 (34515)
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This Post:
11
324393.39 in reply to 324393.35
Date: 7/1/2024 1:03:02 PM
Jack Sparrow
IV.58
Overall Posts Rated:
128128
I don't know if the opinion of a newcomer will be interesting to the new owners but I think that salaries should be weighted, at least minimally based on the age of the players.
That is to say, a very young player who, well trained, could rise a lot should have a salary slightly higher than what he had at the start of the season, I'm not saying what he will theoretically have at the end of the season, but something higher because it is assumed that he will give up something more.
On the other hand, the opposite happens with very mature players, each year their performance drops a lot and therefore the price that has to be paid for them is much higher than the performance they give on the field.

As a BBfiction proposal, it would be to have the possibility of signing contracts with the players for 2 or 4 years (with annual updates like now) but that they are not a commodity in the hands of the teams and they have a minimum decision-making capacity. If the contract is fulfilled and they are free, there must be an auction for them not for the purchase price, or not only for that, but also for the salary paid or the level of the team.

From: str77

This Post:
22
324393.40 in reply to 324393.1
Date: 7/2/2024 10:04:17 AM
Xeftilaikos
A1
Overall Posts Rated:
10791079
Second Team:
Back2Back
- Inside Shot is a skill that currently cost NOTHING in our PG SG and SF formulas. This will be changed.
- Outside Defense is a skill that currently cost NOTHING in our PF and C formulas. This will be changed.
- Outside defense as a whole is a skill that is too cheap in our PG SG and SF formulas.


Even if I agree with this changes, I am worrying about where will this lead us. I feel that GE is not perfect, but it is more balanced than ever and we have to keep things like that. I know OD is affecting all kind of offensive tactics, but I think that is more affecting outside oriented tactics. If IS is more expensive in G-SF, will lead us to lower IS overall that will make inside oriented tactics worse. So this changes I feel that are in favor of outside oriented tactics.

This is why I suggest to increase a little bit the cost of ID too, if we increase the cost of OD. In every position, but less in guards. You should also increase the cost in high end SB a little bit. I will write more about SB later. I also think that the cost of IS has to decrease in bigs.

At the moment a lot of teams use guards with 20+ IS to play LI or LP and one of the reasons is that we cant have 20+ IS in bigs because of the salary. Without guards with high IS, inside oriented tactics will became worse. This is why I think IS in bigs should be a little bit cheaper.

About SB, there is a problem in the current salary formula imo, at least in D.1 bigs. I think SB is too cheap over 15 (where is very effective) and too expensive under 12 (where is almost useless). For example +4 SB in this player costs ~34k but I feel that gives you nothing against a D.1 opponent.
But +4 in this player costs ~23k and gives you a huge advantage.
Same for RB in guards, in this example ~22k that will maybe give you 0,5 RB per game.

Overall I think RB is very expensive and it should be a little bit cheaper, also in bigs. PA is also very expensive in guards. Players like Nash and Stockton are rare, but it is impossible to build a player like them in BB. You changed assists in GE just to help us score more, it is easier to make PA cheaper.

I also think that JR is a little bit expensive, but if you decrease the cost of JR, then you have to lower more the cost of IS in bigs.


Last edited by str77 at 7/2/2024 10:31:56 AM

From: deanswer

This Post:
00
324393.41 in reply to 324393.40
Date: 7/2/2024 2:04:33 PM
deanswer
IV.48
Overall Posts Rated:
174174
Second Team:
dequestion
I would suggest:
- decrease the cost of JS for PF
- decrease the cost of JR for Guards
- decrease a bit the cost of IS for PF and C

As you said it is quite weird that inside attack is not from the pf/c

S52 CUP WINNER "non dire gatto se non ce l'hai nel sacco"
This Post:
22
324393.42 in reply to 324393.41
Date: 7/2/2024 5:25:30 PM
deanswer
IV.48
Overall Posts Rated:
174174
Second Team:
dequestion
I would suggest:
- decrease the cost of JS for PF
- decrease the cost of JR for Guards
- decrease a bit the cost of IS for PF and C

As you said it is quite weird that inside attack is not from the pf/c

and to put a maximum wage to pay at 250K, does not matter if real salary would be higher, max you will pay 250k
this is a way to let people train new (crazy) profiles
Give more value to top players and NT players.

and train 3 skills players with no regret

S52 CUP WINNER "non dire gatto se non ce l'hai nel sacco"
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