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Stop day trading (thread closed)

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This Post:
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9808.320 in reply to 9808.319
Date: 3/15/2008 1:00:34 PM
Overall Posts Rated:
1515
It almost seems like a silly question when people ask about what to do when they reach their proposed roster limits.

Are you people telling us that you have the organizational skills to manage day trading but not enough to manage a roster? I doubt that is what you mean, but it is kind of sounding like it.

If you don't have room adjust your roster....just like every real team has to do.

I do think that a higher roster limit makes sense for BB purposes. I was thinking somewhere around 18-20 with a higher limit in the off season, maybe even as high as 22-25. (Although 16-18 and 20-22 would work as well)

This allows plenty of flexibility. It should even allow for decent profit to be made on the market, it just doesn't allow day trading to dominate the game.

This Post:
00
9808.321 in reply to 9808.320
Date: 3/15/2008 4:47:56 PM
Essen Eagles
II.1
Overall Posts Rated:
77217721
Second Team:
Huttrop Hornets
Sounds like a good idea.

I think 18 players would be good solution.

This Post:
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9808.322 in reply to 9808.317
Date: 3/15/2008 7:00:01 PM
Olympus Team
IV.4
Overall Posts Rated:
4949
So, your goal is to buy players, train them for 5 weeks and sell them ? Well, that's not really what I think of concerning a Basketball management game...

This Post:
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9808.323 in reply to 9808.322
Date: 3/15/2008 7:19:37 PM
Overall Posts Rated:
225225
So, your goal is to buy players, train them for 5 weeks and sell them ? Well, that's not really what I think of concerning a Basketball management game...

First, please do not put words in my mouth. Second, you are not the ultimate authority of what a basketball management game is.

Third, let me spell it out to you in terms of BB gameplay, because you seem to lack a solid grasp:

In the beginning of the season, I started training a center with respectable IS, ID, and RB and awful SB. After six weeks of training, the guy has strong IS and RB, proficient ID and inept SB.

With an optimal training regimen I can easily have 3 similar players (and in fact, I do), even 4. I am a third division team, who started last season. I have no arena or season ticket holders to speak of. As of now I am not even sure that I can sustain this type of wages with my arena at this point. Or even if I (barely) can, whether it is prudent are. You're trying to tell me that I have to sell my players at 80% of the market price? Thanks, but no thanks.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
9808.324 in reply to 9808.323
Date: 3/15/2008 7:26:27 PM
Overall Posts Rated:
1515
He isn't putting words in your mouth, he is trying to understand what you are saying....there is a huge difference.


Why don't you consider upgrading your arena before telling other people they have no solid grasp of how to play this game.

This Post:
00
9808.325 in reply to 9808.324
Date: 3/15/2008 7:56:14 PM
Overall Posts Rated:
225225
He isn't putting words in your mouth, he is trying to understand what you are saying....there is a huge difference.


Why don't you consider upgrading your arena before telling other people they have no solid grasp of how to play this game.

Last time I checked, saying that taxing sales at week 5 by 80% is not the same as my goal being to train players for 5 weeks and sell them. So yes, he is putting words in my mouth alright. You'd excuse me if after being labeled 'Paula Abdul on American Idol' I tend to be a bit sensitive as far as personal attacks are concerned. I am really sorry that my opinion doesn't conform to the one of the average Joe in this forum, but there is nothing I can do about that.

Sure, I'd consider upgrading my arena whenever I feel I have the funds to do it, but I the funds will be there when I sell a couple of players... which brings us back where we started.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
9808.326 in reply to 9808.325
Date: 3/15/2008 7:59:04 PM
Overall Posts Rated:
1515
I'm happy your opinion doesn't conform...otherwise how could there be a discussion?

Your response just seemed a bit over the top.

This Post:
00
9808.327 in reply to 9808.326
Date: 3/15/2008 8:15:18 PM
Overall Posts Rated:
225225
Your response just seemed a bit over the top.

At this point in time already I probably agree with you No offense meant, I guess.

Last edited by GM-kozlodoev at 3/15/2008 8:15:32 PM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
9808.328 in reply to 9808.327
Date: 3/16/2008 7:57:02 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
A team needs to have 5 good players and other 5 players of a lower level as substitutes. 18 players as max numbers is too much and this will not limited at all the trading. I can earn 200k from a sale of only 1 player, so I think we should limit the profits not the players. Of course this can help when there are people that make profits trading a lot of players but if you want to make trading also one player can give you a lot of money.

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: CitB
This Post:
00
9808.329 in reply to 9808.328
Date: 3/16/2008 8:00:36 AM
Overall Posts Rated:
66
a roster limit wont stop me to sell some of my players... i keep the best 5 and just try to sell the other 10, so it wont affect daytrading for my opinion.

This Post:
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9808.330 in reply to 9808.329
Date: 3/16/2008 9:43:16 AM
Overall Posts Rated:
1515
Fine. Make it lower then.

You guys seem to think that we want trading to stop, or that we want it to be impossible to profit from trades. This is not the case. It is important to be able to buy and sell players, and it is important to profit from it.

What I want to see stop is trading on such a large scale that no other economic factors matter. If you can only have 15-18 players on your roster the sure you can sell players still, but you can only buy so many at a time to sell.

If you have 10 players you are currently selling then you cannot buy any more until those are sold. It slows down trading because it limits how many players can be utilized at a time.

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