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BB Global (English) > Is BB dying a slow death - Part Two

Is BB dying a slow death - Part Two

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This Post:
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275697.323 in reply to 275697.322
Date: 4/15/2016 6:33:45 PM
Overall Posts Rated:
346346
I'm not a doom and gloom-er as there is definitely plenty of life left in Buzerbeater but it is unlikely to ever be saved, like the inevitable downward spiral of the humble CD.

Would an app, more advertising, improved gameplay and a shiny new site boost user numbers? Definitely. Although non of those will stop the game folding down the line, it would be worth trying as much as possible if it holds off the inevitable.

This Post:
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275697.324 in reply to 275697.323
Date: 4/15/2016 7:40:37 PM
Overall Posts Rated:
485485
i am late to this conversation, and i wish to apologize if my thoughts have already been stated.

i think this is a remarkable game, extraordinarily well thought out. but that also means it is very complex and actually more than a bit forbidding to new players. keeping those new players who try this game seems to me be key to getting growth back into this game.

what if certain elements of the game, in particular training, were modified so that progress was faster at the lower levels? for example, i could imagine fixing the GE so that a DV team would pretty much be guaranteed a pop a week (or faster!) in whatever was trained that week for any young player. this would serve a dual, or even multiple purposes:
-- coaches would see immediate improvement and positive feedback for active management
-- teams would improve more rapidly
-- the talent pool for all managers would increase more quickly, perhaps reducing the current problems with the TL
-- managers would be able to train and sell players as a viable option for building a team

i could see a training regimen, for example, that is 120% faster for DV, 115% for DIV, 110% for DIII, 105% for DII, and "normal" for the top level. just for purposes of illustration.

i could see training, and perhaps other elements (say, injuries) becoming more challenging as a given manager worked his way up the food chain. for injuries, perhaps the DV teams would been more or less immune from injuries, which could be graduated in severity to our current standard for the top level teams. maybe trainers / doctors / pr guys could be discounted for level, as well.

i'm not a programming guy, but it seems to me that tweaking the GE to favor newer, lower-level teams and managers is doable and could pay dividends for the upper-level managers and the game in general.

This Post:
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275697.326 in reply to 275697.325
Date: 4/16/2016 6:42:01 AM
Overall Posts Rated:
485485
All players would be encouraged to start (and keep as long as possible) their training in the lowest league possible


perhaps my perspective is skewed, as i only have a passing interest in the NT, but it seems to me that pride in individual (not national) achievement would push many many coaches to higher level. i could see a few veteran managers who have been in this game for BBdecades would wallow in DV, but new managers would be able to move up the ranks, at least to DIII, in a few seasons.

Micronations would say it is unfair too.


Micronations are difficult problem, but right now, teams from the the larger nations have to compete with these teams / countries that more or less print money. and if the topic is NT, micronations aren't rising to the top as the game is currently structured anyway.

From: Diego10

This Post:
00
275697.329 in reply to 275697.328
Date: 4/19/2016 2:26:31 PM
GMA Team
ACBB
Overall Posts Rated:
48924892
Sometimes it is near 2,000...

This Post:
11
275697.330 in reply to 275697.328
Date: 4/19/2016 3:15:18 PM
Overall Posts Rated:
370370
Why not just scrap user numbers and not show them altogether or add like 10 000, who is going to be bothered and check.
LOL, are you a politician? Maybe a CEO?

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