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Training Speed Analysis (thread closed)

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From: eran80

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381.323 in reply to 381.1
Date: 2/1/2008 6:18:59 PM
Overall Posts Rated:
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hi.i am training REB for a long time ( ithing 8 weeks) and only the REB had pump up , not the IS or ID. i trained C and PF, coach with level 8.
you wrot that the IS and ID will pump up offter 4-5 weeks. i thing u need to change it but i don't know how long.

From: JayP

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381.324 in reply to 381.323
Date: 2/1/2008 6:23:58 PM
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Were you training 18 y/o's giving them 48 mins every week?

This Post:
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381.325 in reply to 381.323
Date: 2/1/2008 7:36:02 PM
Overall Posts Rated:
744744
I had the same thing happen. I trained 4 players in RB (C/PF, lvl 9/8 trainer) for 8 weeks, and had only one player pop in Inside Shot.

It appears that what we thought we knew about the training of secondaries was highly optimistic. It will be very difficult to see just how long it takes to have a secondary skill pop twice, because the primary skill will increase very quickly (perhaps too quickly). In order to really know the speed of the secondary training, one would have to train the same primary until the secondary popped twice; from my experience that would mean training only one skill for more than a season and creating mono-skilled behemoths in the process.

For instance, I'd suggest an 18-20yo player will pop in RB twice every three weeks (I'd assume this is also accurate for all other skills, but haven't tested it yet) or 7-8 levels per season (not including playoffs). So a player could easily be trained from respectable to wondrous in a primary skill during the course of one season, without his secondaries popping twice.

The prevailing wisdom around these forums has always been to rotate training. I am apt to agree, as longer I trained RB during my 8-week study, the more I saw my team suffering in other areas (i.e., I now have a player with prominent RB that still has atrocious SB).

@WFU03:
Perhaps it would be best to remove the suggested # of weeks from secondaries altogether in the first post. For instance:
RB C/PF
Trains RB 1-3 weeks
Also trains IS, ID


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Keep your friend`s toast, and your enemy`s toaster.
This Post:
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381.326 in reply to 381.322
Date: 2/1/2008 7:57:15 PM
Overall Posts Rated:
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Probably zero advatage but i might train the fourth SG using the PG slot in scrimmages/cup games as i only have 2 training worthy PG's

From: Crow
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381.327 in reply to 381.326
Date: 2/1/2008 8:56:03 PM
Overall Posts Rated:
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I know this will be obvious - but how do I best try to improve outside defence - for SG SF. Is it pressure, or one on one??

From: darykjozef

To: Crow
This Post:
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381.328 in reply to 381.327
Date: 2/1/2008 9:22:38 PM
Overall Posts Rated:
744744
Pressure.

One on one trains driving.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
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381.329 in reply to 381.1
Date: 2/9/2008 9:50:16 PM
Overall Posts Rated:
196196
is there any data yet that can show any difference between training Jump Shot or Outside shooting?

From only 2 teams of data i have noticed more pops in JS when training JS (dont shoot me for pointing out the obvious!) and more pops in JR when training Outside shooting.... as this is not sufficient data.. wanted to see if anyone specifically training shooters could shed some light....

This Post:
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381.330 in reply to 381.329
Date: 2/9/2008 9:53:18 PM
Overall Posts Rated:
224224
Having in mind there doesn't seem to be a primary training in this list for Jump Range, I think it is safe to assume that Outside Shooting is the primary training for range, and Jump Shot is the primary training for shooting. This, of course, is just an educated guess.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
From: jimrtex

This Post:
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381.332 in reply to 381.331
Date: 2/11/2008 2:35:59 AM
Overall Posts Rated:
44
Maybe the scales for JS and JR are not comparable.

If there weren't a JR parameter, then JS + shot distance could convert into %, with the percentage declining with distance. Add in a JR parameter and it modifies the rate of decline with distance.

This Post:
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381.333 in reply to 381.332
Date: 2/11/2008 4:24:58 AM
Spartak Vodka
III.6
Overall Posts Rated:
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I train outside shooting, i have two players who had two pops in jump range and just one in jump shot, another player had two pops in both skills. I would say that outside shooting trains jump range bit quicker.

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