BuzzerBeater Forums

BB Global (English) > Outside attack too strong ?

Outside attack too strong ?

Set priority
Show messages by
This Post:
00
125704.325 in reply to 125704.323
Date: 1/25/2010 12:13:55 AM
Overall Posts Rated:
196196
Steven Philippon (4666256)

Anyone with more knowledge than me want to try and explain how this guy has shot 1-17, 1-12 and 0-8 in his last 3 Private league games? Do most people mark the opposing PG with their best or 2nd best Outside Defender?

This Post:
00
125704.326 in reply to 125704.325
Date: 1/25/2010 5:06:40 AM
Overall Posts Rated:
959959
Anyone with more knowledge than me want to try and explain how this guy has shot 1-17, 1-12 and 0-8 in his last 3 Private league games? Do most people mark the opposing PG with their best or 2nd best Outside Defender?


i would say yes, because my Sf normally should have ID too - and are mostly weaker in OD then the guards ;)

This Post:
00
125704.327 in reply to 125704.326
Date: 1/25/2010 9:00:50 AM
Overall Posts Rated:
3535
on the side of this interesting debate about inside vs. outside offense, there is another aspect concerning the effectiveness of the defensive options.

I can think of three ways in which a weaker team can defeat a stronger one.
1- Luck - This works fine, imo.
2- Different attitude (CT or normal vs TIE). This also works fine.
3- Tactically surprise your opponent. Here I have some concerns. I would like to hear statistics from a BB, but the impression is that 3-2 and 1-3-1 zones are far too effective against inside offenses.A (mainly) outside focused team that tries to surprise its opponent by playing an inside offense will still have an hard time winning even against a "wrong" defensive choice.
There are lots of examples, so I won't give any for the moment :)

Last edited by Newton07 at 1/25/2010 9:02:40 AM

This Post:
00
125704.328 in reply to 125704.303
Date: 1/25/2010 12:23:29 PM
Le Cotiche
III.1
Overall Posts Rated:
772772
The benefits of secondaries for C claimed here are just not apparent enough to BB managers so they get ignored in training. (and they are a pain to train) Simple as that. It's no use blaming the managers as short-sighted. We need a more apparent feedback system than the match rating.


i thought this was a thread about the fact that inside play is a losing strategy... isn't that the feedback we need?

This Post:
00
125704.329 in reply to 125704.328
Date: 1/25/2010 1:35:27 PM
Overall Posts Rated:
343343
I guess that it goes in general about big men and how they work on offense

From: Emilio

This Post:
00
125704.330 in reply to 125704.327
Date: 1/25/2010 2:24:00 PM
Overall Posts Rated:
329329
A 3-2 zone against Look Inside is not necessarily a wrong defensive choice:
-> Very often playing LI to "surprise" your opponent means that the first surprised is you own team... so the wrong thing is the offensive tactic and not the defense. Players tend to do what they do better, despite your tactical option.
-> Tactics are not so important in BuzzerBeater, although people rely too much on them. You may choose a very bad defensive tactic and you coach will change it as soon as it is clear that something is going wrong. So many wrong "look inside" finally behave as push the ball or run and gun. Just take a look at the shot distribution at the end of the match, and you will see what tactics was actually employed and which was the wrong counter-tactic.
-> The inside attack team rating is imho the most misleading rating (and all the team rating are somewhat misleading). You can easily get very high team ratings by just amassing pure inside attack skill on the field. However a PF with some inside defense and good jump shot can easily balance the match.

¡Me aburro! (Homer Simpson)
From: JohnnyB

This Post:
00
125704.331 in reply to 125704.330
Date: 1/25/2010 3:02:48 PM
Overall Posts Rated:
343343
A 3-2 zone against Look Inside is not necessarily a wrong defensive choice:

-> Tactics are not so important in BuzzerBeater


If thats true then again something is wrong with the game. Tactics are really important factor to the real game so must be the same here even if we have different rules here.

Definition of PF: The player that have similar skills like C, but not quite so strong. He compromise that being able to play feather from the basket, (hit mid range shots, few 3pt) and be more mobile, but not so strong.

This Post:
00
125704.332 in reply to 125704.331
Date: 1/25/2010 3:13:34 PM
Overall Posts Rated:
155155


If thats true then again something is wrong with the game.


I definitely do not think it is true, I completely disagree with the original poster, or at least your take on what he wrote. I think the issue is more that the new engine changed the dynamic of zones and many are still trying to get a grip on it.

A 3-2 zone can be a good choice against an inside tactic for many teams. For example, if I want to play a PG at the SF spot, I can quite nicely hide his poor inside d in such a zone, since most of the time my PF and C will guard inside plays.

A greater concern here is when the guards drive inside. The mis-match against the PF or C is usually too much for them to overcome. I don't know if that aspect of the 3-2 zone is too powerful.

Then again, if you don't have three players who can defend on the outside, a 3-2 zone is vulnerable to an outside attack.

So it all comes down to putting the right players in the right spots and choosing the right tactic to take advantage of your strengths/weaknesses. The game starts to seem pretty rich now, doesn't it?

Last edited by HeadPaperPusher at 1/25/2010 3:17:38 PM

Run of the Mill Canadian Manager
From: Emilio

This Post:
00
125704.333 in reply to 125704.331
Date: 1/25/2010 3:50:59 PM
Overall Posts Rated:
329329
If thats true then again something is wrong with the game. Tactics are really important factor to the real game so must be the same here even if we have different rules here.

No, something is wrong with some managers, because tactics are quite useless if you don´t have the appropriate players. This is something basic in BuzzerBeater (and also real basketball).
The goal of the game is to find the perfect team to best fit the game engine, and not to change the game engine to fit to your supposed "perfect team".
Definition of PF: The player that have similar skills like C, but not quite so strong. He compromise that being able to play feather from the basket, (hit mid range shots, few 3pt) and be more mobile, but not so strong.

Another basic and very nice feature of BuzzerBeater is that you can design you own players and make unique skill combinations as in real life. Player positions are just ideal but you can "play" and test your own inventions.

¡Me aburro! (Homer Simpson)
From: JohnnyB

This Post:
00
125704.334 in reply to 125704.333
Date: 1/25/2010 3:59:57 PM
Overall Posts Rated:
343343
Of course you can, but at the end of the day its all about wining. How we will do that? whats the easiest way? Whats the faster one? Its not like our options are equal.

Tactics should be the decisive factor for a team to win a game when 2 teams are close. Also tactics should punish the managers that are choosing the wrong 1 too. I cant accept that you can win for example using 3-2 zone or 1-3-1 against LI/LP, but you cant when you use 2-3 against RnG or motion. Just doesnt fair to me.

From: pmfg10

This Post:
00
125704.335 in reply to 125704.331
Date: 1/25/2010 4:20:07 PM
Overall Posts Rated:
206206
A center has to have good inside skills and some jump shot, passing and driving.

Advertisement