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Minor Suggestions (thread closed)

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3910.328 in reply to 3910.327
Date: 8/25/2008 4:54:20 PM
Overall Posts Rated:
225225
That's a given. Those who spend more time studying the game and tweaking their strategy should have the advantage, which is already the case as the game currently stands. Implementing more options simply increases the depth, and subsequently the overall fun factor of the game due to a wider variety of tactical decisions, placing more emphasis on managing skills, rather than the basic limited array of logical choices. I guess I'm just not intellectually challenged enough by this game.

How exactly did you come to the conclusion that this game should be about micromanaging match tactics? There are plenty of other aspects of the game that are and should be equally important.

The tactical options are adequate. If you don't feel challenged enough, maybe you should pay some attention to the strategic decisions necessary to manage a successful team.

Last edited by GM-kozlodoev at 8/25/2008 4:54:58 PM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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3910.329 in reply to 3910.328
Date: 8/26/2008 12:51:06 AM
Overall Posts Rated:
00
That's a given. Those who spend more time studying the game and tweaking their strategy should have the advantage, which is already the case as the game currently stands. Implementing more options simply increases the depth, and subsequently the overall fun factor of the game due to a wider variety of tactical decisions, placing more emphasis on managing skills, rather than the basic limited array of logical choices. I guess I'm just not intellectually challenged enough by this game.

How exactly did you come to the conclusion that this game should be about micromanaging match tactics? There are plenty of other aspects of the game that are and should be equally important.

The tactical options are adequate. If you don't feel challenged enough, maybe you should pay some attention to the strategic decisions necessary to manage a successful team.


Eh.. I don't know about that. 90% of the game is basically setting up your player rotation, matchups and tactics. The rest is a cakewalk.

This Post:
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3910.330 in reply to 3910.329
Date: 8/26/2008 12:54:04 AM
Overall Posts Rated:
225225
Eh.. I don't know about that. 90% of the game is basically setting up your player rotation, matchups and tactics. The rest is a cakewalk.

And rotation depends on what and how you train. And what and how you train dictates your team strength, sales income, and the maximum salaries you can afford to pay. Sure, this might be a cakewalk in DIV, but that really says little about the state of the game.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
From: CrazyEye

To: Vos
This Post:
00
3910.331 in reply to 3910.327
Date: 8/26/2008 3:03:37 AM
Overall Posts Rated:
959959
but your proposal would make the lineup page probadly confusing(with 4 Lineups boxes) and this is especially against new users ... The positive effect ain't that big, maybe it becomes a bit easier to give your trainees their minutes(is that wished?), the blowout won't work anymore(what when the starting lineup is total different in the fourth?) and the tactical rea of the enemy getas more random then a fact of good scouting.

From: harley

This Post:
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3910.332 in reply to 3910.1
Date: 8/26/2008 4:26:30 AM
Overall Posts Rated:
00
have you considered having a rookie of the year award.
also a reserves team that plays against other second teams so more players get matches and can try and push into a teams lineup

This Post:
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3910.333 in reply to 3910.332
Date: 8/26/2008 7:50:23 AM
Overall Posts Rated:
303303
also a reserves team that plays against other second teams so more players get matches and can try and push into a teams lineup


That's what scrimmages are for.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
From: Vos

This Post:
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3910.334 in reply to 3910.331
Date: 8/26/2008 2:43:26 PM
Overall Posts Rated:
00
but your proposal would make the lineup page probadly confusing(with 4 Lineups boxes) and this is especially against new users ... The positive effect ain't that big, maybe it becomes a bit easier to give your trainees their minutes(is that wished?), the blowout won't work anymore(what when the starting lineup is total different in the fourth?) and the tactical rea of the enemy getas more random then a fact of good scouting.


4 lineups boxes aren't necessary. All you need is a drop down menu specifying what quarter you're setting for, and all the rotation options will be different for each quarter selection.

From: CrazyEye

To: Vos
This Post:
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3910.335 in reply to 3910.334
Date: 8/26/2008 3:17:13 PM
Overall Posts Rated:
959959
would be probadly more complicated, without more tactical deep ...

For me it looks more random, then the actual system because it is nearly impossible to scout you opponent anymore ...

From: Vos

This Post:
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3910.336 in reply to 3910.335
Date: 8/26/2008 3:32:24 PM
Overall Posts Rated:
00
would be probadly more complicated, without more tactical deep ...

For me it looks more random, then the actual system because it is nearly impossible to scout you opponent anymore ...


What's so complicated about it? Don't confuse complexity with complication. Complex = Depth of gameplay. Many people don't want changes because they aren't willing to adapt or step out of their comfort zone. And then they wonder why games become stale.

From: CrazyEye

To: Vos
This Post:
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3910.337 in reply to 3910.336
Date: 8/26/2008 3:37:19 PM
Overall Posts Rated:
959959
Ok now you could look from the minutes who gonna starting etc. Thats part of the minute management and posibel to see. .. With just to quarters as starter that was impossible. Even if you know your opponennt play one quarter r'n'g, one look inside and 2 normal you can't say when you had to play your zone defence... Today i look at the rooster look, who need to play and if he is an specialized player etc., so you could even predict players who don't play just one tactics with this change this become some part of impossible.

And when you need 10 minutes for setting your lineup, and have a whole bunch of "setting" posiibilieties it becomes more complicated.

From: Vos

This Post:
00
3910.338 in reply to 3910.337
Date: 8/26/2008 3:54:23 PM
Overall Posts Rated:
00
Ok now you could look from the minutes who gonna starting etc. Thats part of the minute management and posibel to see. .. With just to quarters as starter that was impossible. Even if you know your opponennt play one quarter r'n'g, one look inside and 2 normal you can't say when you had to play your zone defence... Today i look at the rooster look, who need to play and if he is an specialized player etc., so you could even predict players who don't play just one tactics with this change this become some part of impossible.

And when you need 10 minutes for setting your lineup, and have a whole bunch of "setting" posiibilieties it becomes more complicated.


Setting different rotation/tactics for each quarter would be optional. If you wanted to set the same rotation/tactics for the entire game just like how it's done now, then that's all you would have to do.

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