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Stop Day Trading!!

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This Post:
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145513.34 in reply to 145513.32
Date: 6/3/2010 10:07:29 PM
Kitakyushu
ASL
Overall Posts Rated:
12341234
Either way you got a season on me so I should be the underdog. I look forward to a scrimmage request.

I think you guys should scrimmage in the off season so we can see your real teams play. As for the underdog comment. You starting over once is about the same as the half season he has on you in time. Make a date and let me know when this scrimmage will take place. I will be in the chat...peace

This Post:
00
145513.35 in reply to 145513.33
Date: 6/4/2010 12:43:41 AM
Overall Posts Rated:
522522
I was just basing it on your roster. Just by looking at both of our rosters I think I have a better team. Obviously it is hard to tell without actually seeing the skills.

And obviously if you spend a few millions dollars and buy new players I'm sure you could beat me, but I was talking about your current roster vs my current roster.

We won't be able to scrimmage for a while because I am in the playoffs and don't want to ruin my gameshape for my starters.
However, during the offseason I would be more than happy to.

You say that I have been day trading, but you are in div 2 which means you get a lot more income than me anyway.

Message deleted
This Post:
00
145513.38 in reply to 145513.37
Date: 6/4/2010 5:47:12 AM
Overall Posts Rated:
4545

Fire Country Trail Blazers (53429), Wolph

17-2, 1st place (Big 8, II.1, Nippon)
(Differential +441, Pythagorean record: 18.3-0.7)

Roster: 13 players, Age 20.4, Salary 63.4K (4.9K/player)

Game strategy (24 competitive matches):
* Offense: Push the Ball 12, Base Offense 5, Look Inside 4, Princeton 2, Motion 1
* Defense: Man to Man 17, 2-3 Zone 5, Full Court Press 1, 1-3-1 Zone 1
* Enthusiasm: 13 less (0 TIE vs CT), 7 equal, 4 more (1 CT vs TIE)

Overall stats (max bbstat: 74 (20766484) vs zenigata gangs):
* FCB: 42.0 FG%, 26.2 3P%, 59.8 REB (14.5 O), 21.3 A, 11.4 ST, 15.2 TO, 14.8 PF
* Opp: 31.4 FG%, 20.6 3P%, 52.5 REB (14.3 O), 15.4 A, 10.2 ST, 17.9 TO, 13.8 PF



Viral Infections (196186), Naker Virus

16-3, 1st place (Great 8, III.8, Australia)
(Differential +296, Pythagorean record: 16.4-2.6)

Roster: 8 players, Age 24.1, Salary 77.6K (9.7K/player)

Game strategy (24 competitive matches):
* Offense: Look Inside 10, Push the Ball 8, Run and Gun 6
* Defense: 3-2 Zone 13, 2-3 Zone 5, Man to Man 4, 1-3-1 Zone 2
* Enthusiasm: 18 less (0 TIE vs CT), 5 equal, 1 more (1 CT vs TIE)

Overall stats (max bbstat: 93 (22541839) vs BroomeTime):
* VIR: 41.5 FG%, 28.2 3P%, 63.8 REB (17.2 O), 23.2 A, 8.9 ST, 13.8 TO, 14.3 PF
* Opp: 34.5 FG%, 20.9 3P%, 50.6 REB (11.7 O), 16.6 A, 7.9 ST, 14.8 TO, 15.4 PF

_________________________________________________________________________

With the current roster of both teams... I am 100% positive that you won't have any chance of winning even with HCA

Last edited by Killer Penguin at 6/4/2010 5:47:55 AM

This Post:
00
145513.40 in reply to 145513.20
Date: 6/4/2010 8:23:08 AM
Overall Posts Rated:
155155


ie. League - register up to 15 players before the first game of the season - and during the season you can add up to 3 new names to register with your original (totalling a maximum of 18.)


I really like this idea. I might modify it a bit to the following for league play:

-15 roster spots per season; 11 have to be assigned for the first game of the season, otherwise BB assigns them for you. And if you do not have 11 players on your roster, BB automatically signs up scrubs (similar to lucky fans) to fill the void.

-Whenever you set an illegal line-up, 5 players are chosen at random from the list to play (this eliminates walkovers).

-Ability to put one player on "injury reserve" per season, provided they are injured and that it does not reduce your roster below 11. This frees up their roster spot but they cannot play in league games anymore (just cup and scrimmage when they heal), unless you have a roster spot to add them again later.

-More injured reserve spots could be added in the event that a team has a castastrophic injury problem that reduces their ability to field a line-up.

I may even reduce the number of roster spots to something like 12-13 and the minimum roster to 8-9. If you are allowed to have separate players for cup and league play, 15 spots is not really limiting.

Run of the Mill Canadian Manager
This Post:
00
145513.41 in reply to 145513.40
Date: 6/4/2010 8:42:33 AM
Overall Posts Rated:
465465
15 roster spots per season; 11 have to be assigned for the first game of the season, otherwise BB assigns them for you. And if you do not have 11 players on your roster, BB automatically signs up scrubs (similar to lucky fans) to fill the void.

What if those scrubs will be 18-year-old HOFs? It would be unfair..
Whenever you set an illegal line-up, 5 players are chosen at random from the list to play (this eliminates walkovers).

3 players is sufficient to avoid walkovers.. Eventually, it's a manager's job to prevent team from walkovers, so it not correct to my mind.

On the whole this suggestion is too complicated to come true, especially with injury reserves.

We are the ones who wanna play, always wanna go but we never wanna stay
This Post:
00
145513.43 in reply to 145513.41
Date: 6/4/2010 8:51:55 AM
Overall Posts Rated:
155155

What if those scrubs will be 18-year-old HOFs? It would be unfair..


This is simple - make them all have the lowest possible potential and all atrocious skills.


On the whole this suggestion is too complicated to come true, especially with injury reserves.


It is not more complicated than any other part of the game. And it makes it more of a managers game. I play a text-based football game that has a similar rule for the injury reserves. No one has ever complained that the rule is complicated.

Run of the Mill Canadian Manager
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