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Ingame rotation

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From: johny13
This Post:
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1584.33 in reply to 1584.31
Date: 10/14/2007 1:34:41 AM
Overall Posts Rated:
99
nice idea!

From: goddo
This Post:
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1584.34 in reply to 1584.31
Date: 10/14/2007 1:37:37 AM
Overall Posts Rated:
00
I have an interesting idea... why don't we let managers set how much they "like" a player... and this could bump the rating the coach uses to decide whether the player gets to play. Therefore if you think the GE is overvaluing the skills of player X then you could downclick how much you like that player and the GE would react accordingly.

This would give users a fun, flexible, but not perfect control over minutes that would be sort of realistic to how much control real GMs have over coaches.... hey isiah i want you to play little nate robinson more, brown isn't gonna listen 100% to isiah's rantings.. but he get more PT than he would otherwise...


That would be very useful!

This Post:
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1584.35 in reply to 1584.31
Date: 10/14/2007 10:33:08 AM
Overall Posts Rated:
88
seems like a great idea.
I first started this post because, I couldn't handle the minutes spreading, which means some of my players didn't get enough training.

This would ease things up

y