BuzzerBeater Forums

BB Global (English) > Fouls? Why are my players giving so many?

Fouls? Why are my players giving so many?

Set priority
Show messages by
This Post:
00
16349.33 in reply to 16349.32
Date: 2/24/2008 2:32:10 PM
Overall Posts Rated:
9696
continuation of previous post:

- all these points lead to me thinking there is a lot less to it than we all think.
If you ask me, the calculation is rather simple, not too many parameters are being used, but due to the high amount of triggers when a fouldcalculation needs to be done, and the fact it should mostly not come out as a foul to not spoil the game it results in a larger variety of outcomes, which results in us not being able to figure out what we need to avoid them, I dont even think we can, and I also don't think we should be able to avoid them. And honestly, if they wanted to keep the random factor as low as possible, but still generate good results, it would be nearly impossible to create a formula.

...and now I wait for a BB to tell me he did the impossible. ;)
(I know BB-Domenica's fingers are itching) ;þ

my excuses for the long post, it seems to be a nasty habbit of LA's to create large messages (at least I read that somewhere, and I imediatly recognised this characteristic to be my own. ;)

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
00
16349.34 in reply to 16349.33
Date: 2/24/2008 3:09:33 PM
Overall Posts Rated:
66
still i wonder which parameters are used?

This Post:
00
16349.35 in reply to 16349.32
Date: 2/24/2008 5:26:26 PM
Overall Posts Rated:
744744
That's quite a bit of thought you've put into this. ;)

I'm inclined to agree that there is likely more random responsible for a player's fouling (or not fouling) than there is skill set. That said, it may have more to do with the opposing player or team than the player who fouls.

The rules:
The central part of the game engine is how the half court offense/defense works. The general idea is that a team gets a series of opportunities to score. What kind, and what the quality of those opportunities are is a function of the offense they are running, the matchups between the offensive players and their defenders. A player must decide whether the opportunity presented is good enough to take a shot… this of course changes as a function of amongst other things… the shot clock, the players experience, the score of the game, the history of the quality of shots the team has seen recently, the offense the team is running, and whether that rookie shooting guard of yours thinks he knows better than the coach does how good he is at making jump shots.

That suggests to me that if the opposing team's SF keeps getting the quality shots, my team's SF is going to have a greater chance of getting into foul trouble. But perhaps I'm over-simplifying.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
00
16349.36 in reply to 16349.35
Date: 2/25/2008 6:25:18 AM
Overall Posts Rated:
9696
ofcourse if 1 player from the opposing team takes the majority of shots, his defender has bigger chance to foul out.
But in my opinion that is because he will have more triggers where a foulcalculation is done. The more calculations a player gets on himself, the more fouls he will get. At least that seems logical to me...
If you look at it like this, it is not nessecary the skills of the players in question, but the amount of triggers that set the amount of fouls.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.