BuzzerBeater Forums

Suggestions > curing overagressive players

curing overagressive players

Set priority
Show messages by
This Post:
00
192647.34 in reply to 192647.33
Date: 8/4/2011 6:24:28 PM
Overall Posts Rated:
406406
Experience is a skill that grows so slow that I would rather not stick with a player for sage until his xp cures his foul trouble.

I would really like to read sthg by a BB why such an overaggressiveness feature was necessary and what it adds to the game.

This Post:
00
192647.35 in reply to 192647.34
Date: 8/4/2011 11:26:54 PM
Overall Posts Rated:
766766
Ive got a mild-high-fouling centre, was averaging about 2 fouls per game last year whilst only playing 15-20 mins.

Anyways, got me thinking. What other stats could contribute to high fouls?

Experience was mentioned, and I believe this is very much so. What about say, Handling? Outside defence (for a PF/C)?

And what about Shot blocking? Just because a playing who is a Centre, who has low Shot blocking, doesnt mean he doesnt try to block the shots. So maybe he misses them, but maybe low Shot blocking contributes to high fouls as well?

I think it might be different for the various positions. C/Pf - Inside D, Shot blocking, experience... stamina?

But Sg/PG. - maybe its just OD, Handling.... maybe offensive fouls are factored by Driving?

Its probably not as complex as what im thinking, but perhaps there are various contributing factors, other than the underlyign aggressive stat.

I might try and do some basic statistical analysis of my 'stagnent' players - players who's stats havent changed over time. See what I come up with.

This Post:
00
192647.36 in reply to 192647.35
Date: 8/5/2011 2:26:19 AM
Overall Posts Rated:
959959
I might try and do some basic statistical analysis of my 'stagnent' players - players who's stats havent changed over time. See what I come up with.


isn't that easy, when the other players change. When you was first the Ben Wallace in the team, and later your D reminds more on Amare compared to the team mates. Then in the beginning the opponents are scared to take shots against you, while you are maybe the weak spot later in the career.

personally i think that it the reason why some player make less fouls with better defensiv skill(or random), because overall quality don't make up a different in my eyes.

This Post:
00
192647.37 in reply to 192647.36
Date: 8/5/2011 3:12:43 AM
Overall Posts Rated:
766766
yes this is true. Thanks for pointing this out. Player X may not foul much, and then everybody else in the team gets better, and so he becomes the weak link, and as such, his fouls increase.
I dont think i can really factor this into any stats. But how much would it increase?
There are lots of variables at play here. Whether the players play with out good defenders, the style of defense, the quality of the opposition..., whether or not they played out of position because they were getting training.

But if there is a large enough data pool, these factors would be smoothed out.

I could always just take players from the transfer market. ...

it may be, that, foul frequency may be a simple factor, which people have not realised yet.

it could be a simple ratio of Expereience, ID, and Handling. If there was a statistical link between these three stats and fouls, for say, 10 players, and then i applied the same for 20 players, 30 players and still find a link, then we could make some assumptions that those things are a factor, as well as the hidden 'agression' stat.

Sorry! Just thinking out loud here. Im thinking it could be something simple, a simple weighted ratio or something like that.

But maybe its not. i really dont know. I will have a look into it and see what comes out.




This Post:
00
192647.38 in reply to 192647.37
Date: 8/5/2011 4:16:13 AM
Overall Posts Rated:
959959
i messed up a google spreadsheet right now, but looking at BBB matches(30 points difference) there seems also no correlation betwen quality and Fouls. Actually without this game (38851182), i would even say that bad defenders foul less ;)

This Post:
00
192647.39 in reply to 192647.1
Date: 8/5/2011 4:50:51 AM
Overall Posts Rated:
959959
I hope this Link work:

https://spreadsheets2.google.com/spreadsheet/ccc?key=0Ak9m...

I just take games with 30 Points differents, because i think with such a high margin there should be a difference in the ability to score.

I put Shots and Freethrows in, to get an estimate of possesion but this isn't included in the formula right now.

results better teams foul 15,7 times each game, worse 15 times.

Could be a point for my theory that skills doesn't matter.

This Post:
00
192647.40 in reply to 192647.39
Date: 8/5/2011 7:42:20 AM
Overall Posts Rated:
959959
i had one wrong value in, the bad team made slithly more fouls.

Also i added now the average Fouls per possesion, where i counted an offensiv Rebound as a new Possesion also there the bad team foul sligthly more(0,3 times over 100 Possesions), but those difference are very small(1-2 per cent) i will continue to make this list a bit and maybe we could see a pattern.

And hopefully the teams look for foul proone players the same way on the TL, i know that some top teams are pretty strict at it^^

From: CrazyEye

This Post:
00
192647.42 in reply to 192647.41
Date: 8/5/2011 10:11:28 AM
Overall Posts Rated:
959959
defensive ratings of the players on the teams


if you win with 30 points your ratings are better ;) If your defense wasn't dominating, then your offense was so dominating to make even less fouls on this theory to fix the thing. And if you think you just won, because of the Rebounding difference, you could look at the fouls per possesion.

I don't like the team rating that much, because they don't tell a lot anyway.

experience level (you could get average age, although a fairly inaccruate representation of experience stat)


If you like to count the average age i wish you a lot of fun, you need to consider all the player playing and there minutes to get a number you can not really trust.

Experience could be a factor for it, and would favour mostly the stronger teams, because top teams in the BBB are nearly impossible to build with young players.

You might need a large sample to rule out the impact effort and game shape probably play.


effort is a not a term in the bbb, and gameshape currentspondent to the abilities so it would affect it like additional skills and if that made up the difference betwen the team i wouldn't look on that game because it get close.

I had an sample over 30-50 games, where effort wasn't also nearly a non factor.(yeah i know old engine^^)

Advertisement