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Suggestions > Enhancing scouting abillities

Enhancing scouting abillities

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This Post:
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198852.33 in reply to 198852.30
Date: 10/29/2011 12:46:12 PM
Overall Posts Rated:
105105
When implying "seconds" it was brought as a phrase.
One cannot get any knowledge when a player played (maybe) a game or two (in the best case) before your match in the playoff for your opponent's team.

This Post:
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198852.34 in reply to 198852.31
Date: 10/29/2011 2:35:16 PM
Overall Posts Rated:
3535
So you would introduce a rule which is bad (because it removes the possibility to make mistakes - a claim that you didn't reply to, because you don't know what to say) ONLY for the few cases where teams buy players just before the playoffs?

Facepalm

This Post:
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198852.35 in reply to 198852.34
Date: 10/29/2011 3:55:45 PM
Overall Posts Rated:
105105
1) This rule does not "remove possibility to make mistake" - paying for information may be for nothing.
The information may not add anything to the requesting.

2) Well. I took your claim about "few" cases, and added it to the information found about that you are one of the cases - bringing a player that his salary is twice as much as any of your other players, just before your last playoff.
So, I've wanted to see whether it is "only one of those few cases".

It came with a big "supprise" that you have done just the same in the previous season as well.
Two top players that have been bought (again) just seconds before playoff.

You are one of the great examples why this feature (and others relating to this) is needed.

This Post:
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198852.36 in reply to 198852.35
Date: 10/29/2011 5:12:29 PM
Overall Posts Rated:
154154
I have to admitt I admire your effort. If you channel it into care of your BB team, you would surely do much better. Even without those crucial additions you suggest.

This Post:
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198852.37 in reply to 198852.35
Date: 10/29/2011 11:31:36 PM
Overall Posts Rated:
766766
I like the idea based on its fundamentals. I LOVE it when the opposition put a player up for sale, and you can see his stats, and you think 'ohhhhhhhhh THATS why he keep kicking my ass' .....

BUT in saying that, i think one of the exciting and FUN things about this game, is deciphering the oppositions players, based on the tactics used, the players you play against him. The eternal question of 'how come his PF is playing SG, and why didnt my SG burn him about the court?' ........ or...... 'How come that guys rating is so high yet his salary is so low' .. having answers to these questions immediately would be FANTASTIC!

But
it would totally remove the reward and time and effort and essentially some of the fundamental fun of the game, which is quite rewarding.

So yer, thumbs down on this idea unfortunately from me. I like the whole expansion of the scouting option though, ill let that bounce around in my head a bit more and see if i can come up with something based off that.


This Post:
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198852.38 in reply to 198852.37
Date: 10/30/2011 7:22:53 AM
Overall Posts Rated:
105105
I believe you didn't read most of my response here to other Qs on this topic.
I'll write them again.

1) You cannot tell to much when the player had just been added to your opponent's team.
The statistics he got playing on a different league is almost useless.

2) You are paying for this information.
The amount you pay may be a waste of money or not, and it adds to the complexity of the game.

3) You don't get "full stats" about a player.
You even can define it to how much information you can by per week or so.
By that you make it still "worth performing your own additional inquiry".

Summarizing - it has essential (but not critical) need, it does not remove the importance of inquiring, it adds another relevant complexity to the game.

I will add to the above, that it may be defined to allow this scouting ability only for "new" players (those that are less than X games at your league).

This Post:
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198852.39 in reply to 198852.38
Date: 10/30/2011 7:49:22 AM
Overall Posts Rated:
237237
1) You cannot tell to much when the player had just been added to your opponent's team.
The statistics he got playing on a different league is almost useless.


True.

So scout your opponent's next game. Have a look at the team ratings and player ratings.

Knowing the exact skills about every player renders any competitive advantage useless. So go do some scouting and stop trying to introduce something that will make everything too easy


This Post:
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198852.40 in reply to 198852.38
Date: 10/30/2011 10:33:39 AM
Overall Posts Rated:
766766
With regards to your point 1)
In real life, this actually happens. Lets say, Perth Wildcats, hire a new college player from the USA to come down to the NBL (Australian national league) and play for them. NOBODY in the NBL will know about this player, and there is no way for the opposition to find out, until they see him player against other teams.

So, 1) actually happens in real life. The only thing that might happen is coaches might ring up the players old team coach, ask some questions, find out his weaknesses, but their best information is going to be from box scores from games he played in the USA and then from watching him play in the NBL.... This is the way BuzzerBeater currently works, and im happy with it.

2) i agree, it does add to the complexity of the game, by adding in a feature which will mean people will have to manage their money/scouting points etc etc. But then it takes away from some of the game as well... trust me, after playing for quite a few seasons now, its really rewarding having the skill to be able to work out opposition players, just from box score and how he plays against you.

3) i like this though. One scout point = one skill point seen. And maybe its random as well? Not targeted.

Keep tihs idea simple though. Maybe refine this idea such that
'A player may use one of their draft scouting points per week, to scout an opposition players skill level in one skill only (which may or may not be random)'.
What u think?

This Post:
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198852.42 in reply to 198852.33
Date: 10/30/2011 3:07:17 PM
Overall Posts Rated:
172172
Again, that's not true. Scouting his boxscores on a different league is not that different from scouting on your own. You have stuff that won't change much, like FT% or game rating, and checking his opponent in a different league is just like checking who he was playing in your league... It's not like the teams in your league are all the same.

And slow it down with the "real world" argument. I agree that there should be a deadline for playoff transfers further away from the end of the regular season, but in real life this episode of your opponent having a new player you haven't heard of before is not unimaginable. Lots of teams buy players and insert them straight into the lineup for the next game. In the NBA you can argue that there are few players good enough to play there that teams wouldn't have heard of before, but you're in an israeli div III league, so there are hundreds of guys who could play there.

Take soccer (football), for instance. If Man U or Liverpool buys a new player to put him in the starting lineup, he's likely to be a top caliber, international player. In that sense, there should be plenty of info to scout him on. That in general may apply here. If a team in a top division buys a 200k center, he's likely to come from a good team in a good league, so his boxscores there will be meaningful. On the other hand, if Tranmere Rovers gets a new kid from El Salvador, chances are nobody else ever heard of him before. In this analogy, the Venomous Scorpions can be Man U, you are Tranmere Roveres (no offense to them)

This Post:
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198852.43 in reply to 198852.41
Date: 10/30/2011 9:14:09 PM
Overall Posts Rated:
766766
Yep i agree with that.

From a personal perspective, i dont know why you would want to scout outside your own league, but obviously from a national team/cup perspective, this has implications.

Thinking about this now though, i dont know how collusion between players would be prevented.

Manager X and Manager Y scout opposition Manager Z's best player. Then mail each other the respective results.

I guess this is why during the draft, everyone is "player 1, player 2" and everyone else has a different P1, p2 etc.

So yer hmmmmmm. a solution to that would be needed. Else a different way of looking at it.




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