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Suggestions > Make shotblocking skill useful
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Make shotblocking skill useful
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From:
Thunder Dan
To:
Solana_Steve
This Post:
0
67475.33
in reply to
67475.31
Date: 1/7/2009 11:01:37 AM
Phoenix_Suns
III.5
Overall Posts Rated:
176
Steve said it all, i think. Wise californian guy... ;)
Shot blocking is an important part of basketball, so it should have a certain importance in BB as well. I wouldn´t like seeing the blocking skill disappear totally but to get some influence in especially the C (and with some concessions to PF) performance. Therefore an "intelligent" game engine would help a lot, as it´s gard to measure the blocking skill just in one-on-one matchups. I don´t know if that can be done quite quickly or if a bigger change would be necessary (if you get rid of only one-on-one matchups huge things will have to follow...).
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From:
docend24
This Post:
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67475.34
in reply to
67475.33
Date: 1/7/2009 1:44:22 PM
Overall Posts Rated:
154
I just think we are mixing two things. Shotblocking on perimeter which is basically part of man to man defense - stretching out to block a shot attempt.And shotblocking inside - a) blocking a man you are guarding by getting a good defensive position and not being folled but pump fakes, dream shakes etc. and b) blocking ashot when you are not staying between the man and the basket by either help defense or chasing your man from behind (it could differ a bit whether the attacker is a guard who drived to the basket for a layup or a bigge man with a little bit of open space trying to finish strong - even dunk). I just don't know how those could be easily implemented into the game where mechanisms are strongly base on one to one game. Another thing is altering shots and level of risk you can take by shotblock attempt because of attacker low FT shooting percentages - that should be implemented too probably not exponential but by some coeficinet added to the formula resulting in better chanve to missed shot or blocked shot. I wouldn't go much for increasing foul rate much or at all. I think it should be more about being able to block that shot or not. Higher blocking skill should not hurt you.
I mean the blocking skill should act differently in game engine according to a position the defensing player plays on court (perimeter players could use it as an addition to OD or ID in case of driving to the hoop; centers should have it as a skill influencing opponents FG% to some extent).
Maybe even an option like Let them play/Sit them could be added into settings to adjust how much your centers and other frontcourt players should try to block shots to solve foul problems.
Sorry fo being a bit long.
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From:
Thunder Dan
To:
docend24
This Post:
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67475.35
in reply to
67475.34
Date: 1/7/2009 2:36:39 PM
Phoenix_Suns
III.5
Overall Posts Rated:
176
I think we are not mixing things up, I agree with your proposals, this all would just help making the blocking skill more important. For now it just seems to be a one-on-one "can i block your shot or can i not block it" skill, with very few influence on the matchplay. It´s just the question how difficult all those changes are to be done by the BBs and how much it would change the game engine at all...
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From:
docend24
This Post:
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67475.36
in reply to
67475.35
Date: 1/7/2009 2:41:09 PM
Overall Posts Rated:
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After all I don't have really great shotblockers so please don't rush things!:) (I'm unbiased on how it is affected by FTs I have both great and miserable FT shooters so far).
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From:
Guma Terror
This Post:
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67475.37
in reply to
67475.36
Date: 1/7/2009 3:44:51 PM
Guma Terror
I.1
Overall Posts Rated:
31
i have a question but perhaps a bit off topic
but whats the relation between defensa, shot block and fouls commited by a player ?
since i have excellent player in attackin against my rival with very bad defense (inside for example) yet my player never seems to draw enough fouls my guess if you guard a player which is many times better that you can defend you either give away 40 pints or foul him
in the other side of the field, the average player gets more fould for my player with average defense algo
then how is it decided in game about fouling ? why entire quarters with no fouls ? whats the poing of having depth in the squad ? sorry if this not belong here
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From:
BB-Forrest
To:
Guma Terror
This Post:
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67475.38
in reply to
67475.37
Date: 1/7/2009 10:00:50 PM
1986 Celtics
IV.21
Overall Posts Rated:
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PLEASE READ
(66639.86)
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From:
Steve Karenn
To:
RiP
This Post:
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67475.40
in reply to
67475.39
Date: 1/8/2009 7:36:56 AM
Overall Posts Rated:
404
Yes,i think we are discussing the way to implement shot blocking if there will be a change
Shot blocking doesnt' make a player so stronger as some traineers wants
the second shot blocking player in the NBA is the reserve centre of Denver Nuggets...
A little less useful could became,but a very little
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From:
docend24
To:
RiP
This Post:
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67475.41
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67475.39
Date: 1/8/2009 9:24:55 AM
Overall Posts Rated:
154
Steal is a gamble. When you are defending you have to stay in front of your man trying to make driving difficult for him, you have to be ready to put hand in his face and stretch out when he's going to shoot or you can try to steal the ball (either when he is receiveng the ball or he is having problems with handling in thep lay) But if you go for the steal and fail you are creating a hole in defense. So I can live with stealing as a part of defense skill - it just reprrsents how good decision maker the player in deciding whether he should go for a steal or not. There is no penalty in normal settings (correct me BB men if this is not true) for traing to get a steal, no harm to defense. There is only FCP which is more about traps and is more about team effort than about a decision of a defender in one on one situation.
Sorry for a bit off topic.
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From:
Steve Karenn
To:
RiP
This Post:
0
67475.43
in reply to
67475.42
Date: 1/8/2009 12:18:08 PM
Overall Posts Rated:
404
a stealer is certainly a good dfender,a blocker could not
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