If thats true then again something is wrong with the game.
I definitely do not think it is true, I completely disagree with the original poster, or at least your take on what he wrote. I think the issue is more that the new engine changed the dynamic of zones and many are still trying to get a grip on it.
A 3-2 zone can be a good choice against an inside tactic for many teams. For example, if I want to play a PG at the SF spot, I can quite nicely hide his poor inside d in such a zone, since most of the time my PF and C will guard inside plays.
A greater concern here is when the guards drive inside. The mis-match against the PF or C is usually too much for them to overcome. I don't know if that aspect of the 3-2 zone is too powerful.
Then again, if you don't have three players who can defend on the outside, a 3-2 zone is vulnerable to an outside attack.
So it all comes down to putting the right players in the right spots and choosing the right tactic to take advantage of your strengths/weaknesses. The game starts to seem pretty rich now, doesn't it?
Last edited by HeadPaperPusher at 1/25/2010 3:17:38 PM
Run of the Mill Canadian Manager