BuzzerBeater Forums

Help - English > Nbrs are falling - Buzzerbeater whats wrong & how can it be fixed?

Nbrs are falling - Buzzerbeater whats wrong & how can it be fixed?

Set priority
Show messages by
This Post:
11
251069.331 in reply to 251069.329
Date: 12/27/2013 10:04:10 PM
Overall Posts Rated:
536536
I'd like to change the implementation of a MAJOR RULE change to start charging me a tax for being over the salary cap which has been implemented with NO NOTICE. This is very poor as most good teams have already purchased their players ready for the new season and if they have funds available to over spend on talent have already purchased the talent.
very poor


My team will be majorly affected by this and I tend to agree that perhaps 3 weeks instead of one might have been more appropriate so as to stop the market being flooded and Managers being adversly affected by the introduction phase of this rule.

Personally id like to see what my "teams allowable limit" is (I have trained several players) and also know what % rate the tax will be in advance of making a sale or acquisition.

That all said I actually like this implementation even though it will affect me in the short term.

In particular I like the fact that salaries are worked out at the rate that you acquire a player at, thus giving a major incentive for teams to train.
It also helps make the leagues more level, thus meaning that salary efficient players & use of tactics have more worth.

It should also be noted that the idea of taxing teams that have unsustainable high players salaries and preventing low division teams from acquiring players is something that has widely been recommended previously.

As a Sentimental Manager Id like to keep long term players "through the aging process and the drop off of skills", who have been loyal to the team, even if they havent been trained by me.

Id like the allowable salary to be calculated on which ever is lower (their salary when you brought them or their current salary) for each player in the team, so that it makes it easier to keep old favourite players on the rosters of their current long term managers.

My initial reaction to Game Day Prep is why, in that I would have thought winding back the actual dominance of LI in the game engine would have been better than just giving additional benefits to predicting an opposing teams tactics.

However I will keep an open mind and recognise that it is an attempt to address the problem of LI dominance

At this point, we normally announce upcoming changes, but, this season, we decided to do something a bit different. In an effort to improve communication with the BB’s, we’re going to start working more closely with the community to prioritize and design changes to the game. This will take many faces: for starters, we’ll be hosting more user polls in BB-Global, where you will have the chance to get involved in the process and to help us to decide what the upcoming changes would be.

Until this point, there has been a lot of the behind-the-scenes work in the community that generally goes unnoticed, and we wanted to start making that a bit more public. In addition to the Game Masters (who have the “GM-” prefix behind their name), we have several Executive Game Masters who help manage the GM’s and LA’s and communicate daily with the BB’s about new features, reports of cheating, and community dynamics. They’ve done a stellar job so far, and BuzzerBeater wouldn’t be the same without them. By making this more public, we also want to anoint them as official community representatives of the BB’s in the forums. So, please welcome me and the other BB’s in officially promoting EGM-Nickleon and EGM-Perpete to their new, official role on the team!


Applause to GMs Nickleon and Perpete for their promotion as I believe that they both deserve it and it helps recognise the vital roles that they have played.

I like the idea that more opportunities through polls will be generated so as to get feedback from the people who play the game, but I still feel that this could go further and that the likes of Survey Monkey could be used to email new players and players who have left the game so as to get feedback from these key stakeholders who I dont believe will

Last edited by Sid Vicious at 12/27/2013 10:14:40 PM

This Post:
00
251069.332 in reply to 251069.331
Date: 12/27/2013 10:13:12 PM
Overall Posts Rated:
32293229

Personally id like to see what my "teams allowable limit" is (I have trained several players) and also what % rate the tax will be.


Go to your Economy page and hover your mouse over the Overextension Tax line in your Baseline Weekly Economy and you'll see a breakdown of your total revenue, expenses, training exception, the amount you're extended, tax rate and tax total.

This Post:
00
251069.333 in reply to 251069.332
Date: 12/27/2013 10:24:13 PM
Overall Posts Rated:
536536

Go to your Economy page and hover your mouse over the Overextension Tax line in your Baseline Weekly Economy and you'll see a breakdown of your total revenue, expenses, training exception, the amount you're extended, tax rate and tax total.



Thank you, wow 50%, is that per week?

I still dont know because my attendances will be lower this season having gone down a division.

%50 is heaps, all the more reason to give an extra week or 2, so that the market is not flooded.

Will be a massive change that will really shake up the higher divisions, where it has become less common for Managers to train.

Many of these teams will now be at a massive disadvantage against teams in lower divisions who have established players that they have trained

This Post:
00
251069.334 in reply to 251069.333
Date: 12/27/2013 10:33:56 PM
Overall Posts Rated:
32293229

Go to your Economy page and hover your mouse over the Overextension Tax line in your Baseline Weekly Economy and you'll see a breakdown of your total revenue, expenses, training exception, the amount you're extended, tax rate and tax total.



Thank you, wow 50%, is that per week?

I still dont know because my attendances will be lower this season having gone down a division.

%50 is heaps, all the more reason to give an extra week or 2, so that the market is not flooded.

Will be a massive change that will really shake up the higher divisions, where it has become less common for Managers to train.

Many of these teams will now be at a massive disadvantage against teams in lower divisions who have established players that they have trained


Seems like 50% for week for sure. I agree that it'll adjust the balance in the upper leagues - I think the intention is as much to make teams that overspend burn through their money that much faster. I just wish I could sell some of my excess training exemption - I've got just over 170k but I don't have the financial resources at this point to actually use that up.

This Post:
00
251069.335 in reply to 251069.334
Date: 12/27/2013 11:01:02 PM
Overall Posts Rated:
536536
Seems like 50% for week for sure. I agree that it'll adjust the balance in the upper leagues - I think the intention is as much to make teams that overspend burn through their money that much faster. I just wish I could sell some of my excess training exemption - I've got just over 170k but I don't have the financial resources at this point to actually use that up.


Im the opposite, having just dropped down from 1st Division I actually upped my roster a little with the intention of selling down in about 3 or so weeks when I thought I might have won the fans back on side.

Long term the game will be better for the changes IMO, but it is a major change that has been "not leaked or discussed" prior that will have major affects on many many Managers.

In retrospect it could have been announced a season a head of its introduction.

That said despite the "world is doomed impact" that it will have on some Managers, long term I believe that the change will be good will be good for the game, making it more fun to play

Last edited by Sid Vicious at 12/27/2013 11:01:42 PM

This Post:
22
251069.336 in reply to 251069.335
Date: 12/28/2013 6:54:51 AM
Overall Posts Rated:
536536
Nice subtle change having an overview of recent posts on the league page.

Might encourage new Managers to get involved

This Post:
00
251069.337 in reply to 251069.336
Date: 12/28/2013 4:33:23 PM
Overall Posts Rated:
2727
So there is a tax on spending more than I make? If I am buying players to prep for moving up I have to pay a tax on that? Doesn't this give teams in the upper tier an advantage over the ones promoting?

This Post:
00
251069.338 in reply to 251069.337
Date: 12/28/2013 4:40:18 PM
Overall Posts Rated:
536536
So there is a tax on spending more than I make? If I am buying players to prep for moving up I have to pay a tax on that? Doesn't this give teams in the upper tier an advantage over the ones promoting
?


Except in Cup games, you are not competing against teams in an upper league.

I believe that it makes it easier for teams promoting (but that is just my opinion)

The current strategy was tank, build up a bank balance and when you had the biggest bank balance in a league, you go for it.

This change effectively puts salary caps on each Division, making competition more even in each Division, thus IMO making it easier for newly promoted teams to compete.


This Post:
00
251069.339 in reply to 251069.337
Date: 12/28/2013 4:40:20 PM
Overall Posts Rated:
774774
No, because all the teams vying for promotion are in the same division and not competing for the spots available to move up into.

If you remember me, then I don't care if everyone else forgets.
This Post:
00
251069.340 in reply to 251069.339
Date: 12/28/2013 5:05:50 PM
Overall Posts Rated:
2727
If I am building a team to promote my team salary might be more than I make in my current division so I pay a tax on it. If I stayed within my current division salary when I promote I will have to improve my team to compete(most likely) This means the teams that are there have an advantage. I don't like the idea of this tax.

This Post:
00
251069.341 in reply to 251069.340
Date: 12/28/2013 5:08:01 PM
Overall Posts Rated:
536536
I don't like the idea of this tax
.


Taxes are never popular

This tax however will be really great for this game and will make the competition within each Division more equal

Advertisement