Added Tools
Team Chemistry combined with Player Chemistry
Please could you tell me how you imagine that this should works? I like that!
Added Player Attributes
Learning
Some players just learn betters than others no matter how experienced their mentor happens to be.
You could have 4 Prominent experience starters on the court and one Atrocious starter but the Atrocious starter has an Atrocious Learning ability. That would mean that while he may be a great player he tends to pick up tendencies slower than you would like for him.
Indeed, but it is not that simple - our players could have more of these preferences - it depends on his talent - if he is a very talented to get better attributes
or the experiences (physically and perceptionally (sorry for my english:)) talented -
or the mind god - stochisticly open mind, clever human, which is better on making use of a new mental and common findings)
or both.
However for the right and complex use of these learning abilities - we would need (at least) 2 new preferences - or just one if there will be the learning attribute only for getting of the experiences and no for getting of a standard atributes.
-
But I think that these preferences are a wrong way. I like that every player can do better, nevermind his history or talent - do you know why?
Sometimes is the reality a best inspiration to implement a good solutions into a game, but sometimes the implementation needs more than just that - a few aspects in advance to be there, otherwise it could be a uncomplete hybrid without the point...
...Our transfer market is not usuall like on reality. In reality are talented players clever enough to reject the transfer if they have an better contract or they have theirs own willingness to go out or stay with a mother team. We never have these problems with our players and I think that these problems never will be here, because we have to keep the game simple for the majority of people which doesn't know anything about confluence psychology and never will...
..that means we have players without theirs own mind, in fact bonehead slaves which will do everything you want and that makes the affect that we can do everything with them.. Some players goes from team to team without the claim and players aren't even unhappy when you put them into scrimmages only, while they are good enough for the league - see - the reality is a complex structure in which depends everything on everything (I'm sure that you know this, but it was just for a remind)...
..so my point is - if you will give them something like talent preference or ability to learn an experiences, you will not give them also the most important psychical atribute - the soul. They will be still bonehead slaves, but just "talented" ones - and imagine what happens - the players with a poor talent will be worthless automaticly and noone will train them - except those which would like to loose a money for the worthless training. That means we will have a very small volume of players which will be able to train and in fact get something from the training (and this point is the same also for the experiences - you can get a practise for a dumb one, but he will get no XP from the field, so why to train him?). You see - it could be a totally disaster for most of our players and on our open market - where will be talented players for even higher prices and in fact - impossible to get by a poor team.
...next page...
Last edited by Iordanou at 4/10/2008 12:22:43 PM