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BB Global (English) > Fouls? Why are my players giving so many?

Fouls? Why are my players giving so many?

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This Post:
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16349.34 in reply to 16349.33
Date: 2/24/2008 3:09:33 PM
Overall Posts Rated:
66
still i wonder which parameters are used?

This Post:
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16349.35 in reply to 16349.32
Date: 2/24/2008 5:26:26 PM
Overall Posts Rated:
744744
That's quite a bit of thought you've put into this. ;)

I'm inclined to agree that there is likely more random responsible for a player's fouling (or not fouling) than there is skill set. That said, it may have more to do with the opposing player or team than the player who fouls.

The rules:
The central part of the game engine is how the half court offense/defense works. The general idea is that a team gets a series of opportunities to score. What kind, and what the quality of those opportunities are is a function of the offense they are running, the matchups between the offensive players and their defenders. A player must decide whether the opportunity presented is good enough to take a shot… this of course changes as a function of amongst other things… the shot clock, the players experience, the score of the game, the history of the quality of shots the team has seen recently, the offense the team is running, and whether that rookie shooting guard of yours thinks he knows better than the coach does how good he is at making jump shots.

That suggests to me that if the opposing team's SF keeps getting the quality shots, my team's SF is going to have a greater chance of getting into foul trouble. But perhaps I'm over-simplifying.

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This Post:
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16349.36 in reply to 16349.35
Date: 2/25/2008 6:25:18 AM
Overall Posts Rated:
9696
ofcourse if 1 player from the opposing team takes the majority of shots, his defender has bigger chance to foul out.
But in my opinion that is because he will have more triggers where a foulcalculation is done. The more calculations a player gets on himself, the more fouls he will get. At least that seems logical to me...
If you look at it like this, it is not nessecary the skills of the players in question, but the amount of triggers that set the amount of fouls.

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