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Suggestions > Remove last game as priority for attendance

Remove last game as priority for attendance

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This Post:
00
203671.34 in reply to 203671.32
Date: 12/19/2011 5:20:43 PM
Overall Posts Rated:
2121
I don't think that would stop people from tanking. If you were tanking, eventually your world ranking would drop so low that you would not receive a big penalty for losing games because you would be a big underdog in every one.

From: kpd

This Post:
00
203671.35 in reply to 203671.31
Date: 12/19/2011 6:18:57 PM
Overall Posts Rated:
3232
yes thats true but u cant change the ticket price n in the end your losing money because u lost money to a team that randommly got better

From: Kukoc

To: kpd
This Post:
00
203671.37 in reply to 203671.35
Date: 12/19/2011 7:48:37 PM
Overall Posts Rated:
13361336
Injuries happen at random aswell. You can scout your opponents arena income, compare it to his salarys and get a vague idea about how probable is his player addition. You can always choose the lower ticket price. Where your arena income is always the same (nomatter if you win or lose). If you want to maximize your arena income, you have to evaluate the schedule and live with the random events.

From: kpd

This Post:
00
203671.38 in reply to 203671.37
Date: 12/19/2011 9:02:36 PM
Overall Posts Rated:
3232
dude im not saying evaluating your schedule is stupid or something or you shouldnt do it but since we r talking about the impact one loss can have on attendance it just seems silly

From: Kukoc

This Post:
00
203671.41 in reply to 203671.40
Date: 12/20/2011 5:48:26 PM
Overall Posts Rated:
13361336
Let's try to be civil this time around.
#1 Training - Don't you think this makes training really easy. There is no downside to trianing any more. Why do you think this change is needed? To help higher division teams to train? It's certainly not a problem in lower division (as the players can actually play effectivly on most training spots).
#2 Draft - You are going for realism here, but the fact is that some thing, although realistic, do not work well in a game. Lower divisions have their niche, it's training. If DI teams don't want to train their 18 yo's, then they have an option of buying a player, that has been trained for 3 seasons by a lower division team. This suggestion only adds moneytary value to higher division draft. Which is not good for the game.
#3 income - With this part I partly agree. Fan survey should reflect home and away games separately or it would take into account last 2 games. Last 10 games is too big of a history, it will add last season games aswell, for relegated teams. Relegation is already a big burden to shrug off. The simplest way to adress it is to raise the player salary floor. I also think teams should have a roster of atleast 8-12 (nba has 12 active list requirement with some exceptions) players. Having less will make you an automatic WO on game day. I also would also like to suggest minimum lineup of 8 players for any competitive game (cup can be a place for arguments). You can list minimum 5 players for scrimmage. Having a WO in a week, negates that weeks income as a fine (tv money, merc, arena income). Player transfer income does not get touched.

From: Kukoc

This Post:
11
203671.44 in reply to 203671.42
Date: 12/22/2011 6:54:08 AM
Overall Posts Rated:
13361336
We agree to disagree. I think making training easy is killing the training challenge of this game. There has to be a downside to training, with your suggestion, anyone can train easily and suffer no concequences. You can already train one player easily. Drop out of cup and you can train one player (or 2 if two pos training) whereever you like. Scrimmages are for training. Now if you want to train 2 (or 3 guys) one position, then you are going to have to sacrifice something.

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