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Playing against a full court press

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This Post:
44
278041.34 in reply to 278041.33
Date: 4/2/2016 4:22:27 PM
Durham Wasps
III.1
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
For those who don't want to read my above argument due to length here is a stat that basically sums it up.

I wish you'd said there'd be a short summary BEFORE I read the long version. ;)

This Post:
00
278041.35 in reply to 278041.34
Date: 4/2/2016 5:24:28 PM
Overall Posts Rated:
32293229
For those who don't want to read my above argument due to length here is a stat that basically sums it up.

I wish you'd said there'd be a short summary BEFORE I read the long version. ;)


Brevity is the soul of

This Post:
00
278041.36 in reply to 278041.35
Date: 4/2/2016 5:53:06 PM
Durham Wasps
III.1
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
Brevity is the soul of

Timing?

This Post:
00
278041.38 in reply to 278041.37
Date: 4/2/2016 7:03:17 PM
Overall Posts Rated:
926926
So this is my point to you- Really successful teams don't spend big on guards OR bigs. They get the free stats. PA and OD on the bigs, this stops the outside shooting success at big spots, the only kind that's cheap. The PA/DR on the bigs is more important than their expensive IS> Lots of teams skimp on SB to keep the big salary even lower.

I think a similar build can be created for a succesful outside team, but it requires players that simply don't exist on the market.

KK Mordor won the B3 three times, and I don't know if you saw his roster. But none of his players had passing... like they were all 10 or below other than one player with 13. This is because ALL of his players could score, his guards, like you pointed out, had 17+ IS which was basically free on the guard salary.

His bigs still cost 197k and 181k, while his guards cost 117k down to 68k and 53k (It's hard cause his players could play almost any position)

I believe a build like that could work very well for outside offenses, just with the cost distribution reversed.

For example

PG - 185k/week
SG - 185k/week
SF - 70k/week
PF - 80k/week
C - 80k/week

bGuard - 105k/week
bSF - 70k/week
bBig - 60k/week
Total: 835k/week (About KK Mordors payload)

In order to defend at all against LI the bigs would looks something like this

(http://i.imgur.com/XnURNyW.png)

Which frees up the guards to be power houses like this

(http://i.imgur.com/Ic2SZHy.png)
(Turns out when I maxed out a HoF I didn't even need to go to 185k thanks to the decrease in JR salary.

SF like this
(http://i.imgur.com/f1Bbk5Y.png)
(Went a little higher to compensate for the guards)

I think any team today would have trouble stopping that, AND have trouble getting through that defensive wall both inside and out.

This Post:
00
278041.40 in reply to 278041.39
Date: 4/2/2016 7:39:11 PM
Overall Posts Rated:
926926
Even though these changes, even you seem not to understand need for SB at all positions. It is free for guards just like IS and if we are going to change the balance people need to train SB on guards IMO.


Yeah I was already at 130+ TSP for my guards though and I wanted the builds to be realistic. I think SB on all positions has potential to be very interesting though.

I disagree on a few things.

First off: Your guards only have 16-17 JS and I think that in order to overcome the high levels of OD they will be facing their shooting skills needs to be closer to 19-20.

Second: You said that the bigs need to have a balance of IS. Inside teams succeed while punting JR down to 8-9. I think if Outside teams are to succeed then they must make a similar cut but on IS to clear salary space. I gave my SF some IS to be a driving threat because he can get it at a much lower cost than the others can and had the TSP space for it.

The problem that is bigger than all of this is just that the builds me and you are suggesting are simply not available on the transfer market. I got my big Paul Isar close to the big build I was suggesting, but with worse secondaries and only 13 RB and he sold for 5.55 million. They are a rare comodity.



Last edited by Chekreyes at 4/2/2016 7:39:32 PM

From: Chekreyes

This Post:
00
278041.43 in reply to 278041.42
Date: 4/3/2016 12:42:22 AM
Overall Posts Rated:
926926
Seems like the biggest dispute between my ideal and yours is passing.

From the Game Manual:
Passing: Helps to create good shots (and get assists). Bad passing can also lead to turnovers.


The first part, "creating good shots" I think can be addressed by the work that GM-hrudey is doing. He's basing his team off of data gathered by wozzvt who put together the advance stats tool that used to be on the USA-Offsite. Baically what the data shows is that in the BB engine there are often a lot of teams and players that shoot better when they are being guarded rather than taking open shots.
As far as getting good shots, I don't think passing is the key. I think being a good shooter is the key.

The other half is, in my opinion, the more concerning part. That is that low passing leads to turnovers. I think, however, that KK-Mordors experience winninig the B3 with abysmal passing should be evidence enough that teams don't necessarily need it to compete.

Last edited by Chekreyes at 4/3/2016 12:50:21 AM

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