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This Post:
00
12582.35 in reply to 12582.29
Date: 1/15/2008 9:31:51 AM
Overall Posts Rated:
11
We are still working on a way to add the tactics influence to the formulas.
Do you have any idea how you would like to see that implemented ?

This Post:
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12582.36 in reply to 12582.35
Date: 1/15/2008 9:46:51 AM
Overall Posts Rated:
00
is is possible to include the age of the players?

then you have a better view of where your young players need training..

This Post:
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12582.37 in reply to 12582.24
Date: 1/15/2008 9:49:04 AM
Overall Posts Rated:
11
If anyone want to use the updated formulas without downloading a new version of BBS just edit the file configuration.txt (it is located in the same folder as bbs.exe) and copy the formulas into the file, save it and restart BBS:

pf=([is]+[id])*0.2+([rb]+[bl])*0.15+([dr]+[pa])*0.1+([js]+[ha])*0.05
pg=([ha]+[pa])*0.231+([od]+[dr])*0.154+([js]+[jr]+[is])*0.077
c=([is]+[id]+[rb])*0.231+[bl]*0.154+([ha]+[pa])*0.077
sg=([ha]+[pa])*0.154+([js]+[jr])*0.231+([dr]+[od]+[is])*0.077
sf=([js]+[jr]+[od])*0.154+([ha]+[pa]+[dr])*0.115+([is]+[id])*0.077+[rb]*0.038

This Post:
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12582.38 in reply to 12582.37
Date: 1/15/2008 10:02:20 AM
Overall Posts Rated:
22
Thanks YYMan!

yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the "present."
This Post:
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12582.39 in reply to 12582.37
Date: 1/15/2008 12:55:05 PM
Overall Posts Rated:
33
great job..I love it!
only a question: why in the formulas don't you consider game shape?

This Post:
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12582.40 in reply to 12582.39
Date: 1/15/2008 1:14:30 PM
Overall Posts Rated:
11
As JackTheShark wrote earlier , we don't really know how to use the game shape in the formulas. If you have an idea we would love to hear it.

If you have changed the formulas to something better please share them here.

This Post:
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12582.41 in reply to 12582.1
Date: 1/15/2008 1:19:47 PM
Overall Posts Rated:
00
very nice!

very beutiful look on it.

This Post:
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12582.42 in reply to 12582.40
Date: 1/15/2008 1:24:49 PM
Overall Posts Rated:
506506
I would say make it a small overall factor.

Respectable is default so with resp shape stats *1.
Then we have strong something like * 1.07 and proficient something like * 1.14
Average * 0.93
Mediocre * 0.86
Inept * 0.79
Awful * 0.72
Pitiful * 0.65
Atrocious * 0.58

Just a guess.

This Post:
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12582.43 in reply to 12582.1
Date: 1/15/2008 1:42:23 PM
Overall Posts Rated:
00
Sad that .NET was the choise, not Java :-( (Linux users cryes).

This Post:
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12582.44 in reply to 12582.21
Date: 1/15/2008 1:43:47 PM
Overall Posts Rated:
33
only a thing

if you summ the weight for every skills the total is 1?????

now i try set the new formulas that is at the end of this tread and i want change if is necessary follows this image that for me is very good

(http://img152.imageshack.us/img152/7545/livellibbvv0.png)
it's in italian but i think taht it's easy to read for everyone

good job

This Post:
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12582.45 in reply to 12582.43
Date: 1/15/2008 2:13:13 PM
Overall Posts Rated:
11
try this, it might work :S : (http://www.mono-project.com/Main_Page)

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