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Experience

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14914.35 in reply to 14914.34
Date: 4/10/2008 10:04:14 AM
Overall Posts Rated:
5050
You brought up another good suggestion, maybe without realizing it.

Does BuzzerBeater have a suggestion thread? I'll have to go look.

Added Tools
Team Chemistry combined with Player Chemistry

Added Player Attributes
Learning

Some players just learn betters than others no matter how experienced their mentor happens to be.

You could have 4 Prominent experience starters on the court and one Atrocious starter but the Atrocious starter has an Atrocious Learning ability. That would mean that while he may be a great player he tends to pick up tendencies slower than you would like for him.

Of course, to add those features, they would likely have to do a lot of rewriting code for the Chemistry feature but maybe a few snippets of line as well as randomly generating numbers for every player's Learning ability in their players database.

This Post:
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14914.36 in reply to 14914.35
Date: 4/10/2008 10:22:19 AM
Overall Posts Rated:
303303
Does BuzzerBeater have a suggestion thread? I'll have to go look.


We have an entire Suggestions forum.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
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This Post:
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14914.38 in reply to 14914.35
Date: 4/10/2008 12:21:20 PM
Overall Posts Rated:
22

Added Tools
Team Chemistry combined with Player Chemistry


Please could you tell me how you imagine that this should works? I like that!


Added Player Attributes
Learning

Some players just learn betters than others no matter how experienced their mentor happens to be.

You could have 4 Prominent experience starters on the court and one Atrocious starter but the Atrocious starter has an Atrocious Learning ability. That would mean that while he may be a great player he tends to pick up tendencies slower than you would like for him.


Indeed, but it is not that simple - our players could have more of these preferences - it depends on his talent - if he is a very talented to get better attributes or the experiences (physically and perceptionally (sorry for my english:)) talented - or the mind god - stochisticly open mind, clever human, which is better on making use of a new mental and common findings) or both.

However for the right and complex use of these learning abilities - we would need (at least) 2 new preferences - or just one if there will be the learning attribute only for getting of the experiences and no for getting of a standard atributes.

- But I think that these preferences are a wrong way. I like that every player can do better, nevermind his history or talent - do you know why?

Sometimes is the reality a best inspiration to implement a good solutions into a game, but sometimes the implementation needs more than just that - a few aspects in advance to be there, otherwise it could be a uncomplete hybrid without the point...

...Our transfer market is not usuall like on reality. In reality are talented players clever enough to reject the transfer if they have an better contract or they have theirs own willingness to go out or stay with a mother team. We never have these problems with our players and I think that these problems never will be here, because we have to keep the game simple for the majority of people which doesn't know anything about confluence psychology and never will...

..that means we have players without theirs own mind, in fact bonehead slaves which will do everything you want and that makes the affect that we can do everything with them.. Some players goes from team to team without the claim and players aren't even unhappy when you put them into scrimmages only, while they are good enough for the league - see - the reality is a complex structure in which depends everything on everything (I'm sure that you know this, but it was just for a remind)...

..so my point is - if you will give them something like talent preference or ability to learn an experiences, you will not give them also the most important psychical atribute - the soul. They will be still bonehead slaves, but just "talented" ones - and imagine what happens - the players with a poor talent will be worthless automaticly and noone will train them - except those which would like to loose a money for the worthless training. That means we will have a very small volume of players which will be able to train and in fact get something from the training (and this point is the same also for the experiences - you can get a practise for a dumb one, but he will get no XP from the field, so why to train him?). You see - it could be a totally disaster for most of our players and on our open market - where will be talented players for even higher prices and in fact - impossible to get by a poor team.

...next page...

Last edited by Iordanou at 4/10/2008 12:22:43 PM

This Post:
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14914.39 in reply to 14914.38
Date: 4/10/2008 12:21:31 PM
Overall Posts Rated:
22
I saw few games with these "attributes" and everytime it's the same - rich clubs have a best talents and normal or poor have noone.. and have noone until they will waste theirs time on transfer market day by day, week by week, waiting for their's dragon.. And I'm not talking even about unlucky drafts - wasting of a whole season to get nothing.. that is not right. There is an analogy - if players should have something like that, they should to have even theirs own personality (soul) to be even slightly complicated to hold them in one team if your results aren't good or anything else and the dumb ones will be always loyal - but mindless boneheads with a talent? It is just a better business with the slaves.. and worthless enhancement to get angry many users

that's my opinion

This Post:
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14914.40 in reply to 14914.32
Date: 4/10/2008 2:15:48 PM
Overall Posts Rated:
44
All rookies don't start with atrocious experience. My most experienced player (mediocre) was a draft pick two seasons ago - and I don't think has ever increased. He is a backup.

Another player in the same draft has improved his experience from atrocious to pitiful. He is a starter and been a 2nd team selection to the All Star Game both seasons.

From: CitB
This Post:
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14914.41 in reply to 14914.40
Date: 5/19/2008 4:54:23 PM
Overall Posts Rated:
66
is there any new informations what brings more experience, nt-matches cup-matches, played time or else?
and does it influence the gameratings or the playerstats?

This Post:
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14914.42 in reply to 14914.21
Date: 6/20/2008 1:56:26 AM
Overall Posts Rated:
55
I think experience is an unknown factor in BB right now. It doesn't at all compute sensibly. It takes ages for some players to level up and yet we have new draftees coming in with higher experience factor than the veterans. How is that a sensible thing? Just doesn't make sense. If BB wants or starts to put a weight on experience in the game engine, it has to first correct the current start-up level for all draftees. They should all start at "atrocious" instead of the random levels currently employed. And put in place a factor for experience improvement for all games ie. league games, cup games, NT games and maybe even for All-Star games.

I think it is high time for BB to make an announcement on this. Just don't keep us guessing. Not a good thing for the development of the game at this point.

From: Shoei

This Post:
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14914.43 in reply to 14914.42
Date: 6/20/2008 3:55:50 AM
Overall Posts Rated:
11
from my experience, i notice my guy increase in experience because he carries my team a lot, meaning the moment i needed someone to step up and win my games he always carry the load for me.

also his crowned the mvp!

im shock really how he carries my team, he get 3's to go in when it matter most, also he turns on his killer drives

im just fascinated with the guy :D


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This Post:
00
14914.45 in reply to 14914.10
Date: 11/4/2008 10:41:31 AM
Overall Posts Rated:
00
how long does it take totrain

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