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Make the best players actually desirable

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From: yodabig

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158188.35 in reply to 158188.34
Date: 10/11/2010 9:46:06 AM
Overall Posts Rated:
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Why is it not smart managing if you are in the NBBA to sign the best player in the world to your team? Beacuse in BB the best players demand silly salaries that the best teams can't really afford.

This Post:
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158188.36 in reply to 158188.34
Date: 10/11/2010 9:46:35 AM
Overall Posts Rated:
522522
I am not missing the point. I know some of these players exist and they should just fade out. Max salary should never be introduced, it's smarter to lower training speed before capping salarys. Obviously if these players start to go for 50k, people will buy them and play two games then just fire them (without paying the salary). Perhaps introduce a skill drop every time someone get's fired to counter this behaviour. If people still buy those players, whose fault is that?:D It's not smart managing.


They will never fade out. Eventually you will get to a point where there are so many players like this on the market that they can be bought for 100k and fired before the salary update like you said. And if this was the case I would buy the player because his skills are awesome for 100k. I simply fire him every week after saturdays game and hire him the following week. 100k a week is awesome for a player like that. Lowering training speed isn't the answer either. Why should everyone suffer because there are players that are too good with too high salary?? Why shouldn't there be a max salary? If the best player has 500k salary and he isn't on a team in division 1 then there is a problem with the game.

From: Kukoc

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158188.37 in reply to 158188.35
Date: 10/11/2010 10:12:38 AM
Overall Posts Rated:
13361336
You can't pull the life card on everything. Some things just are not suitable for a game. Could Estonian champion really be on par with the Lakers? Comparing every little detail to real life is just absurd.
In this game the best player is the one who has the most skills and is still affordable.

This Post:
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158188.38 in reply to 158188.37
Date: 10/11/2010 10:15:03 AM
Overall Posts Rated:
522522
The best player should be the player with the most skills regardless of price. The price should be adapted to the amount made in the top leagues.

This Post:
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158188.39 in reply to 158188.36
Date: 10/11/2010 10:21:18 AM
Overall Posts Rated:
13361336
There are prolly more players that would buy him for 100k. So you would have competition and therefore he still costs more. If they introduce skill drop for every player release, we would get an affordable player soon, or get him to a range when he is not really desirable any more.
Why shouldn't there be a max salary?
Because it would create an unfair advantage to the top teams with good funds. How can a C with +5 in inside skills (all other skills are equal) cost the same.

This Post:
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158188.41 in reply to 158188.39
Date: 10/11/2010 10:35:32 AM
Overall Posts Rated:
522522
There are prolly more players that would buy him for 100k. So you would have competition and therefore he still costs more. If they introduce skill drop for every player release, we would get an affordable player soon, or get him to a range when he is not really desirable any more.
Why shouldn't there be a max salary?
Because it would create an unfair advantage to the top teams with good funds. How can a C with +5 in inside skills (all other skills are equal) cost the same.


If there are enough of these players on the market then you might get a player for 100k. I'd even spend up to 300k or something if required. Still better than paying the salary. Taking skill pops of every single player that exists every time a player is sold is ludicrous and should never happen. It would kill this game.

I don't see how it creates an unfair advantage to the top teams with good funds. Everyone in your league is approximately the same, so no one in your league has an advantage over you.
And a Center with +5 in inside skills will not cost the same. The salary will be the same, but the cost to buy the player will be double, or even triple the price.
It also provides a much greater incentive to keep training players. If I trained a player well he could hit the 200k salary mark before he is 23 years old. But why should I have to stop training now? He still has 2 or 3 decent seasons of training left in him. But at this point any extra training is reducing his value on the transfer market so teams won't do it. This isn't how it should be.

This Post:
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158188.42 in reply to 158188.40
Date: 10/11/2010 10:40:46 AM
Overall Posts Rated:
522522
And if this was the case I would buy the player because his skills are awesome for 100k. I simply fire him every week after saturdays game and hire him the following week.
haha, but how will the poor guy feed his family? to avoid this exploit, latest when we get to this point buyers will have to pay one salary at purchase time.

btw the so-called 500k monstes are now spread out over ages 23-28. So once we have such players reach 33 years there will be about two times as many of them around. Maybe your 100k-scenario is not so unrealistic.


haha he is a player in an online game, I'm sure he could find a byte somewhere ;) hehe
Making the team have to pay 1 weeks salary is just removing more money from the economy and transfer prices will drop even more than they are now.

Exactly, there are so many of these monster players around that are going to be around for the next 5 to 10 seasons. The more of these players that exist, the more money that gets taken out of the game, which means less money going around, which means that transfer prices will drop even more than now, which means that training becomes worthless, which means teams will simply tank one season and rake in the money and then buy a team that would rival the best team in the world for a mere 3 million dollars. This is a problem that needs to be dealt with now, and limiting salaries at 300k is the perfect solution.

This Post:
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158188.44 in reply to 158188.41
Date: 10/11/2010 10:58:12 AM
Overall Posts Rated:
13361336
Taking skill pops of every single player that exists every time a player is sold is ludicrous and should never happen. It would kill this game.
Who is not paying attention? Raise your hands. I said every time you fire the player you get a skill drop. Who said anything about transfers?
We are talking about catchup for lower league teams, not within the league. That's why arena income was capped. With 2 of those max salary players there is no way anyone can matchup at those spots. We just need to wait until the automated salary adjustment and players overall skill catches up. Atm these guys are freaks of the training system a unwanted sideeffect, but it will even out in time. TV contracts, merchandising is raising every season and salarys will keep dropping if players get more skilled.
Salary capping is the worst solution ever, it's almost the same as introducing player contracts. There is a way to get more skills out of a player for the same salary, it's called all around training. People should try it.

From: chihorn

This Post:
11
158188.45 in reply to 158188.43
Date: 10/11/2010 11:01:56 AM
New York Chunks
II.2
Overall Posts Rated:
943943
No good solution is probably the right answer so far. The obvious reason for this is because BB is different from real life. In real life, salaries conform to the market and players go to where they get the best combination of salary and whatever other factors are important to them (team location, league, teammates, endorsement/marketing income potential, local taxes, etc.). In BB, the salary is already set, so the market is about who will bid for the player at a given, nonnegotiable particular salary. (Sure, this difference is a bit gray when players already are under contract and their contracts are sold, but eventually these contracts expire and it’s back to letting the market decide the new contract.) And herein lies the fundamental cause for the complaining about salaries, that the team owners who have to pay the salaries don’t like how the salaries are fixed in spite of what they are claiming is the actual market value of their salaries. Fixing this issue probably means either changing the way players (including players already on the roster) are signed (like creating a contract system or some other radical means), which would alter BB so much it’s not even worth going down that path, or BB creating an algorithm smart enough to determine market value with an accuracy that could it probably also figure out how to fix the US health care system, too (good luck with that algorithm, guys).

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
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