BuzzerBeater Forums

Suggestions > Adding D-League option

Adding D-League option

Set priority
Show messages by
This Post:
00
204205.35 in reply to 204205.34
Date: 12/12/2011 4:20:44 AM
Overall Posts Rated:
959959
but i think with the current low prices, training player isn't that valuable already, if you now train them "with cost"(at least the salary or like initial suggested with a fee) the avaible player will be even more but the need is still the same. This will make training there own player even less valuable, don't knw if you get them the effect you like.

At the beginning of the game we trained, most player just because there wasn't valuable target, now we have aconstantly I just say the average player get trained four season, and one or two position training is the most common options, then we already need 1 player every season for training. But we don't loose player and the finished product are often cheaper, then the initial drafted player through the ton of player who stay in game through free agency. So i don't think, that especially with slower training, the d-league would be good for the market since it just raise the amount of avaible player even more maybe the starting skill decline of the first trained player with high potential will help this trend else i would think that the cut off of the free agency will help more.

This Post:
00
204205.37 in reply to 204205.35
Date: 12/12/2011 8:23:17 PM
Overall Posts Rated:
766766
something ive realised is that everyone has different opinions about the current state of the market. Not everyone is on the same page with regards to whether ceratin players on the market are 'cheap, well-priced, expensive' or wehther or not there are a variety of skilled players. Its very opinion based.
I come at it only from my own personal perspective and history of looking/buying players, which may be different to other peeps.

Otherwise i do understand wher you are coming from. Whats the point in having 4 trainee's if you are already struggling with 3?
Maybe look at that scenario from a different angle. Eg: I only have 1 trainee at the moment that i really care about. All my other training pretty much goes to waste. I can afford to buy another 18 year old or 2 to train, but i dont know how I will fit him into the minutes given my current league-cup standing. Imagine if you could do that without jepordising your league/cup?



From: yodabig

This Post:
11
204205.40 in reply to 204205.29
Date: 12/22/2011 5:24:47 PM
Overall Posts Rated:
14651465
There is a downside to training (especially in the upper leagues), but I think that it is good. Think about it. If there was a way to train effectivly and win in the higher division (like micronations can), play the cup with full strenght and the league with full strenght with no downsides. It would be a pointless game. The game is about choise. What will you focus on and what are you willing to sacrifice to get what you want.


I think that is an excellent point, the current system does balance things a bit.

I still think there is a place for a D-League but it should have a large nuber of restrictions.
Age: Max 25. (We aren't developing 33 year olds)
Salary: Max $10,000. (Developing players not fine tuning stars)
Potential: Max All-star. (LeBron or Dwight or Kobe aren't going to the D-League)
Time: Half a season. You can buy or sell players at any time but moving them from your team to the D-League team should only happen twice a season during the offseason and during the all star break.
Trainer: Max one less than the real team. If your real team has a level 6 trainer the D-League can't have greater than level 5.
Costs: Income = 0, outgoings are normal with a salary floor. (No gate reciepts, TV money or Merchandising for D-League but you still have to pay your players and trainer.) The salary floor should be set so teams would be silly to not have a roster of ten guys on salaries of $4,000 each as well as a star or two so $50,000 seems a nice round figure.

So if you want a D-League team you can but it will cost you about $60,000 or more a week. Obviously even division V teams can still run it at a profit by selling some of the players they train but it would still require quite a bit of management and investment up front.

Reading all of this it sounds beautiful and elegant but would probably be another complication for a new player. I can't remember how they run the development teams in other games. I think in Hattrick you can just call up a random player once a week from your development squad but they were always useless.

Last edited by yodabig at 12/22/2011 5:26:31 PM

This Post:
00
204205.41 in reply to 204205.40
Date: 12/23/2011 2:08:06 PM
Overall Posts Rated:
766766
hey yoda, nice summary, how you have described it is great, even if some of the numbers got tweaked a bit ie: age limit, salary limit etc.

Im personally thinking the restrictions should be slightly harsher, eg lower age, less salary, etc.

i think it would be a complicaiton for a new player. But you know what? When i first started playing this game, about the only thing that made sense straight up was .... well atually i was going to say setting a lineup but even that, that proved to be more complicated than originally thought.
so its more just a little extra feature that as a player becomes more experienced, they can start to take advantage of.


Message deleted
From: andrei_r

This Post:
00
204205.43 in reply to 204205.38
Date: 1/3/2012 1:28:21 PM
Overall Posts Rated:
2222
hi, i disagree with you a little here.

anywhere near as successful as hattrick or othergames like it.

.but I am sure it would be more popular than some random metagame universe as it is


played hattrick for a while .. for me it seems like this game has the exact same principles as it. so don't think it's a problem there. we just have to face the cold fact, soccer is more popular than bball .. so yes .. hattrick is more popular.

the current NBA structure is based on the fact that there are only 30 teams in the league. however, you can't use the same structure for 30 000+ teams (random number really.. :) ) that's why cap room or trades are not viable.

the game structure is and needs to be thought specifically for the game. not to copy the structure of real leagues. fantasy game, fantasy rules

cheers

This Post:
11
204205.44 in reply to 204205.43
Date: 1/3/2012 6:54:09 PM
Overall Posts Rated:
105105
As I did not see you around, and as I read between the lines that you haven't realy been around, let me summarize the issue here.

Current game as basic failure of competitiveness where old teams has to many assets to compete with.
In three of the largest BB-nations, who consists of 1/4 of all BB-nation (France, Spain and Italy) there is not a single team at the first division who had joined later than season 4!!!

All of the objections here are for the sole reason of keeping this game a like that.
They want that status kept, and does not want to bother with BB-managing.
At most they want to play eBay-game, and one that gives those who are (in any case) being around the clock over this game an advantage by not using an Semi-Automatic Auction system.

Luckily they are not who decide, but I do not know when and how often the BBs are reading this threads.

The NBA structure and rules are the core of this game.
Not having any feature that exists there needs to have a very good explanation.
You will not see any here, because there are none.

Why to object D-League?
Because they are not dealing with players that they are realy training.
D-League will not add anything to them, but might change the picture (not enough) that had been shown above.

This Post:
00
204205.45 in reply to 204205.44
Date: 1/3/2012 7:10:56 PM
Overall Posts Rated:
14651465
In three of the largest BB-nations, who consists of 1/4 of all BB-nation (France, Spain and Italy) there is not a single team at the first division who had joined later than season 4!!!


If that is true that is a really damming stat. Wow.

Advertisement